Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Explore image concepts and make faithful edits of accepted references for 3D or creative production, with explicit model choices and visual review.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Choose exploration or editing from the user's request. Exploration varies design dimensions; editing preserves an accepted asset and changes a named feature. Inspect supplied images before choosing the operation. Respect the requested provider, model, output count, aspect ratio and intended use.
For fal.ai execution, use the bundled fal skill. Another provider can be used when requested; inspect its live model schema.
For concepts, vary silhouette, construction, proportions or palette deliberately. Label candidates with stable names and keep each prompt. For an edit, identify what remains unchanged and the exact delta. Use the accepted image as input, not a reconstruction of it from text. A two-image merge must explain the role of each reference. Avoid injecting extra style adjectives that redesign the asset.
Choose the camera for the deliverable. A hero concept can use dramatic framing; a modeling sheet needs readable parts and neutral light. Do not force the same camera on every task. When extraction is requested, use the character-sheet module rather than treating a cinematic illustration as a complete parts pack.
Keep prompt, endpoint, seed when available, request ID and downloaded outputs together. Review identity, framing, missing parts, unintended additions and the requested change. Compare at full size. Keep rejected takes with a short reason, and preserve the chosen take while making revisions. Present images with direct file access and a useful preview, using the recipient's existing report style.
Example: "Make two observatory robot concepts with different silhouettes." After a selection: "Keep B exactly; change only its blue paint to green." Expected review: the edit retains B's shape, camera, materials and small details. This is an agent workflow, not an automatic quality classifier.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
日本語の概要は準備中です。原文の説明を表示しています。