WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
日本語の概要は準備中です。原文の説明を表示しています。
Connection management, room patterns, reconnection strategies, message buffering, and binary protocol design.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Production WebSocket patterns for real-time applications.
import { WebSocketServer, WebSocket } from 'ws'
interface Client {
id: string
ws: WebSocket
rooms: Set<string>
lastPing: number
metadata: Record<string, unknown>
}
class ConnectionManager {
private clients = new Map<string, Client>()
private heartbeatInterval: NodeJS.Timeout
constructor(private wss: WebSocketServer) {
this.heartbeatInterval = setInterval(() => this.checkHeartbeats(), 30_000)
wss.on('connection', (ws, req) => {
const clientId = crypto.randomUUID()
const client: Client = {
id: clientId,
ws,
rooms: new Set(),
lastPing: Date.now(),
metadata: { ip: req.socket.remoteAddress }
}
this.clients.set(clientId, client)
ws.on('pong', () => { client.lastPing = Date.now() })
ws.on('close', () => this.removeClient(clientId))
ws.on('error', () => this.removeClient(clientId))
this.send(client, { type: 'connected', clientId })
})
}
private checkHeartbeats(): void {
const staleThreshold = Date.now() - 45_000
for (const [id, client] of this.clients) {
if (client.lastPing < staleThreshold) {
client.ws.terminate()
this.removeClient(id)
} else {
client.ws.ping()
}
}
}
private removeClient(id: string): void {
const client = this.clients.get(id)
if (!client) return
for (const room of client.rooms) {
this.leaveRoom(id, room)
}
this.clients.delete(id)
}
send(client: Client, data: unknown): void {
if (client.ws.readyState === WebSocket.OPEN) {
client.ws.send(JSON.stringify(data))
}
}
destroy(): void {
clearInterval(this.heartbeatInterval)
}
}
class RoomManager {
private rooms = new Map<string, Set<string>>()
joinRoom(clientId: string, room: string): void {
if (!this.rooms.has(room)) {
this.rooms.set(room, new Set())
}
this.rooms.get(room)!.add(clientId)
}
leaveRoom(clientId: string, room: string): void {
const members = this.rooms.get(room)
if (!members) return
members.delete(clientId)
if (members.size === 0) this.rooms.delete(room)
}
broadcast(room: string, data: unknown, excludeId?: string): void {
const members = this.rooms.get(room)
if (!members) return
const payload = JSON.stringify(data)
for (const id of members) {
if (id === excludeId) continue
const client = this.clients.get(id)
if (client?.ws.readyState === WebSocket.OPEN) {
client.ws.send(payload)
}
}
}
getRoomSize(room: string): number {
return this.rooms.get(room)?.size ?? 0
}
}
class ReconnectingWebSocket {
private ws: WebSocket | null = null
private reconnectAttempts = 0
private maxReconnectDelay = 30_000
private messageBuffer: unknown[] = []
private handlers = new Map<string, Function[]>()
constructor(private url: string) {
this.connect()
}
private connect(): void {
this.ws = new WebSocket(this.url)
this.ws.onopen = () => {
this.reconnectAttempts = 0
this.flushBuffer()
this.emit('connected')
}
this.ws.onclose = (event) => {
if (event.code === 1000) return // Normal closure, no reconnect
this.scheduleReconnect()
}
this.ws.onmessage = (event) => {
const data = JSON.parse(event.data as string)
this.emit(data.type, data)
}
this.ws.onerror = () => {
this.ws?.close()
}
}
private scheduleReconnect(): void {
// Exponential backoff with jitter
const baseDelay = Math.min(1000 * 2 ** this.reconnectAttempts, this.maxReconnectDelay)
const jitter = baseDelay * 0.3 * Math.random()
const delay = baseDelay + jitter
this.reconnectAttempts++
setTimeout(() => this.connect(), delay)
}
send(data: unknown): void {
if (this.ws?.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify(data))
} else {
// Buffer messages while disconnected (max 100)
if (this.messageBuffer.length < 100) {
this.messageBuffer.push(data)
}
}
}
private flushBuffer(): void {
const buffered = [...this.messageBuffer]
this.messageBuffer = []
for (const msg of buffered) {
this.send(msg)
}
}
on(event: string, handler: Function): void {
if (!this.handlers.has(event)) this.handlers.set(event, [])
this.handlers.get(event)!.push(handler)
}
private emit(event: string, ...args: unknown[]): void {
for (const handler of this.handlers.get(event) ?? []) {
handler(...args)
}
}
}
// Typed message envelope
interface WsMessage<T = unknown> {
type: string
id: string // For request-response correlation
timestamp: number
payload: T
}
// Request-response over WebSocket
class WsRpc {
private pending = new Map<string, { resolve: Function; timer: NodeJS.Timeout }>()
async request<T>(type: string, payload: unknown, timeoutMs = 5000): Promise<T> {
const id = crypto.randomUUID()
const msg: WsMessage = { type, id, timestamp: Date.now(), payload }
return new Promise((resolve, reject) => {
const timer = setTimeout(() => {
this.pending.delete(id)
reject(new Error(`RPC timeout: ${type}`))
}, timeoutMs)
this.pending.set(id, { resolve, timer })
this.ws.send(JSON.stringify(msg))
})
}
handleResponse(msg: WsMessage): void {
const entry = this.pending.get(msg.id)
if (!entry) return
clearTimeout(entry.timer)
this.pending.delete(msg.id)
entry.resolve(msg.payload)
}
}
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
日本語の概要は準備中です。原文の説明を表示しています。
axe-core integration, WCAG 2.2 AA checklist, keyboard navigation testing, screen reader testing, and ARIA pattern validation.
日本語の概要は準備中です。原文の説明を表示しています。
Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.
日本語の概要は準備中です。原文の説明を表示しています。
Framework for measuring and tracking agent response quality over time. Detects regressions before they reach production. Use when evaluating agent changes, auditing quality, or establishing performance baselines.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Context Isolation
日本語の概要は準備中です。原文の説明を表示しています。
Agent ve skill dosyalarinin yapisal dogrulamasi. Frontmatter kontrol, naming convention, zorunlu bolum kontrolu, tutarlilik denetimi. Yeni agent/skill eklendiginde veya mevcut dosyalar duzenlediginde otomatik calistirilir.
日本語の概要は準備中です。原文の説明を表示しています。