プロダクトアイデアをJTBD分析→競合調査→SLC仕様書に構造化。 dev:storyの上流で使用し、何を作るべきかを明確にする。 「アイデアを整理」「/dev:ideation」で起動。 Trigger: アイデア整理, プロダクト企画, /dev:ideation, ideation, 何を作るべきか
「ideation」の検索結果
126 件 ・ 関連度順
概要と使いどころ
Generate, evaluate, and narrow brand concepts during early ideation including positioning territories, naming candidates, mood directions, and narrative angles. Use this skill whenever the user is in the early phase of brand creation, exploring brand directions, brainstorming names, building moodboards, generating positioning options, or trying to choose between multiple brand directions. Triggers on brand ideation, brand concept, naming, brand name, name candidates, positioning, brand positioning, mood board, brand directions, exploring brands, early brand work, brand exploration, brand brainstorm, brand options. Also triggers when the user has multiple half-formed brand ideas and needs help converging on one, even if they do not say 'ideation' explicitly.
日本語の概要は準備中です。原文の説明を表示しています。
Research ideation workflow from literature search to research planning. Triggers on "brainstorm research ideas", "identify research gaps", "conduct gap analysis", "start research project", "conduct literature review", "define research question", "select research method", "plan research", "research ideation".
日本語の概要は準備中です。原文の説明を表示しています。
Design the engagement model for an Experience Cloud community: reputation levels, ideation, and content contribution strategy. Triggers: 'community engagement strategy', 'gamification Experience Cloud', 'reputation levels setup', 'ideation community portal', 'member recognition program'. NOT for blocking, flagging or approving what members post — use admin/experience-cloud-moderation. NOT for measuring logins, page views or engagement after launch — use data/community-analytics-data. Also covers: the Network reputation elements that carry the ladder (enableReputation, reputationLevels/level/label/lowerThreshold, reputationPointsRules/pointsRule/eventType/points), the 16 documented reputation eventType values and their default points, ManagedTopics / ManagedTopic (Navigational vs Featured, position 0-24), NetworkMember.ReputationPoints seeding, and why FeedItem cannot carry the engagement dashboard.
日本語の概要は準備中です。原文の説明を表示しています。
Divergent ideation and corpus expansion via Verbalized Sampling plus extended thinking — single-shot generates several internally diverse candidates and surfaces the strongest, or expands a seed corpus into a diverse dataset for evals and test sets. USE WHEN be creative, brainstorm, divergent ideas, creative solutions, maximum creativity, tree of thoughts, radically different, name this, creative angle, expand this corpus, synthetic data, generate diverse examples, create test set. NOT FOR multi-cycle evolutionary ideation with Lamarckian meta-learning (use Ideate).
日本語の概要は準備中です。原文の説明を表示しています。
Guides researchers through structured ideation frameworks to discover high-impact research directions. Use when exploring new problem spaces, pivoting between projects, or seeking novel angles on existing work.
日本語の概要は準備中です。原文の説明を表示しています。
Applies cognitive science frameworks for creative thinking to CS and AI research ideation. Use when seeking genuinely novel research directions by leveraging combinatorial creativity, analogical reasoning, constraint manipulation, and other empirically grounded creative strategies.
日本語の概要は準備中です。原文の説明を表示しています。
Run one unattended IMPLEMENTATION iteration of the autonomous value-creation loop — steward any in-flight PR, fix interrupts (red CI / security / human bugs), or else build ONE queued `idea` issue on a branch off auto-dev and open a PR that squash-merges on green CI. Ideation lives in the next-idea skill; this skill consumes its queue. Use when the user says "次のタスク", "next task", "続きをやって", or wants autonomous progress without specifying what to do.
Run one unattended IDEATION iteration of the autonomous value-creation loop — invent improvements a user of cc-wf-studio would notice, judge them against the value bar, and file the winners as locked `idea` issues. Never implements anything; the next-task skill builds from the queue this skill fills. Use when the user says "アイデア出して", "next idea", or wants proposals without implementation.
Run one unattended IDEATION iteration of the quality-assurance loop — find the highest-value untested behavior in the codebase, judge it against the QA value bar, and file ONE locked `qa` issue specifying the test to write. Never writes code or tests; the next-qa skill builds from the queue this skill fills. Use when the user says "QAアイデア", "next qa idea", or wants the QA backlog refilled without implementation.
Interactive interview that formalizes a fuzzy research idea into a structured spec (RQ, hypotheses, identification, data needs, empirical strategy). Use when user says "interview me", "help me think through this idea", "I have a half-baked idea", "formalize this into a project", "walk me through framing a study". Multi-turn Q&A; saves spec to disk. NOT for lit review (`/lit-review`) or ideation from scratch (`/research-ideation`).
日本語の概要は準備中です。原文の説明を表示しています。
Applies cognitive science frameworks for creative thinking to CS and AI research ideation. Use when seeking genuinely novel research directions by leveraging combinatorial creativity, analogical reasoning, constraint manipulation, and other empirically grounded creative strategies.
日本語の概要は準備中です。原文の説明を表示しています。
Guides researchers through structured ideation frameworks to discover high-impact research directions. Use when exploring new problem spaces, pivoting between projects, or seeking novel angles on existing work.
日本語の概要は準備中です。原文の説明を表示しています。
Design-first ideation that explores user intent, constraints, and approaches before any planning or implementation. Use for brainstorming, ideation, exploring concepts, and evaluating approaches.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to find information sources for content ideation, competitor monitoring, or industry tracking. Also use when the user mentions "research sources," "information sources," "content ideation," "industry monitoring," "competitor monitoring," "market intelligence," "content research," or "topic research." For keywords, use keyword-research.
日本語の概要は準備中です。原文の説明を表示しています。
ideate
無料Generate diverse solution candidates with category-spanning ideation methods and rotation. Use when stuck on a design or fighting repetitive LLM output.
日本語の概要は準備中です。原文の説明を表示しています。
Guides project ideation via Socratic questioning to produce a validated brief. Use before specification when requirements are unclear.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
Creation and genesis — generative ideation from void, structured emergence from ambiguity, and the discipline of bringing new patterns into existence. Maps Brahma's creative power to AI reasoning: transforming cleared space into coherent new structures, seeding possibilities, and nurturing nascent ideas through their fragile early stages. Use after shiva-bhaga dissolution has cleared stale patterns, when facing a genuinely novel problem with no obvious template, or when incremental modification has reached its limits and a fresh design is needed.
日本語の概要は準備中です。原文の説明を表示しています。
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
Structured creativity methods for idea generation: SCAMPER, Six Thinking Hats, Mind Mapping, Reverse Brainstorming, TRIZ, and Rapid Ideation.
日本語の概要は準備中です。原文の説明を表示しています。
Use OpenAI Codex CLI as a peer collaboration partner — same standing as Claude, not a one-shot tool. Bring Codex in EARLY (ideation, framing decisions, stuck moments), not only for late peer-review. Hand it strategic context (target, research, draft, reasoning), iterate conversationally over ~3-8 turns, converge before surfacing to the human. Invoke when the user says "check / iterate / ideate with Codex" or "ask Codex" — and proactively when stuck between two reasonable framings, pressure-testing a load-bearing claim or structure, or about to ask the human to pick between options two agents could resolve.
日本語の概要は準備中です。原文の説明を表示しています。
Classify ideation input, run structural classification, seed fractal ideation folders, and persist engagement/expansion mode
日本語の概要は準備中です。原文の説明を表示しています。