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cccskills

「cassette」の検索結果

10 件 ・ 関連度順

概要と使いどころ

Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.

日本語の概要は準備中です。原文の説明を表示しています。

Cassette-Editor/oh-my-cassette1192026年10月6日 更新

Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2752026年10月11日 更新

Show or change the Cassette editing model and thinking level for the current media session. Invoke only when the user explicitly asks for the model picker, wants to inspect the current Cassette model, or requests a model/thinking change.

日本語の概要は準備中です。原文の説明を表示しています。

Cassette-Editor/oh-my-cassette1192026年10月6日 更新

Show or change the Cassette editing model and thinking level for the current media session. Invoke only when the user explicitly asks for the model picker, wants to inspect the current Cassette model, or requests a model/thinking change.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2752026年10月11日 更新

Add Hermes gateway media ingestion, background notification, and delivery behavior to the canonical cassette-video-edit MCP workflow.

日本語の概要は準備中です。原文の説明を表示しています。

Cassette-Editor/oh-my-cassette1192026年10月6日 更新

From a Tutti checkout, run, audit, freshly replay, publish, or diagnose Session Replay cassettes that are driven by case-repository scenario scripts (CDP), not by interactive UI recording. Use for real-Provider capture while a scenario.mjs executes, cassette transport or semantic-state mismatches, fresh replay qualification, AgentGUI replay evidence, and product-side support for a new Agent Target beyond local:codex / local:claude-code. Do not use to author Case metadata or scenario scripts (case repository write-replay-case), or for executionKind "ui" Cases.

日本語の概要は準備中です。原文の説明を表示しています。

tutti-os/tutti3,8172026年10月8日 更新

Test PydanticAI agents using TestModel, FunctionModel, VCR cassettes, and inline snapshots. Use when writing unit tests, mocking LLM responses, or recording API interactions.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Use when a task needs the judgment of a bicycle repairer — diagnosing drivetrain skip and quoting chain-vs-cassette replacement, torquing carbon components to spec, bleeding hydraulic disc brakes, truing a wheel to tension (not just by eye), or deciding whether a safety-critical fastener issue needs to be declined-in-writing rather than patched.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月5日 更新

Validate and implement Sinclair ZX80 video emulation in the EMULATORS repository, including CPU-driven display generation, display-file execution, Z80 M1/refresh/HALT/INT interactions, character and inverse-video fetches, line counter and shift register behavior, horizontal and vertical sync, collapsed display files, PAL timing, flicker, and cassette/video coupling. Use when Codex reviews or edits namespace ZX81 code for the /mZX80 model, especially ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, or video tests.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Implement machine input/output, I/O port decoding, external buses, host input adapters, storage and media devices, and peripherals in EMULATORS. Use when adding keyboard matrices, joysticks, controllers, cassette, cartridge, disk, printer, serial or parallel interfaces, protocol state machines, PortManager behavior, or deterministic host-to-emulated-device integration.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新