2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Essential patterns for Bash on Linux/macOS.
| Operator | Meaning | Example |
|---|---|---|
; | Run sequentially | cmd1; cmd2 |
&& | Run if previous succeeded | npm install && npm run dev |
|| | Run if previous failed | npm test || echo "Tests failed" |
| | Pipe output | ls | grep ".js" |
| Task | Command |
|---|---|
| List all | ls -la |
| Find files | find . -name "*.js" -type f |
| File content | cat file.txt |
| First N lines | head -n 20 file.txt |
| Last N lines | tail -n 20 file.txt |
| Follow log | tail -f log.txt |
| Search in files | grep -r "pattern" --include="*.js" |
| File size | du -sh * |
| Disk usage | df -h |
| Task | Command |
|---|---|
| List processes | ps aux |
| Find by name | ps aux | grep node |
| Kill by PID | kill -9 <PID> |
| Find port user | lsof -i :3000 |
| Kill port | kill -9 $(lsof -t -i :3000) |
| Background | npm run dev & |
| Jobs | jobs -l |
| Bring to front | fg %1 |
| Tool | Purpose | Example |
|---|---|---|
grep | Search | grep -rn "TODO" src/ |
sed | Replace | sed -i 's/old/new/g' file.txt |
awk | Extract columns | awk '{print $1}' file.txt |
cut | Cut fields | cut -d',' -f1 data.csv |
sort | Sort lines | sort -u file.txt |
uniq | Unique lines | sort file.txt | uniq -c |
wc | Count | wc -l file.txt |
| Task | Command |
|---|---|
| View all | env or printenv |
| View one | echo $PATH |
| Set temporary | export VAR="value" |
| Set in script | VAR="value" command |
| Add to PATH | export PATH="$PATH:/new/path" |
| Task | Command |
|---|---|
| Download | curl -O https://example.com/file |
| API request | curl -X GET https://api.example.com |
| POST JSON | curl -X POST -H "Content-Type: application/json" -d '{"key":"value"}' URL |
| Check port | nc -zv localhost 3000 |
| Network info | ifconfig or ip addr |
#!/bin/bash
set -euo pipefail # Exit on error, undefined var, pipe fail
# Colors (optional)
RED='\033[0;31m'
GREEN='\033[0;32m'
NC='\033[0m'
# Script directory
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
# Functions
log_info() { echo -e "${GREEN}[INFO]${NC} $1"; }
log_error() { echo -e "${RED}[ERROR]${NC} $1" >&2; }
# Main
main() {
log_info "Starting..."
# Your logic here
log_info "Done!"
}
main "$@"
if command -v node &> /dev/null; then
echo "Node is installed"
fi
NAME=${1:-"default_value"}
while IFS= read -r line; do
echo "$line"
done < file.txt
for file in *.js; do
echo "Processing $file"
done
| Task | PowerShell | Bash |
|---|---|---|
| List files | Get-ChildItem | ls -la |
| Find files | Get-ChildItem -Recurse | find . -type f |
| Environment | $env:VAR | $VAR |
| String concat | "$a$b" | "$a$b" (same) |
| Null check | if ($x) | if [ -n "$x" ] |
| Pipeline | Object-based | Text-based |
set -e # Exit on error
set -u # Exit on undefined variable
set -o pipefail # Exit on pipe failure
set -x # Debug: print commands
cleanup() {
echo "Cleaning up..."
rm -f /tmp/tempfile
}
trap cleanup EXIT
Remember: Bash is text-based. Use
&&for success chains,set -efor safety, and quote your variables!
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。