WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
日本語の概要は準備中です。原文の説明を表示しています。
React, Next.js, TypeScript frontend patterns - component design, state management, performance
インストールする前に、エージェントに与えられる指示の中身を確認できます。
// DOGRU: Composition
function Card({ children, header }: { children: ReactNode; header: ReactNode }) {
return (
<div className="card">
<div className="card-header">{header}</div>
<div className="card-body">{children}</div>
</div>
);
}
// Kullanim
<Card header={<h2>Title</h2>}>
<p>Content here</p>
</Card>
// Container: Data fetching + logic
function UserListContainer() {
const { data, isLoading } = useQuery(['users'], fetchUsers);
if (isLoading) return <Skeleton />;
return <UserList users={data} />;
}
// Presenter: Pure rendering
function UserList({ users }: { users: User[] }) {
return (
<ul>
{users.map(u => <UserItem key={u.id} user={u} />)}
</ul>
);
}
| Cozum | Ne Zaman | Karmasiklik |
|---|---|---|
| useState | Local component state | Dusuk |
| useReducer | Complex local state | Orta |
| Context | Theme, auth, locale | Dusuk-Orta |
| Zustand | Global client state | Orta |
| React Query | Server state | Orta |
| URL params | Navigation state | Dusuk |
// React.memo: Expensive render onleme
const ExpensiveList = React.memo(({ items }: { items: Item[] }) => (
<ul>{items.map(i => <ListItem key={i.id} item={i} />)}</ul>
));
// useMemo: Expensive hesaplama cache
const filtered = useMemo(
() => items.filter(i => i.status === status),
[items, status]
);
// useCallback: Referans stabilitesi
const handleClick = useCallback((id: string) => {
setSelected(id);
}, []);
| Feature | Ne Zaman |
|---|---|
| Server Component | Data fetch, no interactivity |
| Client Component | onClick, useState, useEffect |
| Route Handler | API endpoint |
| Middleware | Auth, redirect, rewrite |
| Streaming | Buyuk data, progressive rendering |
// Theme config: globals.css'te CSS variable kullan
// shadcn/ui dark mode: class strategy (Tailwind darkMode: 'class')
// Component override: cn() ile extend et, fork etme
import { Button } from '@/components/ui/button'
<Button variant="outline" className={cn('custom-class', className)} />
// Compose, override etme:
function SubmitButton({ children, ...props }: ButtonProps) {
return <Button type="submit" variant="default" {...props}>{children}</Button>
}
// A11y: shadcn radix tabanli, otomatik ARIA ama kontrol et
// Dark mode: CSS variable'lar otomatik switch eder
| Metrik | Esik | Olcum |
|---|---|---|
| LCP (Largest Contentful Paint) | < 2.5s | Core Web Vital |
| CLS (Cumulative Layout Shift) | < 0.1 | Core Web Vital |
| INP (Interaction to Next Paint) | < 200ms | Core Web Vital |
| FCP (First Contentful Paint) | < 1.8s | Lighthouse |
| TTI (Time to Interactive) | < 3.8s | Lighthouse |
| Total JS bundle | < 200KB gzipped | Build analiz |
React.memo sadece gercekten expensive render'lardauseMemo/useCallback sadece referans stability gerektigindeReact.lazy() + Suspense route bazlinext/image, lazy loading, WebP/AVIF@tanstack/virtual@next/bundle-analyzer ile kontrol<Link prefetch> kritik navigation'larda| Anti-Pattern | Dogru Yol |
|---|---|
| Prop drilling (5+ level) | Context veya state library |
| useEffect for derived state | useMemo kullan |
| Index as key | Unique ID kullan |
| Premature optimization | Profiler ile olc, sonra optimize et |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
日本語の概要は準備中です。原文の説明を表示しています。
axe-core integration, WCAG 2.2 AA checklist, keyboard navigation testing, screen reader testing, and ARIA pattern validation.
日本語の概要は準備中です。原文の説明を表示しています。
Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.
日本語の概要は準備中です。原文の説明を表示しています。
Framework for measuring and tracking agent response quality over time. Detects regressions before they reach production. Use when evaluating agent changes, auditing quality, or establishing performance baselines.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Context Isolation
日本語の概要は準備中です。原文の説明を表示しています。
Agent ve skill dosyalarinin yapisal dogrulamasi. Frontmatter kontrol, naming convention, zorunlu bolum kontrolu, tutarlilik denetimi. Yeni agent/skill eklendiginde veya mevcut dosyalar duzenlediginde otomatik calistirilir.
日本語の概要は準備中です。原文の説明を表示しています。