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cccskills

「camera」の検索結果

649 件 ・ 関連度順

概要と使いどころ

3d-games

無料

3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1592026年7月8日 更新

This skill should be used when the user asks to "compose a frame", "set up a grid", "plan shot composition", "place the focal point", "decide where elements enter and exit", "add a parallax/camera move", "adapt a layout for 16:9 / 9:16 / 1:1", or "keep content inside safe areas". Covers grids, safe areas, focal hierarchy, and 2D/3D camera framing.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1152026年6月22日 更新

Drive Blender from natural language. Converts plain-English requests ("model a sword and render it with cinematic lighting", "make this glass look frosted", "set up three-point lighting", "export this scene as glTF for the web") into Blender Python code executed via the Blender MCP server. Acts as the orchestrator that picks and chain-loads specialised sub-skills (blender-modeling, blender-materials, blender-lighting, blender-cameras, blender-rendering, blender-animation, blender-export, wireframe-to-3d, blender-pro-workflow, blender-skill-harmonizer, quality-refinement-autoloop). Use this skill whenever the user wants Claude to do anything in Blender, including creating geometry, applying materials, lighting a scene, framing a camera, rendering, animating, or exporting. Make sure to invoke this skill even if the user does not say "Blender" — also covers requests like "create a 3D model of...", "render this...", "make a glTF from...", "set up a scene with...", or any 3D-creation task. Requires the Blender MCP addon (ahujasid/blender-mcp) running on port 9876.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, building template scenes for batch rendering workflows, or integrating 3D visualization into data pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

image-to-motion

無料日本語概要

Turn any still image into a professional motion graphic through the Novoads API on Seedance 2.5. Covers how to read a reference image, motion vocabulary for any image type — UI, marketing hero, flat-lay, key art, collage, product, character — the prompt clauses that control camera, timing, frozen regions and text fidelity, and the upload mechanics. Use whenever the user supplies an image and wants it animated, moving, or turned into video — including "animate this", "turn this into a motion graphic", "make this move", "この画像動かして", "モーショングラフィックにして", "I want the cards to pop in", "I want the bars to slide up", or when they describe motion beats for a static image. Also use when asked to write a Seedance prompt for an existing image. Do NOT use for text-to-video with no source image, restyling existing footage (this skill takes no video input), cloning a reference video (use clone-video-ad), or a product photo that should seed a new scene rather than move as-is (use novoads-api).

novoads/agent-skills232026年10月8日 更新

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月12日 更新

Use when a task needs the judgment of a camera-equipment repairer — diagnosing sensor dust vs. lens contamination, deciding whether a shutter is nearing end-of-life and should be replaced vs. repaired, calibrating autofocus and lens collimation, isolating image-stabilization mechanism faults, or sourcing parts for a discontinued body/lens.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

Use when a task needs the judgment of a Camera Operator (television, video, or film) — deciding how to physically execute a director/DP's shot on a moving or stabilized platform, reframing live for unpredictable subject movement, protecting a frame for multi-format delivery, or diagnosing why a take got flagged for reshoot.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

- Extract and interpret embedded file metadata with exiftool — EXIF GPS coordinates, camera make, model and serial, DateTimeOriginal and CreateDate timestamps, XMP and IPTC fields, and Office and PDF… Use when reading EXIF from a photo, checking who really wrote a document, dating a file, fingerprinting a camera or phone, or investigating provenance in JPEG, HEIC, RAW, MP4, DOCX, XLSX or PDF

日本語の概要は準備中です。原文の説明を表示しています。

tonydzi/second-brain-starter-kit82026年10月12日 更新

Listens to a CARLA sensor and either saves its data to files, shows it live in a window, prints a one-shot summary, or (ros-info) reports the native ROS 2 topics, QoS and enabled-for-ROS state so you can echo it from ROS instead. Cameras save as PNG (depth/semantic auto-colourised) and display in a pygame window; lidar saves as .ply and shows as a top-down scatter; IMU/GNSS/radar/collision stream to JSONL or the console. Use when the user asks to "show/view the camera", "display the lidar", "save the sensor data / capture a dataset", or "what is this sensor reading". Select the sensor by id, type, or the actor it's attached to.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Moves the CARLA spectator camera, frames an actor, or follows one live — third-person/chase, first-person/driver, top-down, or front views, resolving natural-language targets like "the ego" or "the Toyota Prius" to a specific actor. Use when the user asks to "move the camera/spectator", "watch/follow vehicle X", "3rd-person view of the ego", "1st-person view of the prius", "bird's-eye view", or "look at (x,y,z)".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Use when controlling NVIDIA Broadcast through MCP to apply effects, process local media, select devices, or change camera resolution, or when Broadcast is missing or too old to expose the gateway and the user wants it installed; not for Broadcast app settings outside the MCP gateway.

日本語の概要は準備中です。原文の説明を表示しています。

NousResearch/hermes-nvidia42026年10月1日 更新

Pro-camera HUD mockup template — full-viewport black canvas wrapping a real video with monospace overlays (corner brackets, top status bar, side AF/exposure columns, bottom timecode + aperture/shutter/ISO row, vertical 8-filter wheel, animated reticle). For cinematographer portfolios, camera-app demos, LUT pack previews, filter-look auditions. NOT a TikTok/Reels mockup, NOT a storyboard, NOT a shot list, NOT a script document. The chrome wraps real footage — never a div placeholder.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

craft-whiteboard-excalidraw

無料日本語概要

Craft のホワイトボードに Excalidraw 要素を追加・描画するときに必ず使うスキル。 whiteboardElements_add を使う場面、Craft ホワイトボードに図を描く場面、 Excalidraw の JSON を Craft に反映させる場面では常にこのスキルを参照すること。 label 内包記法や cameraUpdate を使うと Craft でテキストが消えるため、 このスキルの互換フォーマットに従う必要がある。

toiee-kameda/libehub-skills22026年9月18日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a clean, catalog-style e-commerce product video from a real product photo (or, for a generic or fictional product, a text description) using the Ofox video API (Seedance 2.5) — runs a short creative brief (product photo, target platform and aspect ratio, background, camera orbit or turntable) when the request leaves them open, writes a plain-background, literal-accuracy prompt (precise product description, a simple camera orbit or turntable motion, no dramatic cinematography), shows a cost estimate, then calls ofox-video-core to submit, poll, download, and report the real cost. Use when a user asks to turn a product photo into catalog/listing footage, e.g. "make this product photo a 360-degree white-background showcase", "turn this photo into a white-background product video", "make a clean turntable video of this item", or "give me a 5-second white-background rotation video of this product for my listing". Do not use for cinematic brand/mood advertising (see seedance-ad-creative) or for anything involving people/dialogue (see seedance-short-drama).

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Turn a portrait plus a short script into a clip of one person speaking those words to camera. You supply the text and the model generates the voice — audio cannot be uploaded, measured. Defaults to alibaba/wan-3.0-prime rather than this repo's usual seedance-2.5, because seedance-2.5 refuses a real person's photo at submission. Use when a user has a face and some words and wants the face to say them, e.g. "make this headshot read my intro", "a spokesperson clip from this portrait", "have her say this line to camera", "use this avatar to read the announcement". Do not use for a scene between two or more people (see seedance-short-drama), a polished brand or product ad (see seedance-ad-creative), a handheld creator clip (see ugc-ads), or when the words still have to be pulled out of an article and no particular face is required (see explainer).

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

taste

無料日本語概要

音楽動画や短尺動画の色・光・動きと拍に合わせたカットを設計し、angelcoreやhyperpopの方向性に沿って生成素材と編集をまとめるスキル。

  • 音楽動画の表現方針を決めたいとき
  • AI生成の補助映像の見た目を統一
  • 曲の拍に合うカットを設計
affaan-m/ECC27.8万2026年10月12日 更新

ios-icon-gen

無料日本語概要

SF SymbolsやIconify APIからiOS・macOS向けのアイコンを選び、既存の配色やサイズに合わせてXcode用のPNG素材一式を生成するスキル。

  • Xcode用のアイコン素材を作りたいとき
  • 既存のデザインに合うアイコン探し
  • 仮置きのアイコンを差し替えたいとき
affaan-m/ECC27.8万2026年10月12日 更新

video-editing

無料日本語概要

撮影済みの動画や画面収録から見どころを選び、カット・構成整理・字幕や音声の追加を進めます。長い録画の短編化からSNS向けの画角調整、編集ソフトでの仕上げまで扱うスキルです。

  • 長い録画から見どころを切り出したいとき
  • 撮影素材からVlogを作りたいとき
  • 製品デモに文字やナレーションを加えたいとき
affaan-m/ECC27.8万2026年10月10日 更新

Use when the user asks to discover, inspect, or invoke an agentic capability dynamically published by a paired phone or wearable, including device controls, app actions, camera or media actions, and smart-home actions.

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks6.9万2026年10月12日 更新

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejs_world tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.7万2026年10月13日 更新