呼び出し側が覚える使い方を小さく保ち、複雑な処理を内部にまとめる設計を支援します。共通の用語と判断基準で、モジュールの使いやすさやテストのしやすさを検討するスキルです。
- モジュールの使い方を簡単にしたいとき
- 散らばった複雑な処理をまとめたいとき
- 実装を差し替える場所の検討
185 件 ・ 関連度順
概要と使いどころ
呼び出し側が覚える使い方を小さく保ち、複雑な処理を内部にまとめる設計を支援します。共通の用語と判断基準で、モジュールの使いやすさやテストのしやすさを検討するスキルです。
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
日本語の概要は準備中です。原文の説明を表示しています。
Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.
日本語の概要は準備中です。原文の説明を表示しています。
MUST USE for C#/.NET deterministic tests that require the smallest production seam for DateTime/Task.Delay/File/Environment/Guid/Random, static API preservation, nested/parallel overrides, or no real I/O. USE ONLY when the target workspace contains C# source plus a .csproj or .sln. DO NOT USE for audits, bulk migration, code that already has an injectable seam, or an explicit migration to a user-named existing abstraction (migrate-static-to-wrapper). Use instead of general test generation when the requested test is impossible without a production edit and seam selection is still open.
日本語の概要は準備中です。原文の説明を表示しています。
MUST USE for C#/.NET deterministic tests that require the smallest production seam for DateTime/Task.Delay/File/Environment/Guid/Random, static API preservation, nested/parallel overrides, or no real I/O. USE ONLY when the target workspace contains C# source plus a .csproj or .sln. DO NOT USE for audits, bulk migration, code that already has an injectable seam, or an explicit migration to a user-named existing abstraction (migrate-static-to-wrapper). Use instead of general test generation when the requested test is impossible without a production edit and seam selection is still open.
日本語の概要は準備中です。原文の説明を表示しています。
Create, implement, or review seam craft work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on seam craft.
日本語の概要は準備中です。原文の説明を表示しています。
Derive an execution roadmap from a project's vision/spec docs by first principles, then diff that fresh derivation against the existing roadmap to prove the task ORDER is correct. Use this whenever the user wants to review, validate, re-derive, or sanity-check an execution roadmap or delivery plan; asks whether the tasks/epics are "in the right order"; suspects a task is scheduled before its prerequisite (a producer-after-consumer / dependency-inversion error like "OpenAPI after the web client that consumes it", OR a cross-cutting inherited default like observability/auth/tenancy scheduled after the feature work that inherits it — a seam-after-consumer error); wants to find missing tasks, circular dependencies, or over-fragmented epics; or wants to compact a plan to raise velocity. Also trigger on "review the roadmap", "re-derive the plan from the spec", "is this the right build order", "check the dependency graph of our epics", "which task should come first". It reads the vision + spec corpus, decomposes actors → use-cases → modules → epics → typed tasks, identifies cross-cutting inherited-default seams, builds a real dependency graph with hard + soft (seam) edges (deterministic helper), breaks cycles, topologically orders, compacts, and emits a derived roadmap PLUS a delta report against the current one — it never blindly overwrites a hand-crafted roadmap.
日本語の概要は準備中です。原文の説明を表示しています。
Test-first at pre-agreed seams — one test, one implementation, tracer-bullet red/green; independent expected values; substitutions only at the seam's boundary class; launch Phase 4 reference.
日本語の概要は準備中です。原文の説明を表示しています。
Periodic architecture survey — walks the module graph and reports ranked deepening candidates (shallow modules, hypothetical seams, logic behind the wrong seam). Survey, not rescue: it finds candidates and hands them to the captain; it never refactors on its own.
日本語の概要は準備中です。原文の説明を表示しています。
DO NOT USE when the target already consumes an injected interface or built-in abstraction such as IFileSystem or TimeProvider, even if the request says "generate a wrapper"; no new wrapper is needed. Use only when C# source calls an ambient/static dependency and no injectable seam exists: first-time TimeProvider, IHttpClientFactory, or System.IO.Abstractions adoption; minimal Environment/Console/Process wrappers; IProcessRunner; DI registration; or an ambient seam that preserves a static API. Exclude static detection (detect-static-dependencies), migration to an existing/registered abstraction (migrate-static-to-wrapper), one blocked behavior plus deterministic tests (testability-obstacle), and general interface design.
日本語の概要は準備中です。原文の説明を表示しています。
Discipline for the seam between two SDKs (or two sides of one contract) that the same hand writes. The failure mode: "we own both sides" produces dirty contracts no foreign reviewer would accept. The exercise: pretend the other side is FFI, IPC, or a network protocol you cannot rewrite. Spawn an adversarial subagent profiled as the producer's maintainer; negotiate the change as a feature request, not a PR. Companion to $sdk-design. Language-agnostic — applies to a TS package + its consumer, a Rust crate + its WASM binding, two services sharing a wire format, or any other boundary the same author writes both ends of.
日本語の概要は準備中です。原文の説明を表示しています。
Safely change and test untested codebases using Feathers' "Working Effectively with Legacy Code". Use when the user mentions "legacy code", "no tests", "untested codebase", "how do I test this", "seams", "characterization tests", "golden master", "sprout method", "afraid to change this code", "monster method", "dependency breaking", or "inherited a messy codebase". Also trigger when changing code without tests safely, getting a class under test when constructors, statics, or singletons block it, adding features to tangled modules, or planning incremental test coverage for an old codebase. Covers the legacy-code change algorithm, seams, characterization tests, sprout/wrap, and dependency-breaking techniques. For refactoring code that already has tests, see refactoring-patterns. For day-to-day code quality, see clean-code.
日本語の概要は準備中です。原文の説明を表示しています。
Composite a generated creator track into a product layer, per beat — in the creator's zone on split beats (either side of a seam), full frame on creator beats, hidden on product beats — with the creator's voice as the audio (loudness -14 LUFS) and an optional ducked music bed, or a music-only or silent master for voiceless formats. Free, local ffmpeg. Pairs with footage-cutlist (the layer) and create-creator-takes-h3 (the creator). Use for split-screen (with an optional zoom and brand-colour seam bar), screen-insert and any creator-over-product format.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
日本語の概要は準備中です。原文の説明を表示しています。
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.
日本語の概要は準備中です。原文の説明を表示しています。
DO NOT USE when the target already consumes an injected interface or built-in abstraction such as IFileSystem or TimeProvider, even if the request says "generate a wrapper"; no new wrapper is needed. Use only when C# source calls an ambient/static dependency and no injectable seam exists: first-time TimeProvider, IHttpClientFactory, or System.IO.Abstractions adoption; minimal Environment/Console/Process wrappers; IProcessRunner; DI registration; or an ambient seam that preserves a static API. Exclude static detection (detect-static-dependencies), migration to an existing/registered abstraction (migrate-static-to-wrapper), one blocked behavior plus deterministic tests (testability-obstacle), and general interface design.
日本語の概要は準備中です。原文の説明を表示しています。
High Availability control plane for Yuzu — the canonical entry point for any work on ADR-2002 (active-active server tier, gateway-fronted routing, Postgres-backed coordination seam, HA Postgres storage). Use when the user says "/ha", "/high-availability", "/ha-matrix", asks to plan or implement an HA workstream (WS-0…WS-14), asks "what's our HA gap" or "is it safe to run a second replica yet", asks to audit HA readiness, or starts work touching the coordination seam (leader election / fenced epochs / transactional outbox), gateway intra-cluster routing, shared `AgentRegistry` presence, PKI/CA HA, or the `deploy/docker/*ha*` / `scripts/ha/` surface. The skill bundles the two-axis model, the safe-to-scale gate, the delivery matrix (current-state + reviewers + status), the per-workstream workflow, and the load order for the routed reference docs.
日本語の概要は準備中です。原文の説明を表示しています。
TUI 첫-프레임 타이밍 리뷰: 마커 정직성 + 지연 seam 재현
日本語の概要は準備中です。原文の説明を表示しています。
コードを書く時の実装原則(deep module 設計・seam・テスタビリティ・シーム限定 TDD・コメント規約・リーダブルコード)。新しい module・関数・エンドポイント・画面の追加、DB への書き込み、認可・入力検証の追加、既存構造を変えるリファクタを含む実装の開始時に使用。CSS・HTML・テンプレート等のフロントエンド資産も対象。既存関数内の数行修正と lint/CI 等の設定ファイルでは使わない。TypeScript/Python/Go の言語別ガイドを同梱。境界: バグ・エラーの原因調査は systematic-debugging が先、提出前の diff 確認は self-review。
新規・既存テストが守る動作と不具合を確かめ、重複や実装への依存を見直すスキル。削除の根拠を整理し、必要な検証を残してテスト用コードも整理します。
A skill that creates new Claude skills and automatically shares them on Slack using Rube for seamless team collaboration and skill discovery.
日本語の概要は準備中です。原文の説明を表示しています。
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrator for the full academic research pipeline: research -> write -> integrity check -> review -> revise -> re-review -> re-revise -> final integrity check -> finalize. Coordinates deep-research, academic-paper, and academic-paper-reviewer into a seamless 10-stage workflow with mandatory, coverage-bounded integrity checks, two-stage peer review, and auditable quality-assurance artifacts. Triggers on: academic pipeline, research to paper, full paper workflow, paper pipeline, end-to-end paper, research-to-publication, complete paper workflow, 연구부터 논문까지, 연구 주제 설정부터 논문 완성까지, 논문 전체 워크플로, flujo de trabajo académico, investigación a artículo, flujo completo de artículo, pipeline de investigación completa, publicación de investigación, flujo de trabajo completo del artículo.
日本語の概要は準備中です。原文の説明を表示しています。
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。