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cccskills

「frame」の検索結果

4,392 件 ・ 関連度順

概要と使いどころ

kpi-designer

無料日本語概要

KPI体系設計とOKR策定支援スキル。ビジネス目標に整合したKPI設計、バランススコアカード、OKRフレームワーク、 ダッシュボード設計を提供。SMART原則、リーディング/ラギング指標の選定を支援。 Use when designing KPI frameworks, implementing OKR methodology, or creating performance measurement systems. Triggers: "KPI design", "OKR", "performance metrics", "balanced scorecard", "dashboard design", "measurement framework".

takusaotome/claude-skills-library92026年10月5日 更新

fandhe-frontend

無料日本語概要

Rust 製フロントエンドフレームワーク fandhe-frontend のリファレンス。 SSR / SPA / SSG / View Transitions、hydration、単一実行ファイル配布、Vercel デプロイ、既定エスケープ。 クレート core / app / interactive / server(generate_pages) / headless-ui(Primitives) / pre-styled-ui(Themes, motion feature) / wireframe-ui(Wireframes) / animation(fandhe-animation, data-* 属性) / wasm-full(feature 選択)。 Blocks(Hero / Pricing / Cart 等セクション例 329 件)。CLI fw。

Fandhe-AI/agent-reference-skills42026年10月11日 更新

Orchestrate one or more thinking frameworks to work through any problem, decision, document, or idea rigorously. Diagnoses which frameworks fit — inversion, pre-mortem, assumption-mapping, socratic, adversarial-hat — then guides the user through them in the right sequence. Load when the user asks for deep thinking, says "help me think through this properly", "apply your best thinking frameworks", "I need to think carefully before deciding", or "what thinking tools should I use here". Also the entry point for any complex problem where the right framework is unclear. Covers product decisions, engineering tradeoffs, personal decisions, strategy, creative challenges — any domain.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

contradiction-lift

無料日本語概要

This skill should be used when the user wants to "synthesize two competing solutions without averaging", "resolve a design/value disagreement by lifting to a higher frame", "止揚 / アウフヘーベン", "矛盾を止揚", "独立案を統合", "平均化せず統合", "contradiction lift", "sublate competing designs", or has two good-but-divergent answers to the same question and wants a higher-order resolution (a selection mechanism) or an honest aporia — not a compromise. NOTE: Use this when two independent solutions diverge and you want to PRESERVE both truth-moments while lifting to a higher frame. Use devils-advocate to stress-test ONE proposal with an assigned opponent, strong-inference to find an unknown cause, and dialectic-loop to validate a claim against a real corpus.

masuP9/agent-dialectics32026年9月16日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Turn a novel/script excerpt into an anime-style storyboard shot using the Ofox image and video APIs. Runs a short creative brief first (how many shots, the aspect ratio before any image exists, which animation look; "Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), generates the character with ofox-image-core — one opening frame for a single shot, a design sheet to confirm plus one opening frame per shot for a sequence — then feeds each frame to ofox-video-core as `--frame-first-image`, so every shot starts on an image of that character rather than on a text description alone. Use when a user asks to turn a story excerpt into an anime video, e.g. "turn this novel excerpt into an anime video", "make an anime-style storyboard clip of this scene", "generate a manga-drama shot with this character", or "turn this chapter into an anime short with the same character in every shot". Do not use for realistic-human dialogue scenes with no anime styling (see seedance-short-drama), silent product/brand shots (see seedance-ad-creative), or plain catalog footage (see seedance-product-video).

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

architecture-decision-records

無料日本語概要

技術や設計を選んだ理由を、背景・比較案・影響とともにMarkdownへ記録するスキル。連番と索引で整理し、既存の記録から過去の判断理由も確認します。

  • フレームワークやDBの選定理由の記録
  • 設計の比較案と利点・欠点の整理
  • 過去の技術判断の理由を調べたいとき
affaan-m/ECC27.8万2026年10月12日 更新

A crisp greybox / blueprint lo-fi wireframe — neutral grey blocks on a pale page, image placeholders drawn as a rectangle with a diagonal X, text shown as solid "lorem bars" of varying widths, sharp 1.5–2px borders, and a single monospace redline accent for annotations. Reads like a structural blueprint before any visual design is applied. Use when the brief asks for "greybox", "blueprint wireframe", "lo-fi dashboard", "low fidelity", "线框图", or "灰盒原型".

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

Digital glitch, chromatic offset, and data-corruption title frame for video transitions or cyberpunk heroes.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

Segmented logo assembly, glow bloom, and tagline reveal for video outros or brand closing frames.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

Use when reviewing rendered HTML, interactive components, or design-system patterns related to Provide titles for iframes and frames. Check native semantics first, then inspect keyboard behavior, focus flow, accessible names, and screen-reader output where relevant.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/Front-End-Checklist7.4万2026年10月6日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.7万2026年10月4日 更新

Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.7万2026年10月4日 更新

Optimize Remotion Studio render performance by minimizing frame-reactive component surfaces, preferring imperative timeline state reads, and memoizing stable render boundaries. Use when code reads the current frame with `useTimelinePosition()` or components unnecessarily render on every frame.

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/remotion6.4万2026年10月12日 更新

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

slideshow

無料

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

media-use

無料

Agent Media OS for a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal. When the host app provides its own music or sound-effect tools, use those for music and sound effects; `resolve --type bgm|sfx` needs the heygen CLI. When `HEYGEN_API_BASE` is set, HeyGen calls go through that host with no CLI sign-in.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for WebSocket and SSE handshakes, auth material, subscription state, realtime message schemas, reconnect behavior, and frame-driven runtime effects. Use when the user asks to inspect a WebSocket or SSE handshake, decode frames, trace subscriptions, follow reconnect logic, inspect auth material sent during realtime setup, or explain how live frames change rendered or persisted state. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/reverse-skill4.1万2026年9月22日 更新

Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "animate on scroll", "fade in as I scroll", "make it scroll like Apple", "parallax effect", "sticky section", "scroll progress bar", or "entrance animation". Also triggers for Copilot prompt patterns for GSAP or Framer Motion code generation. Pairs with the premium-frontend-ui skill for creative philosophy and design-level polish.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月9日 更新