Use when building autonomous code editing, bug fixing, or software engineering agents. Keywords: SWE-agent, code agent, bug localization, patch generation, AST, diff, TDD loop, repository indexing.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when building autonomous code editing, bug fixing, or software engineering agents. Keywords: SWE-agent, code agent, bug localization, patch generation, AST, diff, TDD loop, repository indexing.
日本語の概要は準備中です。原文の説明を表示しています。
Scan frontend src directories and generate docs/components.md so Claude Code can reuse existing Vue/React components during design-to-code generation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images with Dreamfield's OpenAI-compatible gpt-image-2 image API. Use when the user asks Codex to create, test, or save an image from a text description, make wallpaper or illustration assets, perform image-to-image generation from reference images or clipboard images, use masks/inpainting, verify Dreamfield image generation, or troubleshoot image-generation responses such as empty data, b64_json, URL output, quota errors, or content policy errors.
日本語の概要は準備中です。原文の説明を表示しています。
Pre-generation architecture check — detect R006 separation-of-concerns and compilation metaphor violations before code generation begins
日本語の概要は準備中です。原文の説明を表示しています。
MANDATORY skill for ALL code generation. Enforces top-down composition, consistent abstraction layers, and proper module hierarchy. Apply every time you write or modify code — in any language — no exceptions.
日本語の概要は準備中です。原文の説明を表示しています。
Generates OpenAPI 3.0/3.1 specs, TypeScript client types, and curl examples from existing route handler code. Supports Express, Next.js API routes, Fastify, and Hono. Produces complete documentation including auth requirements, rate limits, error codes, and request/response examples. Activate on: 'generate API docs', 'OpenAPI from code', 'document endpoints', 'API reference', 'swagger generation', 'endpoint documentation'. NOT for: API design from scratch (use api-architect), deployment (use devops-automator), testing (use test-automation-expert).
日本語の概要は準備中です。原文の説明を表示しています。
Expert-level compiler design covering lexical analysis, parsing, semantic analysis, intermediate representations, optimization passes, and code generation.
日本語の概要は準備中です。原文の説明を表示しています。
Validate and implement Sinclair ZX80 video emulation in the EMULATORS repository, including CPU-driven display generation, display-file execution, Z80 M1/refresh/HALT/INT interactions, character and inverse-video fetches, line counter and shift register behavior, horizontal and vertical sync, collapsed display files, PAL timing, flicker, and cassette/video coupling. Use when Codex reviews or edits namespace ZX81 code for the /mZX80 model, especially ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, or video tests.
日本語の概要は準備中です。原文の説明を表示しています。
Generate QR code images from text, URLs, or contact information using Python's qrcode library. Supports customization (size, margin, color, error correction) and batch generation.
日本語の概要は準備中です。原文の説明を表示しています。
TanStack Router bundler plugin for route generation and automatic code splitting. Supports Vite, Webpack, Rspack, and esbuild. Configures autoCodeSplitting, routesDirectory, target framework, and code split groupings.
日本語の概要は準備中です。原文の説明を表示しています。
Professional code review with auto CHANGELOG generation, integrated with Codex AI
日本語の概要は準備中です。原文の説明を表示しています。
Autonomous AI code generation safety guardrail register: static AST analysis, forbidden import filters, and zero-day vulnerability checks.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when writing code that calls the Gemini API for text generation, multi-turn chat, multimodal understanding, image generation, video generation, streaming responses, background research tasks, function calling, structured output, or migrating from the old generateContent API. This skill covers the Interactions API, the recommended way to use Gemini models and agents in Python and TypeScript.
日本語の概要は準備中です。原文の説明を表示しています。
Compiler designer v2 — lexing, parsing, AST, code generation, optimization, LLVM, DSLs
日本語の概要は準備中です。原文の説明を表示しています。
Professional code review with auto CHANGELOG generation, integrated with Codex AI
日本語の概要は準備中です。原文の説明を表示しています。
Control LLM output with regex and grammars, guarantee valid JSON/XML/code generation, enforce structured formats, and build multi-step workflows with Guidance - Microsoft Research's constrained generation framework
日本語の概要は準備中です。原文の説明を表示しています。
Build AI code generation systems. TRIGGERS - Use when user needs help with ai-code-generator related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
OpenAI API (developers.openai.com) の Agents SDK (Python / TypeScript) リファレンス。 Agent, Runner, handoffs, guardrails, tracing、 built-in tools(web search, file search, computer use, code interpreter, image generation)、 function tools, vector stores, MCP (Model Context Protocol) connectors, background mode, multi-agent orchestration、 SandboxAgent(隔離実行環境)。
OpenAI API (developers.openai.com) の Responses API リファレンス。 text generation, embeddings, structured outputs, streaming, function calling, programmatic tool calling, conversation state, prompt caching, reasoning models, background mode, compaction, multi-agent。 webhooks, error codes, rate limits, Realtime API server controls。 公式 SDK (Python / JavaScript(JS) / .NET / Java / Go / Ruby), openai CLI。 Chat Completions / Assistants からの移行, deprecations。
Skill for generating 1C:Enterprise (BSL) code with mandatory validation through MCP tools to prevent hallucinations. Use when generating, editing, or validating 1C BSL code, working with 1C metadata, or answering questions about 1C platform API.
日本語の概要は準備中です。原文の説明を表示しています。
Control LLM output with regex and grammars, guarantee valid JSON/XML/code generation, enforce structured formats, and build multi-step workflows with Guidance - Microsoft Research's constrained generation framework
日本語の概要は準備中です。原文の説明を表示しています。