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cccskills

「slicing」の検索結果

27 件 ・ 関連度順

概要と使いどころ

Export and optimize 3D models for FDM/SLA printing including STL/3MF export, mesh integrity verification, wall thickness checking, support generation, and slicing. Use when exporting from CAD or modeling software for 3D printing, verifying STL/3MF files are printable before slicing, troubleshooting models that fail to slice correctly, optimizing part orientation for strength or surface finish, or converting between model formats while preserving printability.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).

日本語の概要は準備中です。原文の説明を表示しています。

dzhng/skills1,2512026年10月12日 更新

Use when a task needs the judgment of a Cutting/Slicing Machine Operator — calculating a portion weight overweight margin from measured weight variability to minimize giveaway while staying compliant, verifying a thickness setting against a new product lot's actual density rather than reusing a prior lot's setting, diagnosing declining cut quality as a blade-condition issue rather than compensating with thickness/speed, or adapting cut pattern to irregular input to improve yield.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

Measure mesh files against Design for Additive Manufacturing (DfAM) rules and report printability findings per process (FDM, SLS, SLA/DLP, metal PBF, MJF). Use when the user asks whether a part is printable, wants overhang/wall-thickness/support analysis of an `.stl`, `.obj`, `.ply`, or `.3mf` mesh, wants a build-orientation recommendation, or wants DfAM redesign guidance before slicing with `$gcode` or regenerating geometry with `$cad`.

日本語の概要は準備中です。原文の説明を表示しています。

earthtojake/text-to-cad2万2026年10月12日 更新

Selects bounded, graph-informed source slices with Trailmark and delegates focused code analysis or patch-proposal work to a smaller subagent. Use when offloading function-, class-, caller-, callee-, call-path-, entrypoint-, or line-focused code tasks to constrained or locally hosted models without exposing the full repository.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,4962026年10月10日 更新

Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black ink, cream, terracotta, sand, tan, pale, a touch of teal) with no gradients; one chunky hero object in thick 3.6 px ink outlines, shaded with woodcut gouges and lit with pale streaks; a terracotta sun disc behind it, cut free by a 7.5 px cream keyline; a hard horizontal edge slicing the scene into a dark splash band with cream droplets punched out; a heavy condensed wordmark over a letterspaced serif tagline. Covers lockups, hero objects, gulls, splash bands and lettering. Use when someone asks for a vintage emblem, retro badge, crest, logo-style, screen-print, poster, sticker, patch or merch-style illustration, or a badge card for a team, event, release, empty state, 404 page, blog header or marketing card.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7272026年10月6日 更新

Break a plan or spec into vertical slices that each declare what blocks them — use when work is agreed but not yet cut into fileable pieces

日本語の概要は準備中です。原文の説明を表示しています。

nyldn/claude-octopus4,2132026年10月11日 更新

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when a request is ambiguous or underspecified, the codebase or domain is unfamiliar, the user will "know it when they see it", a reference implementation must be understood before porting, mid-build deviations from the plan need capturing, or a finished change needs buy-in or verified understanding before merge. Pairs with [write-spec](../write-spec/SKILL.md) — walk the quadrants to burn off fog before slicing, and feed the finished map into the spec.

日本語の概要は準備中です。原文の説明を表示しています。

dzhng/skills1,2512026年10月12日 更新

Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9862026年10月12日 更新

A set of tools for working with miRNA affinity models (KdModels), efficiently scanning for miRNA binding sites, and predicting target repression. It supports scanning using miRNA seeds, full miRNA sequences (enabling 3' alignment) and KdModels, and includes the prediction of slicing and TDMD sites. Finally, it includes utility and plotting functions (e.g. for the visual representation of miRNA-target alignment).

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

mom-test

無料

Validates business ideas through customer conversations using Rob Fitzpatrick's Mom Test framework. Use when planning user interviews, getting product feedback, validating ideas, designing discovery questions, or extracting honest signal from biased customer responses. Covers good vs bad questions, deflecting compliments, anchoring fluff, pressing for commitment, and customer slicing.

日本語の概要は準備中です。原文の説明を表示しています。

getagentseal/founder-playbook7442026年10月7日 更新

Volcengine VOD audio and video processing tools skill. Use when users need VOD-based media processing or editing: upload local/URL media, stitch videos, trim clips, flip frames, change playback speed, create image-to-video, compose audio/video, extract audio, mix audio, separate vocals/accompaniment, denoise audio, enhance quality, AI super-resolution, frame interpolation, ASR speech-to-text, OCR text extraction, subtitle removal, subtitle embedding, scene slicing, portrait/green-screen matting, highlight extraction, comic style transfer, video translation, drama recap narration, drama script restoration, media info lookup, or playback URL retrieval. The skill submits async VOD jobs, polls task status, and returns generated output links. Not for pure text generation, real-time streaming, or source-free generative video creation.

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/agentkit-samples4702026年10月12日 更新

End-to-end 3D printing for Bambu Lab printers. Finds models online (MakerWorld, Printables), generates them with AI (text-to-3D, image-to-3D) or as exact-dimension parametric CAD, checks and repairs printability, converts textures to AMS multi-color, renders previews, opens them in Bambu Studio for the user to print, and reads printer status, AMS filaments and print progress. Use this whenever the user wants to 3D print something, design or model an object for printing, work with STL/3MF/OBJ/GLB files for a printer, check on a Bambu Lab printer (A1, A1 Mini, A2L, P1S, P2S, X1C, X1E, X2D, H2C, H2S, H2D, H2D Pro), or asks about AMS filament, slicing or print progress, even if they don't say "Bambu".

日本語の概要は準備中です。原文の説明を表示しています。

heyixuan2/bambu-studio-ai2232026年9月20日 更新

Preprocesses photographed sheets of many business cards — slicing each into overlapping high-resolution tiles and de-glaring them with container tooling (OpenCV/ImageMagick) — then reads every card via cheap parallel temperature-0 API calls (Haiku or Sonnet) using a distilled extraction prompt, and writes deduped contact fields to a CSV. Use when a user has photos or scans holding multiple business cards per image, mentions glare or unreadable cards, batch card transcription, contact extraction, or wants to read many cards without an expensive in-conversation pass. Triggers on 'business cards', 'card scan', 'extract contacts', 'read these cards', 'card glare', 'too many cards per photo'.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月12日 更新

Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.

日本語の概要は準備中です。原文の説明を表示しています。

dembsky/PropMotion1132026年8月15日 更新

sigreg

無料

Sketched Isotropic Gaussian Regularization primitive. Scalar loss matching the embedding distribution to a standard-normal target via Cramér-Wold slicing and the Epps-Pulley empirical characteristic function test. Port of rbalestr-lab/lejepa (MIT). Default-off in v1.49.571.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Use when broad work needs to be broken into small verifiable slices.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/agentbrain402026年5月27日 更新

Use when an exact symbol, path, entrypoint, or line range can bound a focused code question or patch proposal under a fixed source budget. Not for source changes or broad repository exploration.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

story

無料

[Project Management] Use when creating user stories from PBIs, slicing features, or breaking down requirements.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

Build an interactive, drag-and-drop user story map so the user can re-slice work across release phases. Use when the user wants a story map, a phased roadmap, release slicing, a backbone/activities journey map, or to decide "which stories go in which phase" and move them around.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月10日 更新

story-slicing

無料日本語概要

ユーザーストーリーを Independent / Valuable / Small / Testable で点検し、満たさないストーリーを分割または再定義するための skill。要件定義完成直後 (ユーザーストーリーを書き終えた直後) に必ず発火させる。基本設計中や実装中に「このストーリー大きすぎる」「他のストーリーに依存している」「ユーザー価値が見えない」「受け入れテストが書けない」と気付いたタイミングでも発火させる。Small は『ユーザー価値を保ったまま分割可能な最小単位』として価値ベースで判定する (技術的なサイクル数ではない)。Negotiable は意図的に落とし (要件 / 設計フェーズで固める方針)、Estimable は暗黙 (固める方針なら自動で満たされる)。

sei-newbear/xp-harness92026年9月17日 更新

Report what is genuinely new in the last 30 days on a topic, by slicing locally collected nightly channel databases with no live crawling. Run it before a strategic decision, as the fresh-signal feed for the gap phase. Triggers: "/last30days <topic>", "trendwatch <topic>", "what changed last 30 days on X".

日本語の概要は準備中です。原文の説明を表示しています。

tonydzi/second-brain-starter-kit82026年10月12日 更新

Validate sequencing and cross-layer readiness before phase slicing, including coverage and consistency hard gates

日本語の概要は準備中です。原文の説明を表示しています。

RepairYourTech/cfsa-antigravity62026年8月16日 更新

Analyze graded `trial_result` JSONL outputs from the eval pipeline, including reliability and custom slicing.

日本語の概要は準備中です。原文の説明を表示しています。

behavioral-sh/agent-eval-harness62026年6月18日 更新