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cccskills

「frame」の検索結果

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概要と使いどころ

django-patterns

無料日本語概要

Djangoアプリの構成、API設計、データ取得、キャッシュの実装とレビューを支援します。環境別の設定分離や処理の整理、不要な問い合わせを減らす設計例を示します。

  • Djangoの構成と設定の整理
  • Django REST FrameworkのAPI設計
  • 不要なデータベース問い合わせの削減
affaan-m/ECC27.7万2026年10月12日 更新

brag

無料日本語概要

プロジェクトの内容を読み取り、紹介の切り口とトーンを決めて短い告知動画を制作するスキル。動画に加え、ポスター画像と共有用の文章も出力し、縦横比や音声を指定できます。

  • プロジェクトの告知動画を作りたいとき
  • 縦長・正方形の紹介動画を用意したいとき
  • プロジェクトに合う動画のトーンを選びたいとき
NousResearch/hermes-agent25.3万2026年10月11日 更新

A lo-fi multi-screen MOBILE flow wireframe — three or four phone frames laid out in a row on a board, showing a connected user flow (Onboarding → Home feed → Item detail → Confirm). Grey-box content inside each device, dashed connector arrows + numbered step labels between screens, and a couple of annotation callouts. Reads like an app flow pinned to a whiteboard before any pixels are committed. Use when the brief asks for "mobile wireframe", "app flow", "user flow wireframe", "lo-fi mobile", "low fidelity", "线框图", "移动端线框", or "App 流程".

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

wireframe

無料

Produce low-fidelity black-and-white UI wireframes as SVGs or viewer pages. Use when asked to wireframe, sketch a screen, draft a layout, make a low-fi mockup, or publish wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/paperclip10.1万2026年10月11日 更新

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.7万2026年10月4日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.1万2026年10月11日 更新

Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that is `creator-editing-recipes.md` in `/hyperframes-core`.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.1万2026年10月11日 更新

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.1万2026年10月11日 更新

Create a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner containers inset from the edges, each with its own background and rounded frame. Technique: outer container defines global bounds, inner containers use padding to create inset spacing, layered frames (border + background) to separate levels, and consistent spacing between outer frame and inner blocks.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7182026年10月6日 更新

Hunt Clickjacking — missing X-Frame-Options / CSP frame-ancestors lets an attacker embed the target page in an invisible iframe and trick victims into clicking buttons they cannot see (UI redressing). Targets: login flows, money transfers, account settings, OAuth confirmation pages. Confirm by fetching the page, then PROVE it frames in a real browser and a sensitive state-changing action survives the cross-site context (SameSite cookies / framebusting JS can defeat it) — header-absence alone is not a finding.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0072026年10月11日 更新

a2

無料

VS-Enhanced Theoretical Framework Architect with Critique & Visualization Full VS 5-Phase process: Modal theory avoidance, Long-tail exploration, differentiated framework presentation Absorbed A3 (Devil's Advocate) critique and A6 (Conceptual Framework Visualizer) capabilities Use when: building theoretical foundations, designing conceptual models, deriving hypotheses, critiquing frameworks, visualizing models Triggers: theoretical framework, 이론적 프레임워크, conceptual model, 개념적 모형, hypothesis derivation, critique, devil's advocate, 반론, visualization, diagram

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,5822026年10月5日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,3932026年10月6日 更新

Extract key frames (I-frames) from video files using FFmpeg command line tool. Use this skill when the user needs to pull out keyframes, thumbnails, or important frames from MP4, MKV, AVI, or other video formats for analysis, previews, or processing.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8372026年7月24日 更新

framer

無料

Check a Framer project's Server API connection: verify the per-project API key with the official handshake. Trigger phrases: framer, framer api, framer project.

日本語の概要は準備中です。原文の説明を表示しています。

Anil-matcha/awesome-muse-connectors1,3552026年10月6日 更新

HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,3272026年9月28日 更新

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,3272026年9月28日 更新

Upscale and restore video in ComfyUI. Both the quick local path (per-frame ESRGAN like 4x_foolhardy_Remacri via ImageUpscaleWithModel + 4x→2x supersample, with its temporal-flicker tradeoff) and temporal-aware super-resolution (SeedVR2, the newer FlashVSR) with the downscale-first restore pipeline; RIFE/FILM frame interpolation via the BUILT-IN ComfyUI 0.26 FrameInterpolate (rife_v4.26 in models/frame_interpolation/) or the ComfyUI-Frame-Interpolation pack; 2x/4x scaling, VRAM tiers, VHS encode. Captures the classic downscale→SeedVR2→RIFE recipe and the current 2026 recommendation.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8112026年10月5日 更新

Best practices for polars data processing with dataframely. Covers definitions of Schema and Collection, usage of .validate() and .filter(), type hints, and testing. Use when writing or modifying code involving dataframely or polars data frames.

日本語の概要は準備中です。原文の説明を表示しています。

Quantco/dataframely6182026年10月10日 更新

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5512026年10月11日 更新

Inspects videos, extracts frames, and concatenates video clips stored in Volcengine TOS: read video metadata, capture single snapshots, batch-capture multiple frames by explicit timestamps or interval, concatenate multiple video clips, and save results locally or back to TOS. Use this skill when the user needs to get video duration or codec info, capture a poster image or thumbnail, extract frames at specific timestamps, sample frames at regular intervals, merge or join multiple video clips into one — even if they don't explicitly mention 'video processing' or 'frame extraction'.

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/agentkit-samples4702026年10月9日 更新

Migrate a test suite from one framework to another, incrementally and without losing coverage. Covers Selenium→Playwright, Cypress→Playwright, Jest→Vitest, Mocha→Vitest, and Protractor→Playwright, with parallel CI running, locator/assertion translation, and a coverage-parity track. Use when: "migrate tests," "switch framework," "Selenium to Playwright," "Jest to Vitest," "framework migration." Not for: bulk selector regeneration after a UI refactor on the SAME framework — use selector-drift-recovery. Not for: healing one flaky test at runtime — use test-reliability. Not for: modernizing patterns without changing framework — use ai-qa-review. Related: playwright-automation, cypress-automation, unit-testing, ci-cd-integration, test-reliability.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1722026年6月11日 更新

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月12日 更新