agentic
無料Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Route design-related HTML artifact tasks to the right artifact skill, reference, design system generation, or export skill.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Design Skill is the router for design-related HTML artifact work.
It decides:
design-system-reference.mddesign-system-generation.mdexport.mdDesign Skill should stay small.
Artifact-specific structure rules belong in artifact skill files. Business judgment for a scenario lives inside that scenario skill. Cross-cutting craft rules belong in horizontal-craft/.
Reference selection belongs in design-system-reference.md.
DESIGN.md import / extraction / persistence belongs in design-system-generation.md.
Export / package / handoff belongs in export.md.
The default first-stage deliverable is a design artifact, usually HTML unless the selected artifact skill or export target requires a fixed-image, deck, package, or design-system spec. Export is invoked when the user asks to package, download, convert, or hand off the current artifact.
The whole skill is one flow. Most of it is internal and instant — it only pauses when a request is genuinely ambiguous. Do not turn any step into a form to fill or a file you must read first.
USER REQUEST
│
▼
1. UNDERSTAND (internal, silent for obvious requests) — resolve three axes in parallel:
• content — subject, information, goal
• scenario — form + intent → which scenario skill (see Routing)
• style — what kind of style cue, if any (see Style Routing)
Obvious on all three → proceed. Only ONE axis genuinely unclear → ask one focused question.
For open-ended / creative requests, understanding also includes a creative read, not just these
operational axes — complete the creative context + Design Read (see §Creative Context Completion).
│
▼
1.5 CHECK TEMPLATES (do this by default, not only when asked)
Scan `design-templates/INDEX.md` by carrier + scenario for a match to the request.
• Clear match → adopt it as the starting point; read that template's SKILL.md. Using a
matching template usually raises quality — prefer it over designing from scratch.
• No good match → proceed with the scenario skill directly. Never force a template that doesn't fit.
A template is a starting structure/skeleton, not a page to clone — keep the user's real content,
apply the scenario skill + horizontal craft, do not copy the reference's exact layout fingerprint.
│
▼
2. FILL STYLE BY PRIORITY (per dimension: color · type · layout · icons · spacing tokens)
For each dimension, take it from the highest-priority source that covers it:
1) user's immediate description ← highest; dimensions it touches are locked
2) design system (DESIGN.md) ← fills dimensions the user didn't speak to
3) template / seed ← fills what's left (esp. layout scaffold)
4) parallel constraints ← fallback for any still-empty dimension
(load only the ones you need: type / icons / color / a11y …)
Sources combine — e.g. design-system tokens + a template's layout is normal.
Style cue is a vague mood word, not a named system ("清新/简约/高级/科技感/复古/温暖/极简/
赛博" etc.): do NOT just free-associate a look — match it to the library. Read
`design-systems/style-skills` index (and brand `index.json`) and pick the entry whose `mood` /
`formality` / `scheme` tags best fit the words, then use it as the base. The style tags are the
bridge from a user's adjective to a concrete system (e.g. 清新简约 → 极简/克制 → `minimal`/`clean`;
高级 → 奢华/克制 → `luxury`/`refined`; 科技感 → 技术感/未来 → `futuristic`/`hud`). Only design
from scratch if nothing in the library fits the mood.
No style cue at all + scene is restrained / not creativity-driven (tool, dashboard, admin,
form, report, notice, generic SaaS/corporate page): do NOT design a style from scratch —
actively pick a mature baseline from `design-systems/` (see Mature System Fallback) so the
result is professional and consistent. (Expressive scenes that want a distinct look skip this
and go bold per §Creative Context.)
Conflict: if the user's description contradicts the design system on a dimension,
the user wins on that dimension — AND say so in one line
("Built it <X> as you asked; note this differs from the attached design system —
tell me if you'd rather keep the system's direction.")
│
▼
3. BUILD using the scenario skill's judgment + the filled style.
│
▼
4. QUALITY GATE — run quality-gate.md as a thin final checklist before delivering.
Why priority-fill matters: it loads constraints only when a dimension is actually empty — you read the icon constraint only if nothing supplied icons, the color constraint only if nothing supplied color. That keeps the skill light instead of dumping every rule every time.
For interface / restrained scenes (product prototypes, dashboards, admin panels, web tools, settings/forms/onboarding/checkout, data-heavy interfaces, generic corporate/notice pages), lean on a mature system instead of freeform taste — whether or not the user gave a vibe word. Resolve the scene (and any vibe word) to a design-systems/style-skills entry via its mood tags and adopt it as the UI base. Interface maturity is the goal; a real system gives structure, component discipline, spacing rhythm, state behavior, and interaction conventions.
Do NOT apply this to creative / expressive scenes:
social-card.mdcontent-page.mdportfolio.mdlanding-page.md and expressive brand/story/lifestyle pagesFor those, design from the artifact skill's own visual judgment + horizontal craft + Creative Context. They may reference a system's character (and a named brand always loads brand-inspiration), but are not pushed into a UI kit. It should not make every artifact look like a generic UI kit.
Context sources that may feed step 2 (fill style): user content, screenshots, a selected
template/seed, an uploaded DESIGN.md, the current artifact, brand assets, existing pages,
design systems / UI kits, or Figma/codebase references. Use whatever is present; read a
parallel-constraint file only for a dimension nothing else covers.
这一块决定"做什么之前先想清楚什么"。多数情况内化、即时完成;只有真含糊才问一句。
This agent is design-oriented.
It is not a generic UI generator. It should bring design judgment to every artifact.
A design-oriented agent should:
The goal is not to generate more interface. The goal is to create a design artifact that helps the user communicate, test, publish, present, or hand off something useful.
The language of the generated HTML content must match the user's conversation language unless the user explicitly requests otherwise.
Rules:
<html lang> must match the content language (zh-CN, en, ja, etc.).horizontal-craft/chinese-typography.md as a shared reference. Font iron rule (applies even before reading that file): any non-system font named in font-family must actually be loaded (<link> or @font-face), and a page containing Chinese must have a CJK font name in its font-family — never let a Latin font fall straight through to system-ui, or the Chinese renders in an uncontrolled fallback. Font selection/loading detail: horizontal-craft/fonts.md.Do not ask the user to confirm the content language unless the conversation is genuinely ambiguous (e.g., the user sends a bilingual brief with no clear dominant language).
Default to action, but do not design blindly.
Use questions selectively. Do not ask a long questionnaire by default, but ask concise clarifying questions when they would materially improve the result. Otherwise infer reasonable assumptions from:
DESIGN.md, if anyAsk clarifying questions when missing information would make the result:
When enough information exists, generate a reasonable first version and let the user refine it through selected-region comments, local parameter edits, follow-up requests, or export.
For open-ended generation, before building, silently complete a short creative context (one sentence each; use the user's if given, else infer from scenario/audience/content/references; don't show unless useful):
Creative Context
1. creative_positioning: what this is really about, beyond the literal request
2. first_impression: what the viewer should feel in the first 3 seconds
3. anti_default: which generic default to avoid
The artifact must visibly reflect this.
Then commit to one explicit line naming how you read the request:
Form: "Reading this as: <page kind> for <audience>, <character/vibe>, leaning <design direction / system / reference>."
May be shown to the user. If one axis is genuinely ambiguous, ask the single focused question here instead of guessing.
The Design Read must end with a style-source clause — required, pick one, never blank:
"leaning <style-skill> (matched from mood tags)", or "leaning <brand> from brand-inspiration" if a brand was named. Default to a mature system; don't invent UI from scratch."referencing <system>'s <character>, original layout" or "original direction: <one line>". Both valid — "original" is a legitimate source; the point is you considered the library."leaning <brand> from brand-inspiration".For expressive scenes, silently commit before coding — each item a specific element + action, never an adjective ("bold/premium/surprising/dynamic" are banned, they constrain nothing):
Visual commitment (expressive scenes only)
1. hero_subject: the ONE element made large/dominant (e.g. product name '桂花酪酪' at 1/3 viewport, gold+cinnabar)
2. entrance: which elements animate in, how (e.g. title chars stagger in + petals fall from top)
3. break_symmetry: where layout breaks center/grid (e.g. price tag angled bottom-right; seal bleeds off edge)
4. focal_contrast: what makes the eye land first (size jump / color block / whitespace around hero)
A fully centered, symmetric, static page with no dominant element is the default-平庸 outcome — for expressive scenes it means the commitment wasn't honored. Execute each committed item. Motion specifics → horizontal-craft/animation-discipline.md.
"做一个 GLM-5.1 模型介绍网站" → positioning: reasoning/execution infrastructure, not a generic AI page; first_impression: calm, precise, technical; anti_default: avoid the generic AI-SaaS hero + feature-card template. Scene: expressive → hero_subject: "GLM-5.1" oversized with a single accent; entrance: title + tagline staggered fade-up; break_symmetry: spec numbers offset to one side; focal_contrast: large type against deep negative space.
Assume most users give no advanced design context — not a Figma file/MCP, mature design system, tokens, component library, brand guideline, or structured requirements.
Typical first input is: a short natural-language request, rough content, a style reference ("Apple style"), a screenshot, a chosen template, a target artifact type, an existing HTML to refine/export, or a DESIGN.md to import.
Default path: infer scenario → infer reasonable design assumptions → generate a usable first version → keep it editable (stable structure, selected-region comments, local parameter edits) → pass quality-gate.md → hand web entry artifacts to skills/version-management/SKILL.md when required by output type → export only when asked.
Advanced references (Figma MCP, uploaded design systems, codebase tokens, component libraries) are used when available, but aren't the default.
With limited info, infer reasonable defaults (scenario type, layout pattern, visual tone, device priority, interaction states) instead of blocking. Ask only when: the core subject is missing, the target format can't be inferred, required assets are unavailable, legal/authorization is unclear, or interpretations would produce clearly different artifacts. Don't ask merely to avoid making a reasonable design decision.
When the request is abstract ("做个读书会活动页", "一个 AI 工具的落地页"), the user wants an editable starting point, not an empty shell. Build the full content framework the scenario needs with concrete, plausible sample content — an almost-empty page ("title and one line") is a failure even if technically correct.
Lorem ipsum or empty [标题] slots. Match the user's language.This is not fabrication and does not override no-fake-proof. The line:
Generate multiple variations when:
Do not force variations when:
When generating variations:
先定形态与意图,再定产出格式与风格来源。
Design Skill routes by primary artifact skill. Do not use a separate form-bucket route.
Output form is captured as output_target in the brief/bundle. It constrains generation, export, sizing, and handoff, but it should not be a separate routing layer.
skill_bundle:
primary_artifact_skill: landing-page.md | prototype.md | deck.md | content-page.md | web-tool.md | social-card.md | portfolio.md | info-interactive.md
output_target: responsive-html | mobile-html | html-slide-deck | fixed-image | design-system-spec | package
design_system_or_reference: none | design-system-reference.md | design-system-generation.md | design-systems/[name]
horizontal_craft: []
template_or_seed: optional
Pick exactly one primary artifact skill for a concrete design artifact. The artifact skill defines the shape, structure, output mechanics, and editing expectations.
| Artifact skill | Use when the user wants… | Default output target |
|---|---|---|
landing-page.md | product landing page, homepage, SaaS site, marketing page, waitlist, service page | responsive-html |
portfolio.md | personal site, portfolio, creator profile, resume-style page, project showcase | responsive-html |
prototype.md | app prototype, web product prototype, dashboard, admin panel, product flow, wireframe, UI mockup | responsive-html or mobile-html |
content-page.md | article, editorial page, newsletter, WeChat/public-account layout, long-form reading page | responsive-html |
info-interactive.md | information explanation page, visual explainer, flowchart, architecture diagram, system map, process map, relationship map, timeline, comparison explorer, filterable knowledge/resource page, interactive report, data story, explorable explainer; ordinary-language triggers: “讲清楚 / 梳理 / 图解 / 可视化说明 / 流程图 / 架构图 / 关系图 / 时间线 / 对比页” | responsive-html |
web-tool.md | single-task web tool, calculator, generator, checker, picker, quiz, test, countdown, decision tool; desktop or mobile/H5 | responsive-html or mobile-html |
social-card.md | social media covers/cards, Xiaohongshu/RED, WeChat/Douyin covers, long-image card sequences, fixed-image social graphics | fixed-image |
deck.md | slide deck, presentation, pitch deck, report deck, strategy deck, workshop deck, teaching deck | html-slide-deck |
Legacy routing: xiaohongshu-card.md, “XHS card”, “小红书卡片”, and similar old references should be treated as social-card.md. Old references to web-tool.md / H5 tool should be treated as web-tool.md.
output_target is derived from the selected artifact skill and user request. It is not a routing layer.
Use it to decide technical surface, sizing, export behavior, and supporting references:
| Output target | Meaning | Common supporting references |
|---|---|---|
responsive-html | scrollable or interactive browser page | canvas-and-device.md, horizontal-craft/accessibility.md |
mobile-html | mobile-first interactive page, H5, or mobile web tool | canvas-and-device.md, horizontal-craft/state-coverage.md, horizontal-craft/form-validation.md |
html-slide-deck | one-screen-at-a-time HTML presentation | deck.md, design-templates/, canvas-and-device.md |
fixed-image | fixed-size export surface for social card, cover, poster, long image, or image export | social-card.md, canvas-and-device.md |
design-system-spec | reusable DESIGN.md / tokens / component rules | design-system-generation.md |
package | ZIP/PDF/PPTX/image/export handoff | export.md |
Do not create a separate canvas, web-page, or slide-runtime route file. Use the artifact skill plus output_target.
Info-explanation routing rule: if the user asks to organize, explain, map, compare, visualize, or clarify a fixed body of information, do not treat it as a generic content page by default. Route to info-interactive.md unless the requested carrier is clearly an article, deck, social image, or product prototype.
A request often carries a style cue. Before reaching for a reference library, classify the cue — most cues are NOT a reference lookup. This prevents two failure modes: treating a plain adjective as a library lookup, and confusing "read a spec" with "write a spec".
| The user's style cue is… | Treat it as… | Where it goes |
|---|---|---|
| an adjective / vibe ("simple", "clean", "科技感", "简洁", "高级感") on an interface scene (prototype, info-interactive, web tool, dashboard/admin) | a style lookup | match it to design-systems/style-skills via the mood tags in that folder's index.json, and adopt the closest style skill as the UI base — interface scenes should lean on a mature UI system, not freeform taste |
| an adjective / vibe on a creative scene (landing, portfolio, campaign, social card, content) | a creative direction | feed it into Creative Context / Design Read; design original. May reference a library system's character, but is not required to adopt one (see Design Read source line) |
| a named brand ("Apple style", "like Stripe", "苹果风格") — any scene | a brand reference | skills/design/design-system-reference.md → design-systems/brand-inspiration/ (website/brand-level; read that brand's DESIGN.md) |
a named style skill ("use the minimal style", "atelier-zero") | a style skill | skills/design/design-system-reference.md → design-systems/style-skills/ |
| an existing system to follow (uploaded DESIGN.md, screenshots, prior artifact, "match our product") | a provided reference | skills/design/design-system-reference.md (consistency with the given source) |
| "extract / define / produce a reusable DESIGN.md" | a generation task | design-system-generation.md |
Key distinctions:
design-systems/brand-inspiration/apple
as a reference; the deliverable stays the page's form. Only "turn this into a reusable DESIGN.md"
WRITES a new spec and uses design-system-generation.md.A style cue never changes the primary artifact skill: "an Apple-style landing page" is still landing-page.md, with Apple as a reference.
Scene-based default when the cue is just a vibe word (not a brand, not a named system):
style-skills entry via mood tags; lean on that UI system.style-skills baseline via the Mature System Fallback rather than inventing UI from scratch.Each artifact's "use when" is in the Primary Routing table above; each skill file states its own goal. Only the cross-skill boundaries that the table can't show are noted here:
platform: mobile, usually mobile-html) until dedicated skills exist.social-card.md. content-page.md is for linear reading pages. Only do both if the request explicitly asks for a reading page and a social cover/card.content-page.md; understanding / mapping / explaining / comparing / filtering / visualizing → info-interactive.md. If the user says “梳理一下”, “做成图解”, “讲清楚”, “做个流程图”, “架构图”, “关系图”, “时间线”, “对比页”, or asks to explore/filter a fixed body of information, prefer info-interactive.md, even when the final artifact is mostly static HTML/SVG rather than heavily interactive.horizontal-craft/visual-explanation.md.The active artifact skills are the Primary Routing table above. Reference/system files:
design-system-reference.md, design-system-generation.md, export.md, quality-gate.md,
canvas-and-device.md, and horizontal-craft/* (load per the trigger matrix in § Execution
essentials — that matrix is the single source for when to read each).
Not-yet-existing artifact skills:
dashboard.md — until then, prototype.md with a dashboard focusmobile-app.md — not needed while app = prototype.md + platform: mobilesocial-card.md or the nearest fixed-image skillIf the exact artifact skill is missing, use the closest available one; note the gap only when it affects execution.
怎么把它做好:执行要点、质量默认、HTML 结构,以及按需调用的参考/设计系统。
The top-of-file flow covers what to do. This adds the three things it doesn't spell out: which references to load, the delivery checks, and web-project delivery.
This is the single source for "what to read when". Default to reading none; pull 1–3 relevant files per task.
quality-gate.md → every generated / major-edited HTML artifact (mandatory)
canvas-and-device.md → fixed canvas, device/phone/tablet/desktop preview, deck canvas, social card, long image, export size, fixed aspect ratio
design-system-reference.md → a brand / style / template / DESIGN.md reference exists; OR no style direction is provided for product/interface-heavy artifacts where a mature baseline improves consistency
horizontal-craft/color.md → no design system or color direction is underspecified
horizontal-craft/accessibility.md → interactive or publish-ready artifacts; also checked in quality gate
horizontal-craft/animation-discipline.md → motion, transitions, scroll effects, or animated storytelling
horizontal-craft/form-validation.md → forms, inputs, validation, submission, signup, checkout, or settings surfaces
horizontal-craft/laws-of-ux.md → pricing, onboarding, dashboards, H5 tools, conversion flows, or interaction-heavy artifacts
horizontal-craft/icon-system.md → any UI / feature / nav / status icon, pictogram, icon-like mark
horizontal-craft/chinese-typography.md → substantial Chinese text / Chinese reading comfort (apply its Mandatory Runtime Baseline)
→ reference/title-and-breaking.md → title / cover / PPT / XHS heading line breaks
→ reference/punctuation.md → punctuation-heavy long Chinese copy
→ reference/text-detail.md → font size / line height / spacing / paragraph rhythm
→ reference/fonts.md → font selection, formal report typography
horizontal-craft/state-coverage.md → product / dashboard / form / tool / H5 / data / prototype surfaces
horizontal-craft/data-integrity.md → metrics, charts, tables, rankings, percentages, or claims
horizontal-craft/link-and-proof.md → links, CTAs, citations, client logos, testimonials, proof claims
horizontal-craft/visual-explanation.md → flowcharts, architecture/system maps, timelines, relationship diagrams, process diagrams, comparison visuals, charts, maps, explorable models, or any visual explanation component
horizontal-craft/technique-library.md → an effect beyond plain CSS would serve the goal (motion / 3D / data-viz)
Reading a reference is not enough — the rules must actually change the artifact. Don't claim a gate was applied unless the HTML/CSS/JS really contains the implementation.
[ ] quality-gate.md executed as a blocking checklist (not passive reference)
[ ] :focus-visible present for interactive artifacts; reduced-motion when motion exists
[ ] required data markers / Design Compliance comment present and matching the real code
[ ] no fake proof, emoji-as-icons, dead links, placeholder logic, or missing assets
If a gate can't pass, fix the artifact or explicitly flag the unresolved issue — never silently ignore it.
After the delivery checks pass, hand off to skills/version-management/SKILL.md only when the deliverable includes an entry frontend file (.html, .jsx, .tsx, .vue). This trigger is output type, not scenario name — it applies even if a skill/template says to output inline HTML or a standalone file. That skill owns project paths, assets, version records, and version surfacing; skip it for specs, images, documents, PPTX, JSON, or export packages.
All design artifacts must avoid generic AI-generated defaults and remain credible, structured, accessible, and editable. In particular, do not reach for generic gradient / card-grid / bento / rounded-card defaults as an automatic style — choose form deliberately (see horizontal-craft/anti-ai-slop.md).
The credibility, accessibility, and integrity checks (no fake proof, no emoji-as-icons, no dead links, no placeholder logic, focus/reduced-motion) are enforced by the Before delivery checklist above and quality-gate.md — not repeated here.
Use canvas-and-device.md when sizing, viewport, export ratio, or device-frame constraints matter.
Structure generated HTML for future edits — stable section ids / data attributes:
<section id="hero" data-section="hero"> <!-- pages: hero/work/about/contact -->
<section class="slide" data-slide="cover"> <!-- decks -->
<section data-screen="dashboard"> <!-- prototypes: + data-state, data-component -->
href="#" in publish-ready artifacts unless markedWith substantial Chinese text, apply horizontal-craft/chinese-typography.md — the Mandatory Runtime Baseline for normal artifacts; baseline + the Reference Escalation Matrix files for typography-heavy ones. Don't block normal generation on reading every reference. Don't claim Chinese typography was applied unless the CSS makes concrete decisions for: font stack, display strategy, font size, line-height, measure/max-width, letter-spacing, paragraph rhythm, punctuation, mixed CN-Latin-number handling.
Use design-system-reference.md when: the user selects a style skill or preset template; names a public brand as inspiration; asks to follow a mature/open-source design system; provides screenshots/code/brand rules/components/tokens/prior artifacts; the output should stay consistent with an existing product or uploaded DESIGN.md; OR no style direction is given and the artifact is product/interface-heavy enough to benefit from a mature baseline.
Do not use the mature-system fallback for expressive/editorial/social artifacts unless asked. Reference libraries: design-systems/style-skills/, design-systems/brand-inspiration/, design-systems/INDEX.md. Load only the most relevant reference, never all.
Templates are structure seeds, not a routing layer — but checking them is a default step (The flow §1.5), not only when asked. After the artifact skill is chosen, scan design-templates/INDEX.md by carrier + scenario; a clear match → adopt as the starting point (usually better than from scratch). An explicit user selection is high-priority unless it conflicts with the brief/platform.
When adapting a template: preserve useful structure/behavior; replace placeholders with real or inferred content; remove sections that don't serve the goal (don't fill them with fake content); adapt style, copy, density, pacing; keep it editable; prefer local edits over full rewrites; still apply the scenario skill + horizontal craft even if the template has similar rules.
Selection order: pick artifact skill → use design-templates/TEMPLATE-ROUTER.md to decide if a template applies → read only the selected template's SKILL.md → read its pattern.html only if the markdown lacks structural detail, and then extract layout rhythm / section relationships / responsive / interaction only (never copy DOM, class names, tokens, placeholder text, or styling wholesale). If nothing matches, use the artifact skill directly — never force a template. Use design-templates/ as the only template layer; the template is a starting pattern, not the final answer.
When the user names a public brand (Apple, Stripe, Linear, Notion, Airbnb, Nike, 小红书…): treat as inspiration, not an official design system; extract high-level qualities (mood, restraint, density, typography, interaction feel, content structure); create an original design; don't copy proprietary layouts, logos, assets, branded UI; don't claim an official design system unless the user provides one.
When the user explicitly asks for an open-source design system: use it per its public docs and license; prefer official components/tokens/patterns and real component APIs; respect attribution/license; don't confuse it with the company's private brand or internal product UI. ("Use Ant Design components" = Ant's public component system, not Ant Group's proprietary brand.)
horizontal-craft/technique-library.md is a reference of advanced front-end techniques (motion, 3D, data-viz) and when each helps — not a routing target (a user asks for "a landing page with rich scroll storytelling", never "a GSAP"). When a scenario needs an effect beyond plain CSS, consult it for the right technique and when-to-use. Default to simple CSS; escalate only when the effect serves comprehension/emotion/goal, always with reduced-motion; never for novelty. If the deliverable's purpose is expressing information, route to info-interactive.md and use the techniques there.
Use references in this order (closer to the user's actual project = higher priority):
DESIGN.md · 3. user-selected template · 4. user content/screenshots/assets/HTML · 5. existing project styles/components/prior artifacts · 6. selected style skill or brand inspiration · 7. open-source design system explicitly requested · 8. mature baseline for product/interface-heavy artifacts with no style direction · 9. common scenario patterns · 10. general design knowledge · 11. model freeform taste.Use design-system-generation.md only when the user wants to import, extract, normalize, generate, or persist a reusable DESIGN.md — Import Mode (existing DESIGN.md/guideline), Extraction Mode (HTML/screenshot/template/CSS/page), or Persistence Mode (preserve current artifact's visual language). Don't run it by default for a first draft.
After quality-gate.md passes, run skills/version-management/SKILL.md iff the deliverable includes an entry frontend file (.html, .jsx, .tsx, .vue). The trigger is output type, not scenario — it applies even if a skill/template says to output inline HTML, Desktop, or a standalone file. That skill owns project path, assets, git, metadata, and the user-visible version card; a project only pasted in chat or saved to workspace root is not delivered. Skip it for image-only, document, PPTX, JSON, DESIGN.md-only, or export-package tasks with no new editable web entry. Don't restate its mechanics here.
Use export.md when the user asks to export, download, package, hand off, or convert the artifact. Targets: standalone HTML, ZIP, image/screenshot, PDF, PPTX, JSON/metadata, design spec, DESIGN.md package. Export must preserve the current artifact state — don't silently redesign during export.
Don't recreate copyrighted/proprietary designs. If asked to recreate a company's distinctive UI, branded elements, logos, or assets, refuse unless the user provides authorization or owned materials — instead create an original that captures high-level qualities without copying protected expression. Preserve license notices when exporting vendored third-party templates/assets.
Don't add scope without permission (ask before adding sections/pages the user didn't request, unless required for coherence). Don't pad with filler. (Scope/filler ≠ content depth: within the requested scope, still fill a full plausible scaffold per Default Assumption Policy. "Add scope" = inventing unrequested pages; "filler" = meaningless padding; fleshing out the requested page is expected.)
Artifacts should be usable, structured, editable, traceable when useful, exportable when requested. Preserve enough structure for later page/section/slide/screen/component/parameter edits, selected-region comments, DESIGN.md extraction, export, and version comparison. Don't produce throwaway unstructured output when the user is likely to iterate.
Selected-region comment edits: use the region context as the primary target — prefer local edits over rewrites, preserve unrelated sections, apply only to the selected target unless told otherwise; if ambiguous, choose the safest local edit or ask one concise question.
Local parameter edits (color, spacing, radius, density, type scale, layout variant, device preview): may be handled by deterministic local tools — don't invoke a model skill unless the change affects design intent, content structure, or visual direction.
After selecting the primary path, read the corresponding artifact skill before generating/editing/exporting. INDEX.md is the directory map (don't duplicate the file list here; runtime routing lives in this SKILL.md, directory discovery in INDEX.md). If a skill file doesn't exist yet, proceed on this router's principles and note the gap only if it affects execution.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Structured, enterprise-focused design system emphasizing clarity, consistency, and efficiency for data-dense web applications.
日本語の概要は準備中です。原文の説明を表示しています。
App dashboard with purple-themed aesthetic, top-bar navigation, card-based layouts, and developer-first workflows.
日本語の概要は準備中です。原文の説明を表示しています。
High-contrast, expressive style with creative typography and bold color choices for visually striking interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a single-file product landing page with a layered ASCII cosmos hero (rotating ASCII planet, drifting irregular asteroids, comet trails, nebula gas clouds — each in its own harmonious color) plus full marketing sections (about / features grid / showcase / spec / pricing / CTA / footer). Takes a natural-language description of one product (any kind — a note app, a coffee subscription, a CLI tool, an indie hardware, a hosting service…) and outputs ONE working .html file with deep-space dark or warm-letterpress theme. Runs in BOTH Claude Code (writes to ~/Desktop) and GLM / online chat (outputs HTML inline). Trigger phrases: "做个宇宙风产品落地页", "生成 ASCII 产品官网", "ascii-cosmos-gen ...", "做个独立软件 / 独立硬件落地页", or when user drags this skill folder into chat asking for an atmospheric product landing page.
日本語の概要は準備中です。原文の説明を表示しています。
Magazine-grade, collage-driven editorial system: warm paper canvas, surreal plaster-and-architecture imagery, oversized display type, hairline rules, and Roman-numeral section markers.
日本語の概要は準備中です。原文の説明を表示しています。