2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
This skill defines the operational standards and instrumentation requirements for monitoring agentic workflows. It ensures that complex, multi-agent systems built within KILO-KIT remain transparent, debuggable, and cost-effective. Observability in this context spans from real-time tracing of individual subagent reasoning to macro-level analysis of cost-per-task and loop-detection across distributed systems.
Activate this skill when:
To maintain high observability, follow this workflow:
trace_id and span_id headers through all agent boundaries.llm.request.model, llm.usage.completion_tokens).session_id.To prevent runaway costs and infinite loops:
max_cost threshold.The system should implement a mechanism to:
tests/regression/.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building autonomous LLM agents operating in live environments. Protects against prompt injection, tool abuse, data exfiltration, and runaway loops. Keywords: guardrails, prompt injection, IPI, safety, sandboxing, NeMo, LLM Guard.
日本語の概要は準備中です。原文の説明を表示しています。