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cccskills

「resolution」の検索結果

538 件 ・ 関連度順

概要と使いどころ

Resolve file access failures by changing to the correct working directory before command execution

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Systematic debugging workflow for pandoc PDF conversion errors

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Trigger: root audit, atacar la raíz, issue roots, backlog roots, mechanism map, deletion-driven fix, resolver issues de raíz, close outdated issues. Audit and resolve issue clusters by verified root cause.

日本語の概要は準備中です。原文の説明を表示しています。

Gentleman-Programming/gentle-ai7,7162026年10月12日 更新

Submit compact EFO OLS4 requests for search, term lookup, children, and descendants. Use when a user wants concise EFO resolution or ontology-expansion summaries

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4172026年10月8日 更新

Create, trade, and settle permissionless prediction markets on Solana. Use when building prediction market infrastructure, creating social media markets (Twitter/YouTube/DeFiLlama), setting up custom oracle resolution, P2P betting, or autonomous agent-driven forecasting. Supports V2 AMM, P2P (V3), and custom oracle markets with any SPL token collateral (including Token-2022).

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7252026年8月20日 更新

Entry point for Internet Court — the trust layer for agent-to-agent commerce. Use whenever an agent needs to transact with another agent or a paid service, or a user mentions agent payments, paid APIs (HTTP 402/x402), wallet custody or trust concerns, spending mandates, delegated permissions (ERC-7710/7715), escrow, agent identity or reputation (ERC-8004), negotiation between agents (A2A), agent jobs (ERC-8183), machine payments (MPP, AP2), supervision of agent behavior, revocation, verification, or dispute resolution (GenLayer) — even if they never say "Internet Court". Routes to the vendored protocol skills and connector skills in this package.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7252026年8月20日 更新

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Amazon product detail page scraper: extract full product data from any open Amazon product detail URL (any /dp/{asin} or /gp/product/{asin} page across all Amazon regional TLDs) — returns asin, url, title, brand, price, listPrice, stars, reviewsCount, starsBreakdown (5/4/3/2/1 star percentages), answeredQuestions, inStock, inStockText, delivery, fastestDelivery, returnPolicy, breadCrumbs, features (bullet points), description, bookDescription, thumbnailImage, highResolutionImages, galleryThumbnails, productOverview (Brand/Model/etc.), attributes (tech spec table), attributesMapped (flat key-value), bestsellerRanks (rank + category + url), variantAttributes (currently selected color/size/style), variantAsins, seller (name + id + url), isAmazonChoice, amazonChoiceText, monthlyPurchaseVolume, hasAPlusContent, hasBrandStory, aiReviewsSummary, reviewsLink, productPageReviews (sample), videosCount, locationText, loadedCountryCode. Works on amazon.com, amazon.co.uk, amazon.de, amazon.co.jp, amazon.fr, amazon.it, amazon.es, amazon.ca, amazon.com.au, amazon.in, amazon.com.mx, amazon.com.br, amazon.nl, amazon.se, amazon.sg, amazon.ae, amazon.sa, amazon.pl, amazon.tr, amazon.eg. Use when user mentions Amazon product page, Amazon /dp/, Amazon dp URL, Amazon ASIN scraper, Amazon product detail, Amazon PDP, Amazon product data, Amazon product info, Amazon product fields, Amazon product attributes, Amazon full field extraction, Amazon per-ASIN enrichment, Amazon rating breakdown, Amazon stars breakdown, Amazon bestseller rank, Amazon BSR, Amazon variants, Amazon variant ASINs, Amazon color size options, Amazon feature bullets, Amazon A+ content, Amazon brand story, Amazon AI review summary, Amazon bought in past month, Amazon monthly sales volume, Amazon Amazon's Choice badge, Amazon seller info, scrape Amazon product, enrich Amazon ASIN, Amazon ASIN details, Amazon product review data. Also applies to bulk ASIN enrichment from a list of URLs, competitive product research, brand catalog audits, price and stock monitoring per ASIN, and building a normalized product dataset from a list of Amazon URLs.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1332026年8月24日 更新

pnpm

無料

Node.js package manager with strict dependency resolution. Use when running pnpm specific commands, configuring workspaces via pnpm-workspace.yaml, or managing dependencies with catalogs, patches, overrides, config dependencies, or the global virtual store.

日本語の概要は準備中です。原文の説明を表示しています。

antfu/skills5,9642026年10月9日 更新

Use when admin asks to start a multi-worker project, when a Worker @mentions you with task completion in a project room, when project plan changes are needed, or when a blocked task needs resolution.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/AgentTeams5,7362026年10月12日 更新

Creates .NET projects from templates with validated parameters, smart defaults, Central Package Management adaptation, and latest NuGet version resolution. USE FOR: creating new dotnet projects, scaffolding solutions with multiple projects, installing or uninstalling template packages, creating projects that respect Directory.Packages.props (CPM), composing multi-project solutions (API + tests + library), getting latest NuGet package versions in newly created projects. DO NOT USE FOR: finding templates (use template-discovery), producing a detailed side-by-side comparison of templates (use template-comparison), authoring custom templates (use template-authoring), deciding cross-parameter defaults such as which framework to pair with native AOT or whether to keep HTTPS when auth is enabled (use template-smart-defaults), modifying existing projects or adding NuGet packages to existing projects.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6132026年10月13日 更新

Migrate a .NET 8 project to .NET 9 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net8.0 to net9.0, fixing build errors after updating the .NET 9 SDK, resolving behavioral changes in .NET 9 / C# 13 / ASP.NET Core 9 / EF Core 9, replacing BinaryFormatter (now always throws), resolving SYSLIB0054-SYSLIB0057, adapting to params span overload resolution, fixing C# 13 compiler changes, updating HttpClientFactory for SocketsHttpHandler, and resolving EF Core 9 migration/Cosmos DB changes. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 7 or earlier, greenfield .NET 9 projects, or cosmetic modernization unrelated to the upgrade.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6132026年10月13日 更新

Convert .NET projects and solutions (.sln, .slnx) to NuGet Central Package Management (CPM) using Directory.Packages.props. USE FOR: converting to CPM, centralizing or aligning NuGet package versions across multiple projects, inlining MSBuild version properties from Directory.Build.props into Directory.Packages.props, resolving version conflicts or mismatches across a solution or repository, updating or bumping or syncing package versions across projects. Also activate when packages are out of sync, drifting, or inconsistent -- even without the user mentioning CPM. Provides baseline build capture, version conflict resolution, build validation with binlog comparison, and a structured post-conversion report. DO NOT USE FOR: packages.config projects (must migrate to PackageReference first) or repositories that already have CPM fully enabled.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6132026年10月13日 更新

Guidance for configuring dependency injection in .NET MAUI apps — service registration in MauiProgram.cs, lifetime selection (Singleton / Transient / Scoped), constructor injection, Shell navigation auto-resolution, platform-specific registrations, and testability patterns. USE FOR: "dependency injection", "DI setup", "AddSingleton", "AddTransient", "AddScoped", "service registration", "constructor injection", "IServiceProvider", "MauiProgram DI", "register services", "BindingContext injection". DO NOT USE FOR: data binding (use maui-data-binding), Shell route configuration (use maui-shell-navigation), unit-test mocking frameworks (use standard xUnit and NSubstitute patterns).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6132026年10月13日 更新

Teaches agents to reply to PR review comment threads after fixing issues, making resolutions traceable

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-aw5,3882026年10月12日 更新

Use when investigating slow queries, analyzing execution plans, or optimizing database performance. Invoke for index design, query rewrites, configuration tuning, partitioning strategies, lock contention resolution.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6572026年10月10日 更新

Takes a proofread or apsa-style report file (or any markdown file using **Original:** / **Recommended:** syntax) and rewrites the original source file with git merge conflict markers so the user can accept or reject each suggested edit using VS Code or Positron's built-in merge conflict UI. Branch names are "original" and "claude-edits". Use when asked to apply edits, insert conflict markers, or set up merge resolution for a copy-edit report. Supports an optional @sec-label argument to restrict markers to one section.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,5912026年10月12日 更新

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4232026年10月12日 更新

Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4232026年10月12日 更新

Use this skill for generative video editing, text-to-video, image-referenced video generation, first-frame-to-video, first-and-last-frame transitions, and video extensions using Gemini Omni 1.1 Flash (gemini-omni-1.1-flash) via the official google-genai SDK. Includes workflows for pre-processing/optimizing high-resolution or long source videos with ffmpeg, stripping audio for full sound regeneration, and handling turn-by-turn video editing and parallel execution.

日本語の概要は準備中です。原文の説明を表示しています。

google-gemini/gemini-skills4,2692026年10月7日 更新