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cccskills

「scripting」の検索結果

165 件 ・ 関連度順

概要と使いどころ

babashka

無料

Clojure scripting without JVM startup.

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

Routes Python engineering tasks to specialist skills by matching trigger patterns before any architecture, plan, or code is written. Use when working with Typer CLI frameworks, Rich or Textual terminal UIs, CLI UI/UX design, questionary prompts, FastMCP/MCP servers, ty type checker, uv package manager, Hatchling build backend, TOML editing, pre-commit/prek hooks, async Python, PyPI packaging, complex linting, technical debt modernization, testing workflows, feature development, or stdlib-only scripting.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月9日 更新

Provides agent selection criteria, workflow patterns (TDD, feature addition, code review, refactoring, debugging), quality gates, and python-cli-architect vs stdlib-scripting routing for Python engineering tasks. Activated by python-engineering:orchestrate at Step 1 before any task is routed. Also activates when an orchestrator needs to select the correct Python specialist agent or chain agents across a multi-step Python workflow.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月9日 更新

This skill should be used when the user asks to "write a Perl script", "create Perl code", "modern Perl best practices", "Perl 5.30+", "use strict warnings autodie", or mentions Perl pragmas, subroutines, error handling, or scripting patterns. Provides comprehensive Perl 5.30+ development guidance.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月9日 更新

This skill should be used when the user asks to "write a bash script", "create a shell script", "implement bash function", "parse arguments in bash", "handle errors in bash", or mentions bash development, shell scripting, script templates, or modern bash patterns.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月9日 更新

radare2

無料

Use this skill whenever the user wants to analyze binaries with radare2/r2 from the command line, including reverse engineering, disassembly, function analysis, strings/import inspection, patching, binary diffing, hex inspection, or r2 scripting. Also use it when the user mentions PE/ELF/Mach-O/DEX/WASM files together with CLI analysis, `rabin2`, `rasm2`, `radiff2`, `r2pipe`, or asks for radare2 command help on Windows/Linux/macOS.

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow532026年5月19日 更新

Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

oneshot-repo/OneShot472026年5月15日 更新

xss

無料

Hunt reflected, stored, and DOM-based Cross-Site Scripting (XSS) including CSP bypass, polyglot payloads, mutation XSS (mXSS), markdown XSS, and template XSS. Use when the user has identified a parameter or input that reflects to the page, or wants to test for XSS in a specific input.

日本語の概要は準備中です。原文の説明を表示しています。

0xGhostCAT/claude-ai-cyber-security-skills422026年6月3日 更新

proxelar

無料

Intercept, inspect, and modify HTTP/HTTPS traffic via a Rust MITM proxy with Lua scripting hooks. Supports API debugging, LLM call capture for evals, endpoint mocking, CORS/auth header injection, latency simulation, and telemetry blocking. Triggers on 'proxy', 'intercept traffic', 'inspect requests', 'mock API', 'capture API calls', 'MITM', 'network debug', 'HTTP inspection'.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Compose 2D graphics programmatically using SVG generation, diagram layout algorithms, image compositing, and batch processing workflows. Use when generating diagrams, flowcharts, or infographics programmatically, creating reproducible scientific figures, automating production of badges or visual assets, building custom chart types not in standard libraries, or batch generating graphics with parameter variations.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月10日 更新

lldb

無料

Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang, mapping GDB commands to LLDB, Xcode or VS Code integration, LLDB Python scripting, or debugging Swift and Objective-C.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

gdb

無料

Use when running GDB: breakpoints, watchpoints, segfault or hang debugging, reverse debugging, remote gdbserver, core dumps, pretty-printers, Python scripting, or multi-threaded debugging.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Perform actions in Linear (read, create, update, search issues, projects, comments, teams, cycles, labels, etc.) by writing and running small Node scripts against the official @linear/sdk TypeScript SDK with a personal API key. Use this when the user wants to do Linear work from the terminal without the Linear MCP server, or asks to list/open/create/update/close Linear issues, leave comments, or query teams, projects, users, or workflow states.

日本語の概要は準備中です。原文の説明を表示しています。

cline/plugins352026年9月19日 更新

Perform actions in Linear (read, create, update, search issues, projects, comments, teams, cycles, labels, etc.) by writing and running small Node scripts against the official @linear/sdk TypeScript SDK with a personal API key. Use this when the user wants to do Linear work from the terminal without the Linear MCP server, or asks to list/open/create/update/close Linear issues, leave comments, or query teams, projects, users, or workflow states.

日本語の概要は準備中です。原文の説明を表示しています。

cline/skills352026年7月21日 更新

bun

無料

Bun runtime, package manager, bundler, and test runner. Use when running scripts with bun, managing packages, serving HTTP with Bun.serve, querying databases with Bun.sql/bun:sqlite/Bun.redis, shell scripting with $, using S3/file I/O, writing tests with bun:test, bundling or compiling to executable, or using any Bun-specific API (spawn, glob, semver, FFI, workers, plugins, HTMLRewriter).

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

Work with the @upstash/redis TypeScript/JavaScript SDK, a serverless HTTP-based Redis client for Next.js, Vercel, Cloudflare Workers, edge runtimes, and Node.js. Use when adding a cache (cache-aside, write-through, TTL and expiration strategies), session storage and user sessions, a key-value store, leaderboards and rankings with sorted sets, counters, distributed locks, queues with lists, streams and consumer groups, sparse index-addressed arrays and ring buffers (ARSET, ARINSERT, ARRING, ARGREP, AROP), embeddings and nearest-neighbour vector search stored inside Redis (VECTOR commands via redis.vector, separate from @upstash/vector), JSON documents, pipelines and MULTI/EXEC transactions, Lua scripting, read replicas, or full-text search, typo-tolerant search, facets, aggregations, and search over Redis stream entries with Upstash Redis Search (different from regular FT.SEARCH; also available for TCP clients via @upstash/search-redis and @upstash/search-ioredis). Also use when migrating from ioredis or node-redis, when a Redis connection is needed from a serverless function without connection pooling, when integrating @upstash/ratelimit, or when the user says Redis cache, KV store, session store, serverless Redis, or Upstash Redis. Also use when building AI agents on Redis with Upstash AgentKit (agent memory, chat history, RAG tools, tool caching, chat persistence, resumable streams, distributed locks) for the Vercel AI SDK, TanStack AI, or Vercel Eve. Supports automatic serialization/deserialization of JavaScript types.

日本語の概要は準備中です。原文の説明を表示しています。

upstash/skills302026年10月6日 更新

How to use the Appwrite CLI well. Covers when to use appwrite.config.json vs `appwrite client`, pull/push vs one-shot service calls, type-safe SDK and model generation, query flags, CI auth, Cloud regional endpoints, function/site variables, and traps that `--help` will not mention. Does not catalog commands — run `appwrite <command> --help` for flags. Use whenever running `appwrite`, deploying or pulling functions/sites/tables, generating application code from a table schema, initializing or linking a project, scripting Appwrite, or when the user mentions the Appwrite CLI, appwrite.config.json, `appwrite generate`, `appwrite types`, or `appwrite client`.

日本語の概要は準備中です。原文の説明を表示しています。

appwrite/skills282026年8月18日 更新

Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Identify and exploit Prototype Pollution vulnerabilities in JavaScript applications to achieve client-side Cross-Site Scripting (XSS), bypass authentication, or execute Remote Code Execution (RCE) on Node.js servers by manipulating the core Object prototype.

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge242026年7月11日 更新

Exploit Document Object Model (DOM) Based Cross-Site Scripting (XSS) vulnerabilities. Unlike Reflected or Stored XSS, the attack payload is executed purely on the client-side as a result of modifying the DOM environment, often without the payload ever reaching the backend server.

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge242026年7月11日 更新

Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITY_EDITOR. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新