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cccskills

「pixel」の検索結果

527 件 ・ 関連度順

概要と使いどころ

Use when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are unavailable and an OS-level capture is needed.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Pixel-based motion and UI change analysis from frame sequences or screenshots using computer vision and visual comparison. Use when `.transition` or visual effects are not observable via MotionEyes logs, when you only have screenshots/video, when you need regression diffs across builds, or when you need to summarize on-screen changes without instrumentation. Do not use when MotionEyes traces are available and you need precise timing/values; use `motioneyes-animation-debug` instead.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Generate a polished frontend reference screenshot through a configurable GPT-image-2-compatible generations endpoint, save and show versioned previews inside the project, revise selected previews through a configurable /images/edits endpoint, and reproduce only the user-approved design as functional frontend code with high visual fidelity. Use when Codex is asked to design, build, restyle, or recreate a web page, application screen, dashboard, landing page, or UI component through an image-first workflow, design approval loop, screenshot-driven implementation, pixel matching, or a 1:1 frontend recreation.

日本語の概要は準備中です。原文の説明を表示しています。

jinshiqwq/image-first-frontend62026年7月10日 更新

Use when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are unavailable and an OS-level capture is needed.

日本語の概要は準備中です。原文の説明を表示しています。

garochee33/DSH42026年10月9日 更新

Coordinate-level browser control for UI that snapshots, refs, and locators cannot target - canvas apps, extension popups, OS-drawn dialogs, custom drag surfaces. Read this when a DOM-targeted action fails twice, when the next decision depends on rendered pixels, or when CUA clicks land on the wrong element.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/omowright42026年10月11日 更新

vintage

無料

1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

pacman

無料

Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

sega

無料

A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Aumenta resolução e qualidade de imagem via Freepik/Magnific, ou orienta o processo manual quando não há chave. Use quando o usuário disser "upscale", "melhorar a resolução", "a imagem está pixelada", "Magnific", "Freepik", "aumentar a imagem", "imagem pequena demais". Gasta crédito — exige confirmação.

日本語の概要は準備中です。原文の説明を表示しています。

pwdev-solucoes/pwdev-claude-marketplace32026年9月28日 更新

Creates complete AEM components with dialog, HTL template, Sling Model, unit tests, and clientlibs. Supports extending Core Components and project components. When a Figma design URL is provided, fetches the design via Figma MCP (get_design_context) and translates it into pixel-perfect HTL, CSS, and JS. Follows Adobe Experience League best practices for AEM Cloud Service and 6.5. Use this skill whenever the user mentions creating, building, generating, or scaffolding an AEM component, or mentions component types like teaser, card, hero, banner, accordion, tabs, carousel, list, navigation, breadcrumb, or any custom AEM component. Also trigger when the user wants to extend a Core Component, create a component dialog, add a Sling Model, or convert a Figma design into an AEM component.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月9日 更新

Resize photos and videos to exact pixel dimensions or aspect ratios using Adobe tools. Use this skill whenever a user wants to resize, scale, or change the dimensions of an image or video file — including phrases like "resize this to 1920x1080", "make this 4K", "scale to 800x600", "change the aspect ratio to 16:9", "resize my video", "make the image smaller", "crop to square", "fit this to a specific size", "resize for print", "resize for web", "make it 300 DPI ready", "change canvas size", "resize a batch of photos", or any request specifying target dimensions (W×H, ratio, or named size like "4K", "HD", "A4"). Also triggers for: "make this fit a specific size", "resize to [any dimension]", "I need this at [WxH]", "scale my video down", "change resolution", "downscale", "upscale". NOT for social media platform sets (use adobe-create-social-variations for that). Uses image_crop_and_resize for photos, video_resize for videos.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月9日 更新

Quality control for IMC/MIBI data across pixel, channel, image, slide, and batch levels, covering Poisson-count SNR (cell-level Gaussian-mixture and empty-channel comparison), spillover-matrix QC (the three physical sources), drift and the missing EQ-bead analog, acquisition artifacts, and sample-of-origin batch effects. Use when deciding whether to keep or drop a channel, ROI, or slide, distinguishing a dim antibody from a failed one, reading a spillover matrix, or diagnosing batch-driven clustering before analysis.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Interactive cell annotation and image QC for IMC/MIBI using napari, napari-imc, Mantis Viewer, and cytomapper, covering the pixels-to-cell-table bridge, overlaying masks to catch segmentation/spillover artifacts, inter-annotator variability as the accuracy ceiling, contrast-as-threshold, and building class-balanced ground-truth label sets. Use when manually labeling cells, generating training data for a classifier, QC-ing segmentation on the image, confirming clusters are spatially real, or choosing an annotation viewer.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Load and preprocess imaging mass cytometry (IMC) and MIBI data from raw MCD/TXT through hot-pixel removal, spillover compensation, and variance-stabilizing transformation, covering readimc/steinbock ingestion, NNLS spillover compensation (CATALYST), IMC-Denoise, and the IMC arcsinh-cofactor question. Use when starting analysis from raw MCD files, building per-channel TIFF stacks, compensating channel spillover, choosing an arcsinh cofactor, or preparing single-cell intensities for phenotyping.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Use when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are unavailable and an OS-level capture is needed.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

diff

無料

Reconcile a converted/built web page against its source prototype with two complementary probes — a PIXEL/layout diff (stretched images, dropped wraps, blank renders, colour flips) and a STRUCTURAL content+typography diff (dropped/mis-slotted headings, eyebrows, CTAs; rendered-face font forks). Stack-agnostic via profiles (eds | generic). Use after converting a prototype to EDS/AEM (the stardust:deploy Step 10), or for any prototype↔build fidelity check; invocable as stardust:diff and from workflows.

日本語の概要は準備中です。原文の説明を表示しています。

aemgdc/aemdev22026年10月11日 更新

Creates complete AEM components with dialog, HTL template, Sling Model, unit tests, and clientlibs. Supports extending Core Components and project components. When a Figma design URL is provided, fetches the design via Figma MCP (get_design_context) and translates it into pixel-perfect HTL, CSS, and JS. Follows Adobe Experience League best practices for AEM Cloud Service and 6.5. Use this skill whenever the user mentions creating, building, generating, or scaffolding an AEM component, or mentions component types like teaser, card, hero, banner, accordion, tabs, carousel, list, navigation, breadcrumb, or any custom AEM component. Also trigger when the user wants to extend a Core Component, create a component dialog, add a Sling Model, or convert a Figma design into an AEM component.

日本語の概要は準備中です。原文の説明を表示しています。

aemgdc/aemdev22026年10月11日 更新

Resize photos and videos to exact pixel dimensions or aspect ratios using Adobe tools. Use this skill whenever a user wants to resize, scale, or change the dimensions of an image or video file — including phrases like "resize this to 1920x1080", "make this 4K", "scale to 800x600", "change the aspect ratio to 16:9", "resize my video", "make the image smaller", "crop to square", "fit this to a specific size", "resize for print", "resize for web", "make it 300 DPI ready", "change canvas size", "resize a batch of photos", or any request specifying target dimensions (W×H, ratio, or named size like "4K", "HD", "A4"). Also triggers for: "make this fit a specific size", "resize to [any dimension]", "I need this at [WxH]", "scale my video down", "change resolution", "downscale", "upscale". NOT for social media platform sets (use adobe-create-social-variations for that). Uses image_crop_and_resize for photos, video_resize for videos.

日本語の概要は準備中です。原文の説明を表示しています。

aemgdc/aemdev22026年10月11日 更新

Phishing campaign execution methodology for authorized red team engagements. Covers end-to-end campaign lifecycle: infrastructure provisioning (GoPhish, SMTP relay configuration, domain acquisition and aging, SPF/DKIM/DMARC alignment), payload delivery vectors (Office macro weaponization, HTA droppers, ISO/IMG container abuse, LNK shortcut hijacking, OneNote embedded payloads, HTML smuggling), email authentication bypass techniques (SPF softfail exploitation, DKIM replay attacks, display name spoofing, homoglyph and cousin domain registration), credential harvesting with MFA bypass (EvilGinx2 transparent proxy, Modlishka session relay, pixel-perfect HTML cloning), spear phishing pretext development informed by OSINT, email security gateway evasion, QR code phishing (quishing), and callback phishing for initial access. Integrates with GoPhish for campaign management, EvilGinx2 for adversary-in-the-middle credential interception, King Phisher for template design, and the Social Engineering Toolkit for paylo...

日本語の概要は準備中です。原文の説明を表示しています。

ajtazer/heckit22026年10月7日 更新

AI Agent Collaborative Art Platform - 512x512 shared canvas

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Drive a native GUI app (macOS, Windows, Linux) via the cua-driver CLI (default) or MCP server; snapshot its accessibility tree, act through snapshot-bound element tokens, native menu paths, exact window geometry, or pixel coordinates, and verify from fresh state. Use when the user asks you to operate, drive, automate, or perform a GUI task in a real application on the host.

日本語の概要は準備中です。原文の説明を表示しています。

openinterpreter/interpreter-cua22026年10月9日 更新