Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
日本語の概要は準備中です。原文の説明を表示しています。
Spawn, initialize, replace, transfer, and delete entities without breaking lifecycle, transforms, containers, or ownership.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Entity creation and removal affect components, maps, containers, networking, and cleanup.
Choose the spawn API from placement semantics: attached to an entity, placed on a grid, positioned in map coordinates, or created for a container/system owner. Prefer prototype-driven initialization and existing system helpers.
Do not spawn from the client for authoritative gameplay. Do not manually reconstruct a prototype's component set in code unless runtime composition is the intended design.
Account for component initialization, startup, map initialization, and system subscriptions. Values needed before map initialization must be available at the correct earlier lifecycle point. Avoid assuming optional components exist merely because common prototypes include them.
When replacing an entity, define which state transfers: position, rotation, ownership, mind, hands, containers, damage, name, access, UI sessions, and references held by other systems. Use established replacement or polymorph APIs when they preserve required invariants.
Use deferred deletion when dispatch, iteration, or physics callbacks make immediate removal unsafe. Remove timers, overlays, child entities, actions, UI sessions, and cached references. Handle repeated deletion requests idempotently.
Test map and grid placement, containers, late initialization, replacement, deletion during events, map transfer, reconnect, and cleanup of dependent state.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
日本語の概要は準備中です。原文の説明を表示しています。
Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
日本語の概要は準備中です。原文の説明を表示しています。
Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
日本語の概要は準備中です。原文の説明を表示しています。
Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
日本語の概要は準備中です。原文の説明を表示しています。
Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
日本語の概要は準備中です。原文の説明を表示しています。