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「gpu」の検索結果

540 件 ・ 関連度順

概要と使いどころ

Detect and validate GPU availability for MATLAB GPU computing. Use when the user can't use their GPU, or is setting up or selecting a GPU. Triggers on: gpuDevice, GPU setup, check GPU, GPU not found, GPU not working, can't use GPU, GPU not available, unable to find a supported GPU device, compatible GPU, canUseGPU, validateGPU.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1492026年10月9日 更新

Use this skill when the user is building, running, or interpreting the doca/tools/gpunetio_ib_write_bw client+server benchmark — a CUDA kernel on the client posts RDMA WRITE work requests through the doca-gpunetio device-side surface to measure sustained GPU-driven WRITE bandwidth on a GPU+IB-device pair. Trigger even when the user does not explicitly mention "doca-gpunetio-ib-write-bw" or "GPUNetIO" — typical implicit phrasings include "measure WRITE BW when the GPU posts the WRs", "BW swings between runs on the same flags", "is the NIC saturated or am I CPU-bound on the CUDA kernel", "meson compile fails for the GPUNetIO bw tool", "nvidia_peermem isn't picking up my GPU buffer", or "GPU-initiated WRITE throughput vs CPU-initiated perftest". Refuse and route elsewhere for general doca-gpunetio library work, DOCA install, the GPU-initiated WRITE latency analog, the CPU-initiated upstream perftest, or application-level end-to-end throughput — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5582026年10月10日 更新

Use this skill when the user is doing hands-on DOCA GPUNetIO programming — wiring a CUDA kernel on an NVIDIA GPU to a doca-eth queue via doca_gpu_eth_rxq / doca_gpu_eth_txq, standing up the per-CUDA-device doca_gpu context, designing the persistent CUDA kernel that drains the GPU-visible queue, running the dual capability check (DOCA cap-query plus cudaGetDeviceProperties), registering cudaMalloc pools via doca_buf_arr_create_*, or debugging DOCA_ERROR_* returns from the GPUNetIO API. Trigger even when the user does not explicitly mention "DOCA GPUNetIO" or "persistent kernel" — typical implicit phrasings include "CUDA kernel reading packets directly from the NIC", "GPU-initiated networking on BlueField", "DOCA_ERROR_DRIVER on doca_gpu_create", "nvidia_peermem not loaded", "kernel-per-packet is too slow", or "which GPU supports GPU-side packet I/O". Refuse and route elsewhere for general CUDA programming, DOCA Ethernet queue bring-up, DOCA DPA, or DOCA install — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5582026年10月10日 更新

Use this skill when the user is measuring GPU-kernel-initiated RDMA WRITE latency through doca-gpunetio — building and running the `gpunetio_ib_write_lat` client + server pair under `doca/tools/gpunetio_ib_write_lat/`, checking GPU-NIC pairing, reading the half-iter / full-iter / CUDA-side usec columns, characterizing median / p99 / jitter for a real-time control loop, picking GPUNetIO vs GPI vs CPU-initiated `perftest`, or weighing the latency-vs-batching trade-off. Trigger even without 'GPUNetIO' or 'ib_write_lat': 'GPU kernel RDMA latency benchmark', 'how fast can a CUDA kernel post a WRITE', 'p99 RDMA latency on H100 + ConnectX', 'kernel-launched WR tail latency', or 'compare GPU-init vs CPU-init perftest'. Route elsewhere for bandwidth runs (doca-gpunetio-ib-write-bw), the GPI surface (doca-gpi), library debugging (doca-gpunetio), or DOCA install.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5582026年10月10日 更新

AI demos and GPU compute with Gradio Spaces and Hugging Face Spaces ZeroGPU. Use when writing or reviewing code that uses `@spaces.GPU`, configuring `python_version` or `requirements.txt` for a ZeroGPU Space, or handling ZeroGPU-specific code constraints — pickle-based process isolation, `gr.State` semantics across the worker boundary, no `torch.compile` (use AoTI instead), CUDA wheel-only builds (no `nvcc` at build or runtime), large vs xlarge sizing, and dynamic duration callables. Make sure to use this skill whenever the user mentions ZeroGPU, `@spaces.GPU`, or the `spaces` Python package, or hits ZeroGPU-specific code errors like `PicklingError` across the worker boundary, `illegal duration`, or `flash-attn` wheel-build failures — even when the user does not explicitly ask for ZeroGPU coding guidance. Trigger on `import spaces` or `@spaces.GPU` in code.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

gpui-kit

無料

How to build desktop applications with GPUI Kit, the Rust framework published as the gpui-kit crate (GPUI plus gpui_kit::component, gpui_kit::base, gpui_kit::assets). Use when setting up a gpui-kit app, choosing or using a component (Button, Input, Select, Dialog, Sheet, Tabs, Sidebar, List, DataTable, Tree, Chart, etc.), handling component state, theming, or window overlays, and for GPUI mechanics: actions and keybindings, async tasks, contexts, custom elements, entities, events, focus, global state, layout and styling, ElementId, and tests including UI integration testing. Holds the normative Coding Guides: read them before any architecture, state-ownership, public API, naming, or testing decision. Pairs with the gpui-kit-design-guides skill for the Design Guides.

日本語の概要は準備中です。原文の説明を表示しています。

longbridge/gpui-kit1.7万2026年10月10日 更新

AI demos and GPU compute with Gradio Spaces and Hugging Face Spaces ZeroGPU. Use when writing or reviewing code that uses `@spaces.GPU`, configuring `python_version` or `requirements.txt` for a ZeroGPU Space, or handling ZeroGPU-specific code constraints — pickle-based process isolation, `gr.State` semantics across the worker boundary, no `torch.compile` (use AoTI instead), CUDA wheel-only builds (no `nvcc` at build or runtime), large vs xlarge sizing, and dynamic duration callables. Make sure to use this skill whenever the user mentions ZeroGPU, `@spaces.GPU`, or the `spaces` Python package, or hits ZeroGPU-specific code errors like `PicklingError` across the worker boundary, `illegal duration`, or `flash-attn` wheel-build failures — even when the user does not explicitly ask for ZeroGPU coding guidance. Trigger on `import spaces` or `@spaces.GPU` in code.

日本語の概要は準備中です。原文の説明を表示しています。

huggingface/skills1.1万2026年10月9日 更新

doca-gpi

無料

Use this skill for hands-on DOCA GPI programming — wiring a GPU-Packet-Initiator context so a CUDA kernel drives RDMA queues directly from GPU memory without host CPU mediation. Covers picking GPI vs doca-gpunetio, the doca_gpi / domain / channel object model, the GPU-side handle handoff (doca_gpu_gpi_channel*), attaching GPU memory to a GPI domain, the domain and channel attribute objects, and debugging DOCA_ERROR_* from doca_gpi_* calls. Trigger even when the user does not explicitly mention "DOCA GPI" — implicit phrasings include "my CUDA kernel needs to post RDMA directly from GPU memory", "DOCA_ERROR_* from doca_gpi_gpu_channel_get", "how do I hand a GPU handle to my CUDA kernel", "how many channels can a GPI domain hold", or "GPU kernel driving RDMA without the host CPU on the path". Refuse and route elsewhere for the doca-gpunetio Send/Receive surface, the doca-rdma queue lifecycle, DPA-side initiation (doca-rdmi), or the CUDA programming model — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5582026年10月10日 更新

Optimize MATLAB design files for GPU Coder to generate faster CUDA code. Iteratively profiles, rewrites, and benchmarks until performance targets are met or diagnostics are resolved. Use when asked to: optimize for GPU Coder, improve GPU codegen performance, profile generated GPU/CUDA code, profile GPU MEX, fix gpuPerformanceAnalyzer diagnostics, speed up GPU MEX, reduce GPU memory transfers, improve kernel parallelism, rewrite MATLAB for CUDA, or run gpuPerformanceAnalyzer.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1492026年10月9日 更新

Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月1日 更新

Fix Cloud Run GPU deployment failures caused by quota errors. Use when: (1) `gcloud run deploy` fails with "You do not have quota for using GPUs with zonal redundancy" AND "You do not have quota for using GPUs without zonal redundancy", (2) The service already exists and is running with a GPU, (3) You only need to update the container image, not change GPU config. Uses `gcloud run services update --image` instead of `gcloud run deploy` to bypass quota re-validation on existing GPU services.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月10日 更新

Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月1日 更新

The normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color, density, component choice, interaction state, overlay, motion, data-heavy view, or interface copy in a GPUI Kit (gpui-kit / gpui-component) application, and before reviewing UI work for design quality. Also use when asked what the design rules are, or whether a UI decision follows them.

日本語の概要は準備中です。原文の説明を表示しています。

longbridge/gpui-kit1.7万2026年10月10日 更新

Diagnose Day-2 AKS GPU and KAITO incidents using profile-aware, read-only evidence. WHEN: 'Insufficient nvidia.com/gpu', GPU pod Pending, model-load OOM, DCGM/VRAM, KAITO Workspace not ready, or GPU autoscaling. DO NOT USE FOR: setup (airunway-aks-setup), non-GPU incidents (aks-troubleshooting), standalone VM quota (azure-quotas), or generic cost (cost-analysis or cost-optimization from the optional azure-cost plugin).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,0992026年10月10日 更新

vgpu

無料

Build, debug, test, and optimize WebGPU projects using vgpu, its CLI, or @vgpu packages. Use for vgpu API questions, WGSL workflows, browser or Node rendering, integrations, testing, performance work, and Blender asset modeling, baking, and runtime integration.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/vgpu2,4832026年10月8日 更新

Diagnose Day-2 AKS GPU and KAITO incidents using profile-aware, read-only evidence. WHEN: 'Insufficient nvidia.com/gpu', GPU pod Pending, model-load OOM, DCGM/VRAM, KAITO Workspace not ready, or GPU autoscaling. DO NOT USE FOR: setup (airunway-aks-setup), non-GPU incidents (aks-troubleshooting), standalone VM quota (azure-quotas), or generic cost (cost-analysis or cost-optimization from the optional azure-cost plugin).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5552026年10月10日 更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

日本語の概要は準備中です。原文の説明を表示しています。

dgreenheck/webgpu-claude-skill1,2362026年4月10日 更新

Web 线上展览开发 (虚拟展厅) (Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。) Master OS — automated mastery of Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「线上展览」「虚拟展厅」「web 线上展览」「云展厅」「数字展馆」

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1482026年9月6日 更新

Enable a Skia + Dawn GPU build of Pulp (MacGpuWindowHost, Skia Graphite). Covers the prebuilt skia-builder binaries, the headers-only fresh-worktree trap, reusing another checkout's cached libs via SKIA_DIR, FindSkia layouts, verifying PULP_HAS_SKIA / MacGpuWindowHost, and the raster-fallback + GPU-wedge gotchas. Use whenever GPU rendering "doesn't work" or a build silently came up CPU-only.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月10日 更新

GPU-accelerates scientific Python on NVIDIA hardware and verifies that the result is correct and faster. Use for CUDA/GPU optimization; CPU-bound NumPy, SciPy, pandas, scikit-learn, NetworkX, scikit-image, vector-search, image-processing, graph, simulation, or file-I/O workloads; CuPy, cuDF, cuML, cuGraph, cuVS, cuCIM, KvikIO, Warp, Newton, Numba-CUDA, or RAFT questions; and profiling, memory-transfer, kernel, or multi-GPU bottlenecks. Also use when large data-parallel Python code is slow and GPU acceleration is a plausible option, even if the user does not name CUDA.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.8万2026年10月5日 更新

vast-gpu

無料

Rent, manage, and destroy GPU instances on vast.ai. Use when user says "rent gpu", "vast.ai", "rent a server", "cloud gpu", or needs on-demand GPU without owning hardware.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Auto-claude-code-research-in-sleep1.7万2026年10月7日 更新

renderer

無料

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks that judge rendered output.

日本語の概要は準備中です。原文の説明を表示しています。

dzhng/skills1,0252026年10月6日 更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4852026年10月10日 更新

Reference WebGPU APIs, TSL syntax, node materials, WGSL integration, compute shaders, and post-processing in Three.js. For complete particle canvases use threejs-particle-canvas; for GLSL shaders use rocaille-shader. Triggers on TSL shader, WebGPU renderer, node material, WGSL, GPU compute, WebGPU setup.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新