jotai
無料Jotai adapter for json-render's StateStore interface. Use when integrating json-render with Jotai for state management via @json-render/jotai.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Jotai adapter for json-render's StateStore interface. Use when integrating json-render with Jotai for state management via @json-render/jotai.
日本語の概要は準備中です。原文の説明を表示しています。
MCP Apps integration for json-render. Use when building MCP servers that render interactive UIs in Claude, ChatGPT, Cursor, or VS Code, or when integrating json-render with the Model Context Protocol.
日本語の概要は準備中です。原文の説明を表示しています。
SolidJS adapter for the json-render devtools inspector. Use whenever the user wants to add, configure, or troubleshoot @json-render/devtools-solid in a SolidJS json-render app, including spec inspection, state editing, action and stream timelines, catalog browsing, or DOM picking.
日本語の概要は準備中です。原文の説明を表示しています。
Next.js renderer for json-render that turns JSON specs into full Next.js applications with routes, layouts, SSR, and metadata. Use when working with @json-render/next, building Next.js apps from JSON specs, or creating AI-generated multi-page applications.
日本語の概要は準備中です。原文の説明を表示しています。
XState Store adapter for json-render's StateStore interface. Use when integrating json-render with @xstate/store for state management via @json-render/xstate.
日本語の概要は準備中です。原文の説明を表示しています。
Redux adapter for json-render's StateStore interface. Use when integrating json-render with Redux or Redux Toolkit for state management via @json-render/redux.
日本語の概要は準備中です。原文の説明を表示しています。
Zustand adapter for json-render's StateStore interface. Use when integrating json-render with Zustand for state management via @json-render/zustand.
日本語の概要は準備中です。原文の説明を表示しています。
Render an ARIS Markdown / JSON artifact (IDEA_REPORT, AUTO_REVIEW, KILL_ARGUMENT, PAPER_PLAN, research-wiki state, etc.) into a single-file HTML view designed for human reading. Use when the user says "渲染 HTML", "出一份 HTML 报告", "render html", "make this readable", "export to html", or wants a polished web-rendered view of a Markdown artifact.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy applications to Render by analyzing codebases, generating render.yaml Blueprints, and providing Dashboard deeplinks. Use when the user wants to deploy, host, publish, or set up their application on Render's cloud platform. Do NOT use for deploying to Vercel, Netlify, or Cloudflare (use their respective skills).
日本語の概要は準備中です。原文の説明を表示しています。
Add, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.
日本語の概要は準備中です。原文の説明を表示しています。
Add authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).
日本語の概要は準備中です。原文の説明を表示しています。
Render Quarto `.qmd` slides to HTML and sync to `docs/` for GitHub Pages. Use when user says "deploy", "publish the slides", "ship to pages", "push the lecture live", "render and publish", or after Quarto edits that need to go public. NOT for local Quarto render only — use `quarto render` directly for that.
日本語の概要は準備中です。原文の説明を表示しています。
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.
日本語の概要は準備中です。原文の説明を表示しています。
Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.
日本語の概要は準備中です。原文の説明を表示しています。
Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.
日本語の概要は準備中です。原文の説明を表示しています。
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.
日本語の概要は準備中です。原文の説明を表示しています。
Add authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).
日本語の概要は準備中です。原文の説明を表示しています。
Add, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.
日本語の概要は準備中です。原文の説明を表示しています。
Render videos from React/Remotion component code via inference.sh. Pass TSX code, get MP4. Supports all Remotion APIs: useCurrentFrame, useVideoConfig, spring, interpolate, AbsoluteFill, Sequence. Configurable resolution, FPS, duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video, programmatic video, remotion render, code to video, animated video, motion graphics code, react animation video
日本語の概要は準備中です。原文の説明を表示しています。
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Symfony UX LiveComponent for reactive server-rendered UI -- components that re-render via AJAX on user interaction, zero JavaScript required. Use when building live search, real-time filtering, dynamic forms, inline validation, dependent selects, auto-save, polling, deferred/lazy rendering, or any UI that updates itself based on user input. Code triggers: AsLiveComponent, LiveProp, LiveAction, data-model, data-loading, data-live-action-url, ComponentWithFormTrait, LiveListener, emit, defer, lazy, polling. Also trigger when the user asks "how to build a search that filters as I type", "how to validate a form in real-time", "how to make a reactive component in PHP", "how to build dependent selects", "how to defer component rendering", "how to communicate between components via emit", "how to bind a form to a LiveComponent". Do NOT trigger for static reusable UI without reactivity (use twig-component), pure client-side JS behavior (use stimulus), or page-level navigation (use turbo).
日本語の概要は準備中です。原文の説明を表示しています。
HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).
日本語の概要は準備中です。原文の説明を表示しています。
Automate Adobe After Effects workflows. Use when a user asks to script After Effects with ExtendScript or CEP, batch render compositions, automate motion graphics templates (MOGRTs), build render pipelines with aerender, create expressions for animations, manage project files programmatically, automate text and image replacements in templates, build data-driven motion graphics, integrate After Effects with CI/CD, or control AE via command line. Covers ExtendScript, CEP panels, expressions, aerender CLI, and template automation.
日本語の概要は準備中です。原文の説明を表示しています。