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cccskills

「gpu」の検索結果

554 件 ・ 関連度順

概要と使いどころ

Recommend and customize Megatron Bridge library and benchmark recipes for a user's model, GPU count, hardware, sequence length, and pretrain/SFT/PEFT goal. Use when selecting a starting recipe, comparing library and benchmark configs, resizing parallelism for a GPU allocation, or distinguishing convergence changes, semantics-preserving execution tuning, and benchmark-only shortcuts.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Use to lock/cap Jetson CPU/GPU/EMC clocks, toggle EMC/CPU DVFS, or change cpufreq governors by editing BPMP DTB and nvpower.sh pre-flash. Do NOT use for live tuning or nvpmodel edits.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

doca-dpa

無料

Use this skill when the user is doing hands-on DOCA DPA host-side work on a BlueField — creating the `doca_dpa` Core context, loading a DPACC-compiled DPA app image (`doca_dpa_app`), creating DPA threads, launching kernels via `doca_dpa_kernel_launch_update_*`, draining `doca_dpa_completion`, running `doca_dpa_cap_*` discovery, choosing between the DPA comm component (inter-DPA messaging) and the DPA verbs component (in-kernel RDMA), or debugging `DOCA_ERROR_*` from `doca_dpa_*`. Trigger even without "DOCA DPA" or "Data-Path Accelerator": "run compute on the DPA from my host", "DPA kernel hangs, no completion", "DOCA_ERROR_DRIVER on launch", "DOCA/DPACC version skew", or "does this BlueField expose a DPA". Route elsewhere for DPA-side kernel programming itself, DPACC compiler internals, host↔DPU messaging (doca-comch), host-side RDMA (doca-rdma), and GPU-initiated networking (doca-gpunetio).

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Use this skill when building, deploying, evaluating, debugging, or measuring latency for the DeepStream SOP Inference Microservice — a GPU-accelerated FastAPI service that detects whether operators perform assembly-line steps in order via event boundary detection (GEBD) plus VLM classification. Trigger even if the user does not name it: verify operator step sequence, detect missing or out-of-order SOP steps, score factory/work-cell video for procedure compliance, run VLM-based SOP checking on industrial cameras, or call /v1/chat/completions with a file, RTSP, or Basler camera. Also trigger for its internals: SOPVideoProcessor, DeepStream GEBD model (e.g. DDM) via Triton CAPI, nvds_custom_postprocess, Cosmos Reason 1/2 vLLM, SSE streaming, Kafka NvProto/JSON output, Basler/Pylon camera + emulation, Docker compose, chunk-level latency. Do NOT trigger for generic DeepStream pipelines, object detection/tracking, NIM imports, or video summarization.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Official NVIDIA-authored guidance for NVIDIA cuDF GPU DataFrames, pandas acceleration, dask-cuDF, ETL, joins, groupby, CSV/Parquet I/O, nullable semantics, and multi-GPU DataFrame workloads.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Debug live Azure Kubernetes Service (AKS) incidents with a read-only, evidence-first investigation. WHEN: pod crashes or Pending, CrashLoopBackOff, OOMKilled, ImagePullBackOff, node NotReady, DNS or ingress failure, connectivity timeout, network policy, SNAT exhaustion, node-pool scaling blocked by QuotaExceeded or InsufficientVCPUQuota, upgrade stuck, spot or zone disruption, a bare VMExtensionProvisioningError or AllocationFailed wrapper, an uncataloged capacity symptom, or 'investigate my AKS cluster'. DO NOT USE FOR: packet capture (use aks-network-capture); GPU or model-serving issues (use aks-gpu-inference); cluster creation or provisioning (use azure-kubernetes); cost (use cost-analysis from the optional azure-cost plugin); pod rightsizing (use azure-kubernetes); a fully qualified documented AKS signature with every required nested qualifier (use aks-known-issues); standalone failures on non-AKS Azure resources (use azure-diagnostics). Unqualified errors and open-ended incidents stay here only for AKS.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1032026年10月10日 更新

Set up AI Runway on AKS — from bare cluster to running model. Covers cluster verification, controller install, GPU assessment, provider setup, and first deployment. WHEN: "setup AI Runway", "onboard AKS cluster", "install AI Runway", "airunway setup", "deploy model to AKS", "GPU inference on AKS", "KAITO setup on AKS", "run LLM on AKS", "vLLM on AKS", "set up model serving on AKS", "AI Runway controller".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1032026年10月10日 更新

dstack

無料

dstack is an open-source control plane for GPU provisioning and orchestration across GPU clouds, Kubernetes, and on-prem clusters.

日本語の概要は準備中です。原文の説明を表示しています。

dstackai/dstack2,2772026年10月12日 更新

Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1112026年10月8日 更新

Debug live Azure Kubernetes Service (AKS) incidents with a read-only, evidence-first investigation. WHEN: pod crashes or Pending, CrashLoopBackOff, OOMKilled, ImagePullBackOff, node NotReady, DNS or ingress failure, connectivity timeout, network policy, SNAT exhaustion, node-pool scaling blocked by QuotaExceeded or InsufficientVCPUQuota, upgrade stuck, spot or zone disruption, a bare VMExtensionProvisioningError or AllocationFailed wrapper, an uncataloged capacity symptom, or 'investigate my AKS cluster'. DO NOT USE FOR: packet capture (use aks-network-capture); GPU or model-serving issues (use aks-gpu-inference); cluster creation or provisioning (use azure-kubernetes); cost (use cost-analysis from the optional azure-cost plugin); pod rightsizing (use azure-kubernetes); a fully qualified documented AKS signature with every required nested qualifier (use aks-known-issues); standalone failures on non-AKS Azure resources (use azure-diagnostics). Unqualified errors and open-ended incidents stay here only for AKS.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5592026年10月10日 更新

Set up AI Runway on AKS — from bare cluster to running model. Covers cluster verification, controller install, GPU assessment, provider setup, and first deployment. WHEN: "setup AI Runway", "onboard AKS cluster", "install AI Runway", "airunway setup", "deploy model to AKS", "GPU inference on AKS", "KAITO setup on AKS", "run LLM on AKS", "vLLM on AKS", "set up model serving on AKS", "AI Runway controller".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5592026年10月10日 更新

Multi-cloud orchestration for ML workloads with automatic cost optimization. Use when you need to run training or batch jobs across multiple clouds, leverage spot instances with auto-recovery, or optimize GPU costs across providers.

日本語の概要は準備中です。原文の説明を表示しています。

OpenRaiser/NanoResearch1,3412026年10月9日 更新

Operate GPU-backed Kubernetes clusters for AI inference and training with scheduling, autoscaling, node health, MIG partitioning, and cost controls.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1552026年5月22日 更新

Generate C/C++ or CUDA code from an AI model (PyTorch, LiteRT) using MATLAB Coder or GPU Coder. Use when the user wants to integrate an AI model into an application with code generation as the end goal — generating MEX, CUDA MEX, static library, dynamic library, or executable — or using the model in Simulink for simulation and code generation. Covers PyTorch ExportedProgram (.pt2) via loadPyTorchExportedProgram and LiteRT (.tflite) via loadLiteRTModel (R2026a+). Keywords: PyTorch, torch, .pt2, ExportedProgram, loadPyTorchExportedProgram, invoke, codegen, MEX, CUDA, GPU, C, C++, deploy, AI model, deep learning model, LiteRT, TFLite, TensorFlow Lite, Simulink, slbuild, PyTorch ExportedProgram block, MATLAB Function block, dlosslib, loadLiteRTModel.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1512026年10月9日 更新

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0352025年11月20日 更新

Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9792026年10月12日 更新

Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9792026年10月12日 更新

Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9792026年10月12日 更新

Diagnose NCCL failures and adjacent training-pod failures on HyperPod GPU clusters (EKS or Slurm) — training hangs, AllReduce / collective-op timeouts, EFA or libfabric errors, rendezvous failures, EFA TCP fallback, /dev/shm or memlock issues, NCCL version mismatch across pods, container OOM / exit-137 / OOMKilled, GPU OOM (CUDA out of memory), CrashLoopBackOff / Pending pods, MASTER_ADDR DNS, NetworkPolicy blocking. Not for single-node hardware faults (→ hyperpod-node-debugger § G) or cluster-creation EFA / SSM failures (→ hyperpod-cluster-debugger § A / § F).

日本語の概要は準備中です。原文の説明を表示しています。

awslabs/agent-plugins9182026年10月10日 更新

Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use when the user points at a site's visual effect and wants to reproduce/port/replay it, especially complex GPU effects our vanilla recipes don't cover.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8572026年7月7日 更新

Pick the right ComfyUI startup flags for VRAM, attention, caching, and speed. The full decision matrix for OOM (--novram / --cache-none / --disable-smart-memory), shared-VRAM creep on Windows (--reserve-vram N), model-switching with big text encoders (--cache-none), high-VRAM throughput (--gpu-only / --highvram), and attention-backend selection (--use-sage-attention for speed, --use-pytorch-cross-attention as the highest-quality / Z-Image-safe fallback). Also the acceleration-stack + Blackwell/RTX 5000 (sm_120) notes. Use when a graph OOMs (especially long video like LTX 2 / WAN), when the GPU spills into shared VRAM and slows to a crawl, when switching between models eats all RAM, when Z-Image produces black/garbled output under Sage, or when deciding which attention backend to launch with. Flag names verified against upstream comfy/cli_args.py; see Sources.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8142026年10月5日 更新

Train a character/identity LoRA locally on FLUX.1-dev via the comfyui-mcp train_* tools (GPU Docker + ostris ai-toolkit). Use when the user wants to train a LoRA of a person/character from their photos on the local GPU. Covers dataset prep, launch, monitoring, and using the result in ComfyUI. For WAN/Z-Image training via the ai-toolkit UI see ai-toolkit-trainer.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8142026年10月5日 更新

Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。

日本語の概要は準備中です。原文の説明を表示しています。

staruhub/ClaudeSkills7282026年8月13日 更新

Build, deploy, debug, or maintain a Hugging Face Space using Gradio, Docker, or Static SDKs. Use for general Space hosting and configuration; use huggingface-zerogpu for ZeroGPU runtime constraints and lora-space-builder for LoRA demos.

日本語の概要は準備中です。原文の説明を表示しています。

waybarrios/opencode-power-pack5352026年10月6日 更新