Art-direct and generate one high-craft minimal-zine bitmap from a landscape, portrait, person, object, product, food, plant, building, interior, photograph, mood, sentence, or article concept. Use when the user wants a standalone poetic poster, editorial cover, visual concept, aesthetic photo upgrade, photo-to-zine restyle, or a subject-aware minimal-zine image without the overhead of a social carousel. Chooses adaptive composition and a physically coherent print process, preserves subject identity, saves the final prompt, invokes the runtime-native image generator, and audits the raster result.
日本語の概要は準備中です。原文の説明を表示しています。
jiahuiqu17/paper-signal☆ 1092026年8月12日 更新
Use this skill when the user wants intellectual understanding — learning how or why something works, not getting a task done or soliciting Claude's judgment. Trigger for: - Explicit learning requests: teach, explain, ELI5, walk me through, quiz me, flashcards, "I'm rusty on"; definitions ("what is X") - Terse concept names implying "help me understand this": "Galois theory," "transformers, from scratch" - Confusion signals: "won't stick," "keep mixing these up," "not getting it" - Learning-path questions: prerequisites, sequencing, what to study before X - Conceptual questions about mechanisms, causes, or dynamics Don't trigger for: - Tasks: coding, writing, calculation, translation, factual lookup, news updates - Personal troubleshooting; resource/textbook recommendations - Claude's evaluative verdict: opinion prompts ("do you think X", "settle this", "honest take", "is X dead / still taken seriously") and interpretive takes ("was X really as harsh as people say")
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Design a variation theory task using contrast, separation, and fusion to teach critical features of a concept. Use when students confuse similar concepts or fail to discern key distinctions.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Design a Montessori three-period lesson for introducing concepts through concrete materials and naming. Use when teaching vocabulary, classifications, or concepts through hands-on materials.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Develop pedagogical content knowledge for a topic by surfacing common misconceptions and effective representations. Use when preparing to teach unfamiliar content or improving teaching of hard topics.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Generate a Socratic questioning sequence that develops conceptual understanding through guided inquiry. Use when facilitating philosophical discussions, concept exploration, or critical examination.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Design an error analysis protocol to diagnose the root cause of student mistakes and misconceptions. Use when error patterns appear in student work and targeted feedback is needed.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Explanation documentation patterns for understanding-oriented content - conceptual guides that explain why things work the way they do. Use when writing an explanation doc, conceptual guide, understanding/background doc, design rationale, or architecture explanation, or when asked how/why something works. Builds on the docs-style core writing principles.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 822026年9月16日 更新
Use when you have a finalized brainstorm-beagle spec at `.beagle/concepts/<slug>/spec.md` and need a bite-sized, TDD-driven implementation plan before any code is written. Triggers on: "write a plan", "plan this spec", "turn the spec into a plan", "now plan the implementation", "write-plan". Reads the spec, designs the file structure, decomposes work into 2-5 minute TDD steps with exact paths and commands, self-reviews against the spec, gets user approval, then writes to `.beagle/concepts/<slug>/plan.md` and offers to generate an execution handoff prompt via the subagent-prompt skill. Does NOT brainstorm specs, write code, or execute the plan — produces the plan document (and an optional handoff prompt) only.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 822026年9月16日 更新
Use when you need a bite-sized, TDD-driven implementation plan but do NOT have a brainstorm-beagle spec to plan against. quick-plan reconstructs intent from the current conversation, fans out domain-expert exploration subagents across the codebase, and synthesizes the same plan format write-plan produces — without requiring `.beagle/concepts/<slug>/spec.md`. Triggers on: "quick plan", "plan this out", "plan what we just discussed", "turn this into an implementation plan", "plan this without a spec", "I don't have a spec, just plan it", "write-plan but no spec". Make sure to use this skill whenever the user wants an implementation or TDD plan and there is no spec to plan against — even if they just say "plan it" after discussing a feature. Writes to `.beagle/plans/<slug>/plan.md`. If a finalized spec already exists at `.beagle/concepts/<slug>/spec.md`, prefer write-plan. Does NOT brainstorm specs, write code, or execute the plan — produces the plan document (and an optional handoff prompt) only.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 822026年9月16日 更新
Use when asked to create a logo, design a brand mark, generate a logo concept, or produce any logo asset. Examples: "create a logo for X", "design a brand mark", "make me a logo", "generate logo concepts", "logo for our product".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Facilitate a full design-thinking engagement (Empathize, Define, Ideate, Prototype, Test) grounded in real user evidence. Use whenever the user wants to understand users deeply and design a solution for them: "run design thinking", "understand our users", "design user interviews", "synthesize these interview notes", "build personas", "write How-Might-We questions", "prototype this concept", "design a usability test", "our users are churning and we don't know why", in any language ("tư duy thiết kế", "nghiên cứu người dùng", "phỏng vấn khách hàng", "デザイン思考", "设计思维"), even when they never say "design thinking". Also use when the user drops raw interview notes, transcripts, or survey exports and wants insights, personas, or product decisions. Not for "is there a market for X" desk questions (market-researcher).
tronghieu/agent-skills☆ 742026年10月10日 更新
Create reviewable modular plant concept layouts from land shape, unit requirements and exclusions. Use for plant design, layout improvement, プラント設計, ユニット配置 and 設計JSON.
geekfujiwara/CodeAppsDevelopmentStandard☆ 722026年10月9日 更新
MLOps and the production ML lifecycle -- model packaging and serving, CI/CD for ML, experiment tracking, model registries, reproducibility, production monitoring for data and concept drift, retraining pipelines, A/B and shadow deployment, and rollback. Covers batch vs online/real-time inference, REST endpoints, feature stores, data and version pinning, deterministic pipelines, performance-decay detection, and retraining triggers. Use when deploying models to production, serving predictions, monitoring for data or concept drift, setting up ML CI/CD, tracking experiments, managing a model registry, or planning retraining, shadow rollout, and rollback.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
CatColab Ologs (Ontology Logs) - category-theoretic knowledge representation where objects are concepts and morphisms are functional relationships. Foundation for database schemas and conceptual modeling.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
Determine the conceptual proximity of a topic -- its parent topic, its most relevant sibling topics, and its most relevant child topics -- optionally grounded in Internet/Web facts and optionally navigable in an interactive loop. Use when the user wants to explore the conceptual neighborhood of a topic, or mentions "proximity" or "related topics".
日本語の概要は準備中です。原文の説明を表示しています。
rse/ase☆ 602026年10月12日 更新
Use when the user asks a question about how things in the codebase or wiki relate — what connects two things, how something works end to end, what depends on what, or what a concept means in this repo. Answers from the knowledge graph in graphify-out/graph.json, with source-location citations. Trigger on "/graph-query", "ask the graph", "what connects X to Y", "trace how X works", "explain <concept> from the graph", "shortest path between".
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/gaios☆ 482026年6月7日 更新
Implement comprehensive model drift monitoring using Evidently AI, statistical tests (PSI, KS), and custom metrics to detect data drift and concept drift in production ML systems. Set up automated alerting and reporting workflows to catch degradation before it impacts business metrics. Use when production models show unexplained performance degradation, when new data distributions differ from training data, when seasonal shifts affect input features, or when regulatory requirements mandate model monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Use when asked to create an explainer document for a concept, diff, idea, or work recap. Drafts and verifies it in a scratch directory. Not for one-screen explanations: use explain-concept.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when a concept needs making clear rather than practising: explain simply, why does this exist, draw it, or simplify for a beginner. Not for scaffolded practice: use drill.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when a concept needs practising: the user asks for an exercise, quiz, recall, or gap probe. Not for explanations: use explain-concept.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/remotion-code-motion-explainer☆ 352026年7月29日 更新
Explains DSP math concepts to developers who need the theory behind an algorithm. Use whenever the user asks how a signal-processing concept works, wants intuition behind a formula, or hits a math-shaped bug. Trigger on phrases like "how does a Fourier transform work", "explain z-transforms", "what is convolution", "why does my biquad ring", "what is windowing for", "what causes aliasing", or "how do I convert gain to dB". Also trigger when the user pastes DSP code and asks why it behaves a certain way.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新