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cccskills

「behavior」の検索結果

2,216 件 ・ 関連度順

概要と使いどころ

game-ai

無料

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4452026年10月9日 更新

Use when a Java change needs independent Behavior-Driven Development guidance from trusted behavior facts through concrete examples and observable scenarios, with focused clarification when behavior is pending or ambiguous. This should trigger for requests such as Apply BDD; Facilitate behavior examples; Discover scenarios with Given When Then; Review these examples for shared domain language; Complete BDD discovery as a self-contained interaction. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月8日 更新

Use when a complex or risky code change should be split into Kent Beck's two-step method by first making the change easy through behavior-preserving preparatory refactoring, then making the intended behavior change once the design supports it. This should trigger for requests such as Apply two-step change; Make this risky change safer; Refactor before changing behavior; Separate preparation from behavior change. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月8日 更新

Compare behavior across multiple versions of programs or repositories. Use when you need to analyze how functionality changes between versions, identify regressions, compare outputs and exceptions, or validate upgrades. The skill compares execution behavior, test results, outputs, exceptions, and observable states across versions, generating detailed reports showing behavioral divergences, potential regressions, added/removed functionality, and areas requiring validation. Supports multiple programming languages and can work with test suites or execution traces.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Generate behavioral/feature documentation for web apps using code-first analysis. Reads source code via tree-sitting to produce _FEATURES.md, with optional visual verification via browser automation. Companion to tree-sitting. Use when documenting app behavior, creating feature inventories, generating behavioral ground truth for agents, or before modifying UI code. Triggers on "map features", "document app behavior", "feature inventory", "what does this app do".

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月12日 更新

> Formal oracle for behavioral equivalence via bisimulation games. Triggers: behavioral equivalence check, bisimulation game, are two systems equivalent, did a skill update preserve behavior, attacker-defender game, partition refinement, distinguishing trace. >>>>>>> origin/main

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

Diagnoses and fixes Claude behavioral issues in system prompts and Projects using tested countermeasure templates. Use when "Claude is too verbose," "keeps hedging," "agrees with everything," "claims it did something it didn't," "won't use a tool," "fix Claude's output," "tune Claude's behavior," "Claude ignores my preferences," "adds unsolicited disclaimers," "uses too many lists." Covers ten tendencies: agreeableness (output-content + persistent-preference), hedging, verbosity, list overuse, fabricated precision, over-exploration, tool miscalibration (over- and under-triggering), LaTeX defaulting, editorial drift, self-referential fabrication. Also use when auditing a system prompt for behavioral calibration or recalibrating a pre-4.7 prompt, and when users describe recurring output problems without naming a tendency. Do NOT use for scoring a prompt's overall quality — use rootnode-prompt-validation if available.

日本語の概要は準備中です。原文の説明を表示しています。

drayline/rootnode-skills402026年9月14日 更新

Use when implementing new observable frontend behavior or fixing a behavior-changing bug where a failing test can describe the missing or incorrect behavior first. Apply to components, hooks/composables, utilities, API clients, route guards, or user workflows; pure behavior-preserving refactoring uses an already-green contract instead.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Runs a sample in an instrumented sandbox to observe behavior: process tree, file and registry changes, network activity, and persistence, then summarizes the behavioral report into capabilities and IOCs. Activates for requests to detonate a sample, do dynamic or behavioral analysis, or interpret sandbox output.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack212026年7月7日 更新

Create custom directives in Angular v20+ for DOM manipulation and behavior extension. Use for attribute directives that modify element behavior/appearance, structural directives for portals/overlays, and host directives for composition. Triggers on creating reusable DOM behaviors, extending element functionality, or composing behaviors across components. Note - use native @if/@for/@switch for control flow, not custom structural directives.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Detects and analyzes malicious behavior in mobile applications through behavioral analysis, permission abuse detection, network traffic monitoring, and dynamic instrumentation. Use when analyzing suspicious mobile applications for data exfiltration, command-and-control communication, credential stealing, SMS interception, or other malware indicators. Activates for requests involving mobile malware analysis, app behavior monitoring, trojan detection, or suspicious app investigation.

日本語の概要は準備中です。原文の説明を表示しています。

andycungkrinx91/konoha92026年10月9日 更新

Busabase App-in-Skill dashboard over a fixed, deterministic mock user-behavior funnel dataset (browse → search → compare → booking attempt/abandon → complete) for a generic consumer booking product. Use when the user invokes $kelly-behavior-predict or /kelly-behavior-predict, wants to review funnel drop-off, per-segment predicted next actions, or backtest a rule-based "predicted next action" heuristic against a mock historical sample. Fully deterministic mock data and a hand-recomputable rule — never a real ML/LLM model, never a live system.

日本語の概要は準備中です。原文の説明を表示しています。

mr-kelly/skills52026年10月2日 更新

Detects and analyzes malicious behavior in mobile applications through behavioral analysis, permission abuse detection, network traffic monitoring, and dynamic instrumentation. Use when analyzing suspicious mobile applications for data exfiltration, command-and-control communication, credential stealing, SMS interception, or other malware indicators. Activates for requests involving mobile malware analysis, app behavior monitoring, trojan detection, or suspicious app investigation.

日本語の概要は準備中です。原文の説明を表示しています。

micsapp/micstec-skills42026年3月20日 更新

psycho-logic

無料日本語概要

Rory Sutherland's 'psycho-logic' approach to marketing, product, and business problems — solve the human perception, not just the engineering or economic metric. Use when the obvious 'logical' fix is expensive, slow, or already done by every competitor; when the user asks 'how do we make people want X', 'the product/price/funnel is fine but nobody converts', 'how do we stand out', 'is there a cheaper way to fix this', or mentions behavioral economics, nudges, irrational behavior, perception, or 'it doesn't make sense but it works'. This is the ROUTER skill: it diagnoses the problem in human terms, then dispatches to reframing, costly-signaling, counterintuitive-tests, or experience-design. Inspired by Rory Sutherland's book *Alchemy*. 日本語の相談(「商品はいいのに売れない」「値下げしかない?」「競合と差別化できない」)にも使う。中文咨询(“产品很好却卖不动”“只能降价吗?”“无法差异化”)也适用。For a catalogue of individual biases, use marketing-psychology (separate plugin) instead.

meikocho1/alchemy-marketing-skills42026年9月25日 更新

Detects and analyzes malicious behavior in mobile applications through behavioral analysis, permission abuse detection, network traffic monitoring, and dynamic instrumentation. Use when analyzing suspicious mobile applications for data exfiltration, command-and-control communication, credential stealing, SMS interception, or other malware indicators. Activates for requests involving mobile malware analysis, app behavior monitoring, trojan detection, or suspicious app investigation.

日本語の概要は準備中です。原文の説明を表示しています。

aniket2348823/Vul-Agent22026年6月9日 更新

verify-release

無料日本語概要

OpenClawの通常版とextended-stable版について、公開先、配布物の出所、テスト結果、Gatewayの実動作を照合し、リリース状況を確認します。

  • stable版の公開完了を確認したいとき
  • プラグインの配布漏れを確認したいとき
  • extended-stable版の証拠確認
openclaw/openclaw39.2万2026年10月12日 更新

openclaw-refactor-docs

無料日本語概要

OpenClawの既存ドキュメントを、仕様や操作の説明をソースで確かめながら再構成し、詳細の移動先やリンク、書式まで検証するスキル。

  • 仕様説明を保ちながらページを短くしたいとき
  • 詳細仕様を参照ページへ分けたいとき
  • 説明を現在のCLIの動作に合わせたいとき
openclaw/openclaw39.2万2026年10月12日 更新

Load the body before the first implementation edit for a bug fix or behavior change, or when the user or governing specification makes reusable tests a deliverable. It keeps the smallest focused test with the delivered project and updates coverage when behavior changes. Do not load for greenfield work unless reusable tests are explicitly required, behavior-preserving refactors, verification-only work, plan/review/explanation/documentation/formatting/generated-output-only work, explicit no-change or no-tool work, or when the user declines tests.

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks6.9万2026年10月12日 更新

When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' 'consumer behavior,' 'anchoring,' 'social proof,' 'scarcity,' 'loss aversion,' 'framing,' or 'nudge.' Use this whenever someone wants to understand or leverage how people think and make decisions in a marketing context. For applying psychology to specific pages, see cro; for pricing tactics, see pricing; for copy framing, see copywriting.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/marketingskills5.4万2026年10月9日 更新

Behavioral finance applications: theories of overreaction and underreaction, behavioral explanations for momentum and reversal, investor sentiment cycles, cognitive-bias checklists, and debiasing quantitative strategies.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/Vibe-Trading3.5万2026年10月12日 更新

Detects anomalous authentication patterns using UEBA analytics, statistical baselines, and machine learning models to identify impossible travel, credential stuffing, brute force, password spraying, and compromised account behaviors across authentication logs. Activates for requests involving authentication anomaly detection, login behavior analysis, UEBA implementation, or suspicious sign-in investigation.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Implement User and Entity Behavior Analytics (UEBA) using Elasticsearch/OpenSearch to build behavioral baselines, calculate anomaly scores, perform peer group analysis, and alert on insider threat indicators such as data exfiltration, privilege abuse, and unauthorized access. Use when building or tuning a UEBA pipeline rather than a one-off manual hunt.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Detect sandbox and VM evasion techniques in malware samples by analyzing timing checks, VM/hypervisor artifact queries, user-interaction checks, and sleep-inflation patterns from Cuckoo or AnyRun behavioral reports. Use when a sample shows no or minimal activity in a sandbox, when a behavioral report needs review for evasion indicators, or when building detections for anti-analysis techniques.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' or 'consumer behavior.' This skill provides 70+ mental models organized for marketing application.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月11日 更新