Locate BotProfile::AttackDelay in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::AttackDelay" (symbol BotProfile_AttackDelay). This is a VIRTUAL function - resolve the BotProfile::AttackDelay vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_AttackDelay, BotProfile::AttackDelay
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月10日 更新
Locate BotProfile::LookAngleMaxAccelAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleMaxAccelAttacking" (symbol BotProfile_LookAngleMaxAccelAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleMaxAccelAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleMaxAccelAttacking, BotProfile::LookAngleMaxAccelAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月10日 更新
Locate BotProfile::LookAngleDampingAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleDampingAttacking" (symbol BotProfile_LookAngleDampingAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleDampingAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleDampingAttacking, BotProfile::LookAngleDampingAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月10日 更新
Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月10日 更新
Write, review, or audit this repository's technical documentation, including README.md, CONTRIBUTING.md, root and scoped AGENTS.md files, docs pages, and documentation drift. Use for source-backed documentation authoring, behavior verification, and cross-surface consistency. Do not use for code review, deslop diff cleanup, or whole-page rewrites, splits, or reorganizations handled by docs-refactor.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/openclaw-windows-packaging☆ 32026年10月11日 更新
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/waynesutton-ai☆ 22026年9月8日 更新
When the user requests information about academic benchmarks, datasets, or research papers, particularly in machine learning, deep learning, or logical reasoning domains. This skill enables systematic research of academic benchmarks by searching web sources, downloading and analyzing arXiv papers, extracting key metadata (number of tasks, training availability, difficulty levels), and compiling comparative summaries. It triggers on requests involving dataset comparisons, benchmark analysis, or academic paper research for table creation.
日本語の概要は準備中です。原文の説明を表示しています。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
After-Action Review—structured debrief asking what was expected, what happened, why the difference, and what next. Use after projects, launches, presentations, or any significant event.
日本語の概要は準備中です。原文の説明を表示しています。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Cross-platform development patterns for OneKey. Use when writing platform-specific code, handling platform differences, or working with native/web/desktop/extension platforms. Triggers on platform, native, web, desktop, extension, iOS, Android, Electron, platformEnv, .native.ts, .web.ts, .desktop.ts, .ext.ts, cross-platform, multi-platform.
日本語の概要は準備中です。原文の説明を表示しています。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Use when GitHub may have shipped a GraphQL schema update affecting timeline event unions (PullRequestTimelineItems / IssueTimelineItems), when the gh-timeline dispatcher fallback is hitting more than expected, before a gh-timeline release, or when the user requests phrases like "verify timeline coverage", "audit gh-timeline schema", "check for new timeline events", "GitHub schema changed". Walks through schema diff → patch → test update → live verification → optional fixture refresh, marking each spot where a human decision is required.
日本語の概要は準備中です。原文の説明を表示しています。
sushichan044/gh-timeline☆ 22026年5月25日 更新
Verification loop for Spring Boot projects: build, static analysis, tests with coverage, security scans, and diff review before release or PR.
日本語の概要は準備中です。原文の説明を表示しています。
sayasaya8039/ZWG_Terminal☆ 22026年6月8日 更新
Browser automation powers web testing, scraping, and AI agent interactions. The difference between a flaky script and a reliable system comes down to understanding selectors, waiting strategies, and anti-detection patterns.
日本語の概要は準備中です。原文の説明を表示しています。
MMEHDI0606/ai-agent-foundation-template☆ 22026年5月21日 更新
Expert in building products that wrap AI APIs (OpenAI, Anthropic, etc. ) into focused tools people will pay for. Not just "ChatGPT but different" - products that solve specific problems with AI.
日本語の概要は準備中です。原文の説明を表示しています。
MMEHDI0606/ai-agent-foundation-template☆ 22026年5月21日 更新
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
MMEHDI0606/ai-agent-foundation-template☆ 22026年5月21日 更新
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
日本語の概要は準備中です。原文の説明を表示しています。
MMEHDI0606/ai-agent-foundation-template☆ 22026年5月21日 更新
Use this skill when wiring nuxt-ui-tools translations in an app. Covers UiToolsProvider, locale objects, lazy schema text, and how package-owned UI copy differs from schema-owned text.
日本語の概要は準備中です。原文の説明を表示しています。
ChronicStone/nuxt-ui-tools☆ 22026年10月8日 更新
Use this skill when implementing, refactoring, or extending the internal table runtime inside this repository. Covers the current architecture layers, state model, composable flow, where different responsibilities live, how to add features cleanly, and what kinds of refactors are encouraged.
日本語の概要は準備中です。原文の説明を表示しています。
ChronicStone/nuxt-ui-tools☆ 22026年10月8日 更新
Prefer native 1c-load-diff-src, 1c-load-task-src. Загрузка изменений из…
日本語の概要は準備中です。原文の説明を表示しています。
defin85/1c-runner-agnostic-template☆ 22026年10月11日 更新
Анализ расширения конфигурации 1С (CFE) — состав, заимствованные объект…
日本語の概要は準備中です。原文の説明を表示しています。
defin85/1c-runner-agnostic-template☆ 22026年10月11日 更新
Remove refusal behaviors from open-weight LLMs using OBLITERATUS — mechanistic interpretability techniques (diff-in-means, SVD, whitened SVD, LEACE, SAE decomposition, etc.) to excise guardrails while preserving reasoning. 9 CLI methods, 28 analysis modules, 116 model presets across 5 compute tiers, tournament evaluation, and telemetry-driven recommendations. Use when a user wants to uncensor, abliterate, or remove refusal from an LLM.
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
Review code changes by analyzing git diffs, leaving inline comments on PRs, and performing thorough pre-push review. Works with gh CLI or falls back to git + GitHub REST API via curl.
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
The PRIMARY development workflow for the Archon project (remote-coding-agent). Use this skill instead of any PRP skills when working on Archon code. Routes to 10 specialized cookbooks based on what the user is trying to do: RESEARCH — "how does the orchestrator work?", "where is session state defined?", "trace the workflow execution flow", "what is IWorkflowStore?" INVESTIGATE — "should we use Drizzle or Prisma?", "what's the best way to add WebSockets?", "can we migrate to Turso?", "how do other projects handle rate limiting?" PRD — "write a PRD for dark mode", "spec out the notification feature", "product requirements for webhook retry" PLAN — "plan the auth refactor", "design the caching layer", "create an implementation plan for #42" IMPLEMENT — "implement the plan", "execute .claude/archon/plans/auth.plan.md", "build the feature from the plan", "code this up" REVIEW — "review PR #123", "review my changes", "code review the diff" DEBUG — "debug the failing test", "why is streaming broken?", "root cause analysis on the timeout issue" COMMIT — "commit these changes", "commit the auth refactor" PR — "create a PR", "open a pull request for this branch" ISSUE — "report this to gh", "create a gh issue", "log it in github", "file a bug for this", "create a feature request" This skill triggers on ANY development task: researching, investigating, planning, building, reviewing, debugging, committing, or shipping code. NOT for: Running Archon CLI workflows in worktrees (use /archon instead).
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
Review a PR or branch diff using the knowledge graph for full structural context. Outputs a structured review with blast-radius analysis.
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
Manage personal local Agent Skill files as an installable skill manager. Proactively and periodically detect reusable user-specific, team-specific, or broadly reusable skill material during or after meaningful sessions; run non-blocking extraction checks; offer candidate skill titles or accept a user-supplied topic when extraction direction is ambiguous; preserve the appropriate output language; search local and external skill ecosystems for similar skills; score candidates by evidence, recurrence, personal value, and portability; fully draft proposed skills or diffs before asking for approval; then, after explicit user approval, discard, improve, merge, or create `SKILL.md` folders.
日本語の概要は準備中です。原文の説明を表示しています。
David-Li0406/meta-skill-evloving☆ 22026年7月14日 更新