Browse, inspect, re-export, embed, or iterate on videos that already exist in the user's Ozor.ai account. Use this skill whenever the user wants to work with past or in-progress Ozor videos rather than create a new one — e.g. 'list my Ozor videos', 'show my recent videos', 'what's the status of my last video', 'get the embed code for that video', 'download my last Ozor video', 'share link for the explainer I made', 'check on the export', 'send a follow-up edit to that video', 'show the plan for video X', 'render that video again at 9:16', 'is the job done yet'. This skill orchestrates list_videos, get_video, get_job, get_plan, update_plan, send_message, wait_for_job, export_video, wait_for_export, and get_embed_code. Do NOT use this skill to create a new video from scratch — use ozor-generate, ozor-document-video, or ozor-url-to-video.
日本語の概要は準備中です。原文の説明を表示しています。
Mintii-Labs/ozor-skills☆ 62026年5月28日 更新
Build and capture Xcode/SwiftUI previews for visual analysis. Use when you need to see rendered UI output, verify layouts, or inspect visual components.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve widgets, Live Activities, and controls using WidgetKit and ActivityKit. Use when building home screen, Lock Screen, or StandBy widgets with timeline providers; when creating interactive widgets with Button/Toggle and AppIntent actions; when adding Live Activities with Dynamic Island layouts (compact, minimal, expanded); when building Control Center widgets with ControlWidgetButton/ControlWidgetToggle; when configuring widget families, refresh budgets, deep links, push-based reloads, or Liquid Glass rendering; or when setting up widget extensions, App Groups, and entitlements.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Audit and improve SwiftUI runtime performance. Use when diagnosing slow rendering, janky scrolling, high CPU, memory usage, excessive view updates, layout thrash, body evaluation cost, identity churn, view lifetime issues, lazy loading, Instruments profiling guidance, and performance audit requests.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Bridges UIKit and SwiftUI by wrapping UIKit views and view controllers in SwiftUI with UIViewRepresentable and UIViewControllerRepresentable, embedding SwiftUI in UIKit with UIHostingController, and coordinating delegate callbacks. Use when integrating camera previews, map views, mail compose, document scanners, PDF renderers, text views with attributed text, or other UIKit-only or third-party UIKit SDK surfaces into a SwiftUI app, or when migrating a UIKit app to SwiftUI incrementally.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Build alternative browser engines using BrowserEngineKit. Use when developing a non-WebKit browser engine for iOS in the EU, managing web content rendering processes, configuring GPU and networking processes for browser functionality, checking device eligibility for alternative engines, or working with BrowserEngineKit entitlements.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Debug iOS apps and profile performance using LLDB, Memory Graph Debugger, and Instruments. Use when diagnosing crashes, memory leaks, retain cycles, main thread hangs, slow rendering, build failures, or when profiling CPU, memory, energy, and network usage.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Applies a modern CSS reset covering box-sizing, margin removal, text rendering, media defaults, and root stacking context. Use when starting a new web project, creating a global stylesheet, or when the codebase lacks sensible CSS defaults.
日本語の概要は準備中です。原文の説明を表示しています。
nateslabach/skills☆ 62026年9月29日 更新
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
Guide for choosing models in Tinker — available model families, model types (base, instruction, reasoning, hybrid, vision), architecture (dense vs MoE), and how to match renderers to models. Use when the user asks which model to use, what models are available, or how to pick a model for their task.
日本語の概要は準備中です。原文の説明を表示しています。
uiuc-kang-lab/rlvr_generalization_bounds☆ 52026年5月13日 更新
Audit SwiftUI runtime performance from code first. Use when diagnosing slow rendering, janky scrolling, expensive updates, or profiling needs.
日本語の概要は準備中です。原文の説明を表示しています。
kvn8888/OpenFoodJournal☆ 52026年10月10日 更新
Mirror an iOS Simulator into the Codex in-app browser and render SwiftUI previews from importable Swift packages in that simulator with hot reload. Use when a user wants to watch or interact with an iOS app in the browser, see a SwiftUI preview outside Xcode Canvas, iterate live on a preview, or capture browser-visible simulator proof.
日本語の概要は準備中です。原文の説明を表示しています。
kvn8888/OpenFoodJournal☆ 52026年10月10日 更新
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
React development rules for async, rendering, and bundle performance.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Azure Maps SDK for .NET. Location-based services including geocoding, routing, rendering, geolocation, and weather. Use for address search, directions, map tiles, IP geolocation, and weather data.
日本語の概要は準備中です。原文の説明を表示しています。
lucaspmarie-a11y/claude-skills-vault☆ 52026年6月7日 更新
Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.
日本語の概要は準備中です。原文の説明を表示しています。
lucaspmarie-a11y/claude-skills-vault☆ 52026年6月7日 更新
Search the public web and crawl URLs via the Unique AI Platform's `unique-cli web-search` command, with automatic per-turn citation tracking so cited web facts render as clickable external reference chips and `<sup>N</sup>` footnotes on the Unique platform. ALWAYS use this skill when the user asks to search the public web, research a topic online, look up news/articles/regulations, fetch the contents of one or more URLs, or perform any "two-phase" web research (search → review snippets → crawl selected URLs for full content). Routes through the Unique AI Platform's `/web-search-api` endpoints, so the engine (Google, Brave, Tavily, Jina, Firecrawl, …) and crawler are resolved server-side from the current environment — you never need to manage engine API keys yourself. Use this instead of fabricating answers from training data whenever fresh / source-cited information is needed. Do NOT use this skill for the internal knowledge base (`unique-cli search`) or for arbitrary tool execution (`unique-cli mcp`).
日本語の概要は準備中です。原文の説明を表示しています。
Unique-AG/ai☆ 52026年10月12日 更新
Search the Unique AI Platform knowledge base using the unique-cli search command, with automatic per-turn citation tracking so cited facts render as clickable reference chips and `<sup>N</sup>` footnotes on the Unique platform. Use whenever the user asks to find, search, or query documents or content on Unique, including filtering by folder or metadata. Also covers `unique-cli read <cont_id>` for reading the full indexed text of a document when its content ID is already known. NOTE: This search uses combined vector + full-text indexing. Excel (.xlsx/.xls), CSV (.csv), and image files are NOT full-text indexed, so they will not appear in search results. To locate these file types, use the unique-cli-file-management skill instead (browse folders with `unique-cli ls` to find them by name).
日本語の概要は準備中です。原文の説明を表示しています。
Unique-AG/ai☆ 52026年10月12日 更新
Search the documents uploaded for the CURRENT task/row (e.g. an Agentic Table row's attached files) via the `unique-cli uploaded-search "<query>"` command, with the same per-turn citation tracking as `unique-cli search` so cited facts render as `<sup>N</sup>` footnotes and clickable reference chips on the Unique platform. ALWAYS use this skill when the user refers to documents they uploaded/attached to this task, or when you need facts from the task's own attached files. These uploaded files are scoped to the chat, NOT to a knowledge-base folder, so they will NEVER appear in `unique-cli search` results no matter the folder or metadata filters. Use `unique-cli search` for the knowledge base and this command for the task's uploaded documents; the two are complementary and citation numbering is shared across them within a turn.
日本語の概要は準備中です。原文の説明を表示しています。
Unique-AG/ai☆ 52026年10月12日 更新
Busabase-backed project-based PPT production App-in-Skill. Use when the user invokes $kelly-ppt-factory or /kelly-ppt-factory, mentions PPT factory, 规模化 PPT, bulk PPTX, batch decks, reusable PowerPoint style systems, presentation production workflows, pitch decks, sales decks, training decks, report decks, slide-card/storyboard planning, style-consistent deck generation, PPTX QA, or wants to manage many PPTX files through project to deck to slide card to review to generate to render QA.
日本語の概要は準備中です。原文の説明を表示しています。
mr-kelly/skills☆ 52026年10月2日 更新
Apply repeatable dialogue MA, Studio-based or automatic portrait reframing, overlay-safe rendering, and loudness/sync QA to an existing interview or talking-head rough cut. Use when the user asks to make speech easier to hear, perform MA, enlarge or rebalance a person in frame, crop or punch in an interview, automatically propose framing, or prepare a finishing preview before final approval.
日本語の概要は準備中です。原文の説明を表示しています。
mocchalera/video-os-v2☆ 52026年9月4日 更新
Use when the user wants a final packaged video from an approved project and the project satisfies Gate 10 packaging prerequisites.
日本語の概要は準備中です。原文の説明を表示しています。
mocchalera/video-os-v2☆ 52026年9月4日 更新