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cccskills

「interactive」の検索結果

1,216 件 ・ 関連度順

概要と使いどころ

Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1642026年1月22日 更新

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1642026年1月22日 更新

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1642026年1月22日 更新

echarts

無料

Creates interactive data visualizations with Apache ECharts, the open-source JavaScript charting library. Use when a user asks to build charts, dashboards, or data-driven graphics using ECharts in React, Vue, or vanilla JavaScript applications, render a chart to SVG on the server, or upgrade from ECharts 5 to 6.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1632026年10月4日 更新

d3

無料

Assists with building custom interactive data visualizations using D3.js. Use when creating charts, graphs, maps, force layouts, or hierarchical diagrams that require fine-grained control beyond what charting libraries provide. Trigger words: d3, data visualization, chart, svg, scales, force graph, treemap, choropleth.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1632026年10月4日 更新

Antigravity UI & Motion Design Expert workflow skill. Use this skill when the user needs Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1592026年7月8日 更新

Antigravity UI & Motion Design Expert workflow skill. Use this skill when the user needs Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1592026年7月8日 更新

Interactive escalation-resolution workflow for the bmad-loop orchestrator. A bmad-loop run paused on a CRITICAL escalation (a contradiction or gap a dev/review session could not safely resolve alone); you and the human disambiguate the frozen spec so the story can be re-driven. Invoked as /bmad-loop-resolve <story-key>. Unlike the automated dev/review sessions this session is interactive — a human is present and you SHOULD ask.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-loop1522026年10月11日 更新

Draws an activity flow / system architecture diagram as ONE self-contained, INTERACTIVE HTML+SVG page (2-pane app layout — left: diagram, default fit-to-view with zoom/pan; right: sidebar with explainer cards), styled like a real hand-drawn enterprise doc (Stripe/AWS-docs style — real brand logos for MongoDB/Odoo/n8n/etc. from a bundled Simple Icons library, neutral white boxes, sans-serif, no "AI neon" look), scroll-to-zoom, auto light/dark with a toggle button — clicking a flow (a legend chip, a line, or a step badge) highlights that flow with traveling dots along the arrows in their direction, a ping at the destination box, and a sidebar panel that slides out, while everything else dims; two-way arrows (OUT = solid blue / RETURN = dashed green) carry numbered step badges, colored by semantic meaning (red = auth checkpoint, purple = scheduled flow, amber = data pipeline), a small "hop" arc where two lines are forced to cross, dashed group regions, one explainer card per flow in the right sidebar. Use this skill ANY TIME the user wants to "draw a diagram", "draw a flow", "draw a system diagram", "redraw this so it's easier to follow", "interactive diagram", "two-way diagram", "request/response flow", "make a free-form HTML diagram" — even if they never say the word HTML. Especially good when both the request direction AND the response direction need to be shown, or when a templated tool (archify, mermaid) is too rigid. Do NOT use for data charts (bar/line/pie), and do not use when the user asks specifically for archify or mermaid.

日本語の概要は準備中です。原文の説明を表示しています。

unclecatvn/agent-skills1452026年9月24日 更新

Use this skill before testing interactive applications (GUI/TUI).

日本語の概要は準備中です。原文の説明を表示しています。

archibate/dotfiles-opencode1082026年4月29日 更新

Use this skill whenever a user wants to create a presentation outline, slide deck structure, storyboard slides, or plan a deck for any context (talk, boardroom, email report). Also use when the user mentions "help me structure my presentation", "slide outline", "storyboard my deck", "presentation flow", "plan my slides", "key message for my deck", "pyramid principle for slides", "what slides should I include", or "help me tell a story with slides". This skill walks through a complete, interactive process in two phases: Phase 1 (setup → key message → storyboard) saves a slide-outline.md; Phase 2 (interactive per-slide copy drafting → polish) saves a slide-copy.md that is linked from slide-outline.md. Trigger even when the user only mentions a vague intent like "I need to present X to my team" or "help me put together a board deck".

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发。

日本語の概要は準備中です。原文の説明を表示しています。

925236118/AlphaAgent1032026年10月8日 更新

Hi-fi interactive HTML prototype — single-file, double-click-to-open, Playwright-verified. Use when asked to "make it clickable", "build a prototype", "hi-fi mockup", "interactive demo", "iOS prototype", "app mockup", "ui demo", or "prototype this". Goes beyond wireframes into visually finished, state-driven HTML with device frames and real images. Not production code — a design artifact for testing flows and pitching ideas.

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Implement an interactive scientific Datagrok application from an approved spec.md

日本語の概要は準備中です。原文の説明を表示しています。

datagrok-ai/public742026年10月12日 更新

Create a specification for an interactive scientific Datagrok application (simulation, ODE/PDE solver, computational tool)

日本語の概要は準備中です。原文の説明を表示しています。

datagrok-ai/public742026年10月12日 更新

Essential Zephyr RTOS kernel services. Covers thread lifecycle and priority, the logging subsystem for diagnostics, and the interactive shell for real-time hardware inspection and debugging. Trigger when writing application flows, adding logging to modules, or creating interactive CLI commands.

日本語の概要は準備中です。原文の説明を表示しています。

beriberikix/zephyr-agent-skills682026年5月19日 更新

Interactive code review for agent iterations. Captures comments, tracks resolution status, and integrates with git diffs.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skill622026年3月2日 更新

broot is a Rust-based terminal tool that provides a new way to see and navigate directory trees. It offers fuzzy search, file preview, git status integration, and an interactive tree view that adapts to your terminal size.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills512026年10月11日 更新

Expert-level Slack platform development using Bolt SDK — build Slack apps with slash commands, interactive components (buttons, modals, shortcuts), home tabs, event subscriptions, workflows, Socket Mode, and Block Kit. Use for building Slack bots, workflow automation, and rich interactive Slack experiences.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Structured interactive questionnaire framework for gathering requirements from users. Uses A/B/C/D/E multiple choice patterns with additive vs exclusive question classification.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Build interactive live slide decks with Vite + React 19, TanStack Router, WebGPU shaders, Framer Motion orchestration, 1920x1080, access-gated SPA. 39 components (layout, interaction, graphics, chrome, navigation), direction-aware slide transitions, presenter mode with speaker notes and BroadcastChannel sync, Playwright PNG/PDF export, YAML-driven authoring, Cloudflare/Vercel/Netlify deploy. Triggers on: slide deck, presentation, pitch deck, investor deck, product demo, conference talk, live slides, WebGPU slides, interactive presentation, presenter mode, speaker notes, overwatch deck.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Create interactive maps, elevation profiles, and spatial visualizations from GPX tracks, waypoints, or route data using R (sf, leaflet, tmap) or Observable (D3, deck.gl). Covers data import, coordinate system handling, map styling, and export to HTML or image formats. Use when visualizing a planned or completed tour route on an interactive map, creating elevation profiles for hiking or cycling routes, overlaying waypoints and POIs on a basemap, or building a web-based trip dashboard.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月10日 更新

Use when the user explicitly asks to choose which issues or pull requests to close interactively. Don't use for closing items without per-item selection and explicit approval.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.

日本語の概要は準備中です。原文の説明を表示しています。

cline/skills352026年7月21日 更新