Review the current diff, or a PR number/branch/path target, for correctness bugs (plus reuse/simplification/efficiency cleanups where the model's review recipe covers them) at the given effort level (low|medium|high|xhigh|max: from few high-confidence findings up to many, some of them uncertain; ultra: deep multi-agent review in the cloud); with no level given, it reuses the level you typed last. Pass --comment to post findings as inline PR comments, or --fix to apply the findings to the working tree after the review. Pass --max-findings <n> to report up to n findings, or --max-findings all for every finding. The choice stays until you pass --max-findings default. For ultra on a GitHub.com PR target, --post asks to post the finished review’s findings to the PR as a single comment from the user’s GitHub account (not a review; the launch dialog still confirms in interactive sessions, while non-interactive mode posts on the flag alone) and --no-post hides that option.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 6.9万2026年10月11日 更新
Interactive lesson tutor for the AI Engineering from Scratch curriculum. Reads LEARNING.md, fetches the next lesson, teaches it section by section in the terminal, quizzes at the end, and records progress. Works cloned or entirely over raw.githubusercontent.com — no setup required. Trigger phrases: "next lesson", "teach me", "continue the course", "let's learn", "resume learning"
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/ai-engineering-from-scratch☆ 6.8万2026年10月11日 更新
Deep Interactive courses. Plans the course so the learner manipulates something on most pages — simulations, diagrams they explore, code they run, games, 3D scenes — with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect.
日本語の概要は準備中です。原文の説明を表示しています。
THU-MAIC/OpenMAIC☆ 4万2026年10月11日 更新
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-official☆ 3.8万2026年10月11日 更新
Detect abuse of service accounts by hunting for anomalous interactive logons, privilege escalation, and lateral movement using EDR/SIEM telemetry (CrowdStrike Falcon, Microsoft Defender, Splunk, Elastic Security, Sysmon, Velociraptor) and Sigma detection rules. Use when hunting for service-account misuse or investigating a service account performing unexpected interactive logons.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Interactive voice-narrated tutorial on whatever the current conversation is about — teaches the topic beat by beat with ASCII diagrams in the terminal while speaking the actual lesson content aloud, asking one question per beat and quizzing until the ideas land. USE WHEN teach me, /teach-me, tutorial, teach me this, walk me through this interactively, explain this like a lesson, learn mode, quiz me, help me actually understand what we just did. NOT FOR plain written explanations with no dialogue (just answer directly), authored/published content, or discovery interviews that shape a half-formed idea (use grill-me).
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7142026年10月6日 更新
Expert guide for the Gemini Notebook (formerly Google NotebookLM) CLI (`nlm`) and MCP server - interfaces for Gemini Notebook. Use this skill when users want to interact with Gemini Notebook programmatically, including: creating/managing notebooks, checking plan usage and quota windows, adding sources (URLs, YouTube, text, Google Drive), generating content (podcasts, reports, interactive reports, quizzes, flashcards, mind maps, slides, infographics, videos, data tables), conducting research, chatting with sources, or automating Gemini Notebook workflows. Triggers on mentions of "nlm", "notebooklm", "Gemini Notebook", "plan usage", "quota", "podcast generation", "audio overview", "interactive report", "lesson report", "refactor document", "critique draft", or any Gemini Notebook-related automation task.
日本語の概要は準備中です。原文の説明を表示しています。
jacob-bd/gemini-notebook-mcp-cli☆ 6,2852026年10月7日 更新
Add authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6042026年10月12日 更新
Create a new ASP.NET Core web application or web site using Blazor. USE FOR: creating a new Blazor web app, scaffolding a new web project, starting a new web site, choosing render modes (Static SSR, Interactive Server, Interactive WebAssembly, Auto), running dotnet new blazor with the right options, setting up initial project structure. DO NOT USE FOR: adding features to existing projects, changing how an existing app renders, or component authoring (use author-component).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6042026年10月12日 更新
Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6042026年10月12日 更新
Squad's command catalog and interactive menu. Invoke via /squad (slash command) or natural language ("squad commands", "what can squad do", "show me squad options"). Presents categorized operations (Install & Upgrade, Team Management, Issues & PRs, Plugins & Skills, Model & Cost, Sessions & State) as an interactive picker. Routes to the right squad CLI command or the Squad coordinator agent.
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,3812026年10月11日 更新
Generate beautiful interactive timeline HTML pages from JSON data, with vertical, horizontal, or dual-side layouts, collapsible details, and custom colors. Ideal for project milestones, company histories, or resumes. Triggered when a user mentions 'timeline', 'history of events', 'project milestones', 'release log', or asks to visualize a chronological sequence of data.
日本語の概要は準備中です。原文の説明を表示しています。
zebbern/claude-code-guide☆ 4,6562026年10月10日 更新
Interactive scientific and statistical data visualization library for Python. Use when creating charts, plots, or visualizations including scatter plots, line charts, bar charts, heatmaps, 3D plots, geographic maps, statistical distributions, financial charts, and dashboards. Supports both quick visualizations (Plotly Express) and fine-grained customization (graph objects). Outputs interactive HTML or static images (PNG, PDF, SVG).
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6542026年8月31日 更新
Direct-invocation specialist for polished, responsive, self-contained HTML mockups and interactive prototypes grounded in the user's conversation, product context, and design language. Use when the user explicitly invokes html-prototype or the broad html skill routes a mockup or prototype request here. Do not activate independently from a general request. Treat a mockup as a noninteractive fidelity mode within this skill, not as a separate skill.
日本語の概要は準備中です。原文の説明を表示しています。
plannotator/effective-html☆ 3,6022026年9月15日 更新
Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.
日本語の概要は準備中です。原文の説明を表示しています。
wheresryan22/anatomy☆ 3,3072026年10月11日 更新
Interactive cell type annotation for IMC data. Covers napari-based annotation, marker-guided labeling, training data generation, and annotation validation. Use when manually annotating cell types for training classifiers or validating automated phenotyping results.
日本語の概要は準備中です。原文の説明を表示しています。
FreedomIntelligence/OpenClaw-Medical-Skills☆ 3,0582026年7月21日 更新
Use for anything related to EAS Observe - adding `expo-observe` to an Expo project (AppMetricsRoot/ObserveRoot HOC, markInteractive and ObserveInteractiveMarker, the useObserve hook, the Expo Router / React Navigation integrations for per-route metrics, user-defined events via `Observe.logEvent`, error reporting via ObserveErrorBoundary and `Observe.reportError`, and runtime config such as sampleRate and dispatchInDebug), querying via the EAS CLI (`eas observe:metrics-summary`, `observe:metrics`, `observe:routes`, `observe:events`, `observe:session`, `observe:versions`), interpreting the resulting metrics (cold/warm launch, TTR, TTI, navigation cold/warm TTR, update download, and the TTI frameRate/device/network params for triaging slow startups), or shipping an Observe integration inside a third-party package.
日本語の概要は準備中です。原文の説明を表示しています。
expo/skills☆ 2,7522026年10月7日 更新
Build MCP Apps with interactive React UIs using the Leanmcp UI SDK. Use this skill when users ask for "MCP with UI", "MCP App", "interactive MCP", "leanmcp UI", "MCP dashboard", or want to create rich visual interfaces for their MCP tools. This skill covers @UIApp decorator, React components with useTool/useResource hooks, ToolDataGrid, ToolForm, ToolButton, and ChatGPT Apps support.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1102026年10月8日 更新
Interactive workflow partner for creating, testing, and improving AI agent skills with waza. USE FOR: run my evals, check my skill, compare models, create eval suite, debug failing tests, is my skill ready, ship readiness, interpret results, improve score. DO NOT USE FOR: general coding, non-skill work, writing skill content (use skill-authoring), improving frontmatter only (use sensei).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/waza☆ 1,4132026年10月10日 更新
Visually validate an interactive CLI or terminal UI in Codex's in-app browser using a real local PTY, fixed rendering, keyboard interaction, screenshots, and session evidence. Use for TUI layout changes, terminal menus, colors, prompts, resize behavior, keyboard flows, or proof-of-work where Codex would otherwise reach for Computer Use or a desktop terminal. Do not use for desktop-terminal-emulator-specific behavior or ordinary non-interactive command output.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2832026年10月11日 更新
Interactive cell annotation and image QC for IMC/MIBI using napari, napari-imc, Mantis Viewer, and cytomapper, covering the pixels-to-cell-table bridge, overlaying masks to catch segmentation/spillover artifacts, inter-annotator variability as the accuracy ceiling, contrast-as-threshold, and building class-balanced ground-truth label sets. Use when manually labeling cells, generating training data for a classifier, QC-ing segmentation on the image, confirming clusters are spatially real, or choosing an annotation viewer.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Creates sashimi-style plots showing RNA-seq read coverage and splice junction counts using ggsashimi (general-purpose, condition-grouped overlays), rmats2sashimiplot (rMATS-output-aware), MAJIQ-VOILA (LSV posteriors interactive HTML), leafviz (leafcutter clusters Shiny), Jutils (tool-agnostic heatmaps and sashimi for rMATS/leafcutter/MntJULiP/MAJIQ output), or pyGenomeTracks (multi-track publication figures). Tool choice depends on the upstream differential-splicing tool's output format and the publication vs interactive use case. Use when visualizing specific splicing events, validating differential splicing calls, or producing publication-quality figures.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar/tab bar, static status badges vs interactive controls, morphing transitions, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1892026年8月1日 更新