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「gpu」の検索結果

554 件 ・ 関連度順

概要と使いどころ

Use this skill when the operator is authoring, building, loading, or debugging a custom doca-bench plug-in — a versioned shared library with DOCA_EXPERIMENTAL-marked C entry points that doca-bench loads to measure a workload class its built-in modes do not cover, with doca_bench_cuda as the shipped reference exemplar. Trigger even when the user does not say "doca-bench-extension" or "doca_bench_cuda" — typical implicit phrasings include "no built-in doca-bench mode fits my workload", "how do I benchmark a CUDA GPUNetIO RX/TX kernel", "doca-bench cannot find or load my custom .so", "extension exported symbols do not match what the parent expects", "soversion mismatch after a DOCA upgrade", or "my GPU kernel hangs because stop_flag was never set". Refuse and route elsewhere for questions about which built-in doca-bench mode to pick, DOCA GPUNetIO programming semantics, CUDA toolkit installation, or contributor work on in-tree extensions — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5652026年10月10日 更新

Lead workflow for developing vgpu features and Blender assets with the repository's subharness specialists. Use for agent-based research, API design, implementation, shaders, materials, simulations, or ImageGen-guided asset iteration, and when the human mentions the agent flow or subharness team.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/vgpu2,4972026年10月8日 更新

Extract features from 1D signals using signalTimeFeatureExtractor, signalFrequencyFeatureExtractor, and signalTimeFrequencyFeatureExtractor. Use when computing time-domain features (amplitude, energy, shape factors), frequency-domain features (spectral location, power, bandwidth, PSD), or time-frequency features (spectral shape, instantaneous, ridges, wavelet, EMD-derived) on a per-frame basis. Use when the user asks to "extract features", "compute spectral features", "build a feature table for a classifier", "get per-frame statistics", "run feature extraction on this signal", or describes a vibration / biosignal / radar / sensor signal needing features for downstream ML or analysis. Includes optional GPU acceleration via canUseGPU and gpuArray. Does not cover filter design, audio-specific feature extraction (use audioFeatureExtractor in Audio Toolbox instead), batch dataset orchestration, or 2D / image features.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1512026年10月9日 更新

Generate, verify, refine, and accelerate C/C++ or CUDA code from MATLAB with MATLAB Coder, Embedded Coder, GPU Coder, or MATLAB Test. Also covers writing codegen-ready MATLAB code: language constraints, coder.* directives, and optimization patterns. Triggers on: codegen, MEX, deploy MATLAB as C/C++, GPU Coder, coder.screener, coder.config, coder.gpuConfig, coder.typeof, coder.runTest, matlabtest.coder.TestCase, SIL, embedded config, no dynamic memory, EnableMexProfiling, coder.timeit, coder.perfCompare, %#codegen, writing codegen-ready MATLAB, code generation readiness, coder.varsize, coder.unroll, coder.noImplicitExpansionInFunction, coder.ceval, coder.inline, coder.extrinsic, coder.const, coder.classSignature, class codegen limitations, temporal types codegen, DMA-off, stack-only, host-target InstructionSetExtensions, SIMDAcceleration, OptimizeReductions, host SIMD tuning, host OpenMP, codegen performance.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1512026年10月9日 更新

Establishes CPU/GPU baselines before resource-intensive operations. Use before builds, training runs, or any task that pins cores or GPUs for over a minute.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

优化实际模型推理链路,将正确性对齐、分段 profiling、显存与数据搬运、TensorRT/ONNX/PyTorch 后端、attention/kernel、FP8/compile、缓存与少步采样、质量回归、GPU 成本和服务验收串成同一实验闭环。当用户要求推理提速、降低显存或 GPU 成本、复现模型效果、定位 GPU 利用率低、优化图像/视频/扩散模型或自托管 LLM 时使用,提供 model inference performance optimization 的脱敏案例。纯 API 调用、提示词或 token 用量优化,以及电脑卡顿,不进入本技能的模型推理实验流程。

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2872026年10月8日 更新

gpu-use

無料

查看远程服务器 GPU 使用情况。SSH 连接服务器,展示每张卡的显存占用、运行进程、所属容器。当用户说查看 GPU、显卡占用、显存使用时使用

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2872026年10月8日 更新

rdc-cli

無料

Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".

日本語の概要は準備中です。原文の説明を表示しています。

BANANASJIM/rdc-cli1822026年10月9日 更新

babylonjs

無料

Babylon.js is an open-source 3D engine for the browser that renders with WebGL or WebGPU and includes a scene graph, PBR materials, glTF loading, Havok physics, a GUI layer and WebXR. Use when a user asks to build a 3D scene, game, product configurator or VR/AR experience with Babylon.js, load a glTF/GLB model, add physics or in-scene UI, switch to WebGPU, or shrink a Babylon.js bundle.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1632026年10月4日 更新

Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Apply software pipelining (double-buffering) to a tiled GPU kernel to overlap global memory loads with Tensor Core computation. Covers prologue/loop/epilogue restructuring, LDG-register vs cp.async (LDGSTS) variant selection based on compute/load ratio, shared memory budget verification against architecture-specific occupancy cliffs, and SASS-level verification of load/compute overlap.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月10日 更新

Diagnose and fix slow pyfixest regression GRIDS (many feols/fepois calls run sequentially) that stay slow despite demeaner_backend="cupy64" and an idle GPU. Use when: (1) a script looping dozens of pf.feols models on a 100k+ row panel takes ~1 min/model, (2) process inspection shows ~1-1.5 cores busy and nvidia-smi shows ~0% GPU utilization with a resident cupy context, (3) planning any worker prompt that will run a model grid (robustness variants x FE structures x domains). Root cause: per-model CPU-side single-threaded fixed costs (formulaic model-matrix build, interaction construction, singleton detection, cluster vcov) dominate wall time; GPU demeaning is a small slice. Fix: shard the model grid across OS processes and/or use pyfixest multiple-estimation syntax; mandate this IN THE WORKER PROMPT.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Diagnoses, predicts, and mitigates node disruptions during Compute Engine host maintenance and hardware or software maintenance events for GPU and TPU workloads on GKE. Use when diagnosing node disruptions, predicting host maintenance events on GPU/TPU nodepools, inspecting node interruption PromQL metrics, auditing node taints, or configuring workload protection strategies (graceful termination, opportunistic maintenance, PodDisruptionBudgets). Don't use for general GKE cluster creation, network policy configuration, or non-disruption workload deployment.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Fine-tune LLMs and VLMs using Unsloth on HF Jobs (Hugging Face on-demand cloud GPUs). Use when users want to fine-tune language models, train VLMs (Vision Language Models), do continued pretraining, domain adaptation, or run UV scripts on HF Jobs. Triggers on requests involving Unsloth training, HF Jobs GPU training, Qwen3-VL fine-tuning, Gemma VLM training, or LoRA fine-tuning on cloud GPUs.

日本語の概要は準備中です。原文の説明を表示しています。

svngoku/coding-agents-skills122026年8月14日 更新

Otimiza inferência de LLM com NVIDIA TensorRT para máxima vazão e latência mínima. Use para implantação em produção em GPUs NVIDIA (A100/H100), quando você precisa de inferência 10-100x mais rápida que PyTorch, ou para servir modelos com quantização (FP8/INT4), batching em voo e escalabilidade multi-GPU.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Curação de dados acelerada por GPU para treinamento de LLM. Suporta texto/imagem/vídeo/áudio. Recursos incluem deduplicação fuzzy (16× mais rápida), filtragem de qualidade (30+ heurísticas), deduplicação semântica, redação de PII, detecção NSFW. Escala em GPUs com RAPIDS. Use para preparar datasets de treinamento de alta qualidade, limpar dados web ou deduplicar grandes corpora.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Use when working with Coreweave — coreWeave GPU cloud management covering Kubernetes namespace inventory, GPU workload status, virtual server instances, persistent volume claims, node allocation, billing analysis, and network configuration. Use for comprehensive CoreWeave infrastructure assessment and GPU workload optimization.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

Build, deploy, and maintain applications on Hugging Face Spaces — Gradio / Docker / Static SDKs, ZeroGPU and dedicated hardware, model loading, debugging, buckets, inference providers, community grants. Use whenever the user asks to create or host an app on Hugging Face, port code onto ZeroGPU, fix a Space that won't build or run, or otherwise work with `hf spaces …`, `@spaces.GPU`, Space README frontmatter, or the `spaces` Python package.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Official NVIDIA-authored guidance for NVIDIA cuDF GPU DataFrames, pandas acceleration, dask-cuDF, ETL, joins, groupby, CSV/Parquet I/O, nullable semantics, and multi-GPU DataFrame workloads.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

GPU-accelerated data curation for LLM training. Supports text/image/video/audio. Features fuzzy deduplication (16× faster), quality filtering (30+ heuristics), semantic deduplication, PII redaction, NSFW detection. Scales across GPUs with RAPIDS. Use for preparing high-quality training datasets, cleaning web data, or deduplicating large corpora.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

Optimizes LLM inference with NVIDIA TensorRT for maximum throughput and lowest latency. Use for production deployment on NVIDIA GPUs (A100/H100), when you need 10-100x faster inference than PyTorch, or for serving models with quantization (FP8/INT4), in-flight batching, and multi-GPU scaling.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Serverless GPU cloud platform for running ML workloads. Use when you need on-demand GPU access without infrastructure management, deploying ML models as APIs, or running batch jobs with automatic scaling.

日本語の概要は準備中です。原文の説明を表示しています。

ibragimov-oasis/vibe-coder22026年6月24日 更新

Reserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clusters for large-scale training.

日本語の概要は準備中です。原文の説明を表示しています。

ibragimov-oasis/vibe-coder22026年6月24日 更新