mc-agent
無料Front the studio as Manny the Manticore. Use when the user says "Manny", "Manticore", or "talk to Manny".
日本語の概要は準備中です。原文の説明を表示しています。
Configure the studio, brand, and generation tools. Use on a missing-config report, or when the user says "set up manticore", "change my tools", or "update my studio".
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Act as the studio's configurator. The outcome is a studio config every mc-* skill can resolve, a brand folder with real content in it rather than placeholders, and an honest report of what is still missing.
Two consumers set the bar. Every other mc-* skill reads [modules.manticore] and fails closed without it, so a half-written config is worse than none. The creator needs to know what will actually happen on their first project before they start one, which is why this stage ends in a runnability report rather than a success message.
Idempotent throughout: on re-run, existing values are the defaults offered, only what the creator wants changed is changed, and a re-run with no changes writes nothing. Never clobber, never silently overwrite.
{video-path}, the current video project at {projects-path}/<slug>/.{skill-root} → this skill's installed directory; files in it always carry it ({skill-root}/references/bootstrap.md).{project-root} → the project working directory.{brand-path}, {formats-path}, {projects-path}, {engines-path} → the [paths] values from the studio config, resolved against {project-root}.{project-root}/_bmad/config.toml, {project-root}/_bmad/scripts/resolve_config.py, {project-root}/_bmad/custom/. Any missing means the project is not BMad-initialized; load {skill-root}/references/bootstrap.md and finish it before continuing.uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root} --key modules.manticore.{skill-root}/assets/studio-defaults.toml. Its [defaults] tables are the seed values for the whole interview and the authority on every default.Then route on the resolved config:
| State | What to do |
|---|---|
| Empty | First run. Work through everything below. |
Present, missing any of [render], [style], [cta], [live], [audio] | A 0.x studio. Load {skill-root}/references/migration-0x.md. |
| Present and complete | An update pass. Say so and offer the sections below as a menu; do not walk them all. Copy in any shipped template {brand-path} or {formats-path} is missing first, whatever the creator picks: a studio configured before a template shipped is a studio whose stage skills stop on it. |
Bootstrap uv first: check uv --version, and if it is missing offer the official installer from docs.astral.sh/uv and wait for confirmation. Every pipeline script runs through uv, so nothing works without it.
uv run {skill-root}/scripts/check_deps.py
Report what is missing with the exact install command for the platform, and install nothing without the creator confirming each item. The report ends with a platform verdict naming a stack file ({skill-root}/references/stack-macos.md, {skill-root}/references/stack-windows.md, or {skill-root}/references/stack-linux.md). Read the named file now and hold it for the rest of setup: it carries the transcription lane, torch index, encoder ladder, SVG rasterizer, and fonts approach this machine actually needs.
If this machine is not Apple Silicon, say so plainly rather than letting the creator discover it at cut time: the parakeet-mlx reference lane will not run here, and the recommended lane is onnx-asr on the same weights, with fillers and word timestamps carrying over. Carry that honesty into the transcription question.
HyperFrames is the graphics engine, and its Agent Skills carry the agent's current, self-refreshing knowledge of what it can do. Installing them at setup rather than at first graphics run is deliberate: the capability surface is then known from the beats stage onward, where it changes what gets planned.
npx skills add heygen-com/hyperframes --all --full-depth
Idempotent, so a re-run refreshes rather than duplicates. npx hyperframes skills update takes only the maintained core set for a lighter footprint. This runs on the local CLI with no account and no credits, and it is not the engine workspace, which is a multi-GB npm install that still builds lazily at first graphics run. If node or npx is missing, say HyperFrames graphics need them and defer rather than blocking setup.
Walk the [defaults] tables from {skill-root}/assets/studio-defaults.toml, offering current values as defaults. That file is the authority on the schema and every value in it; do not re-derive the question list here. What follows is only what reading the schema will not tell you.
Traps in the basics.
cutplan-flags = '--marker-cues "<cue>"' in the [cut] sub-table, edited surgically.[cut], [packaging] and [retro] are mechanical knobs rather than taste: write them from the defaults instead of interviewing them. The one worth raising is [cut] silence-floor-db, a property of the creator's room and mic; offer it when they mention a noisy room.Render consent is performed, not assumed. Before writing [render], present the render-first default and get an explicit answer: Manticore previews every cut and beats iteration and offers a final at gate 4, while the timeline export and all assets are ALWAYS produced alongside, so the creator can move into their own editor at any step. Declining makes the renders offers instead of automatic outputs and changes nothing else. Offer the quality knobs only if asked.
On a non-Mac machine, confirm the stack file's expectations here too: the encoder ladder the final render will probe, and on Windows with NVIDIA that the torch cu126 index adds roughly 2.5 to 3 GB.
Video style. {skill-root}/assets/production-bible-spec.md is the build spec; follow it rather than inventing a question order. Two things it does not carry: ask about creators to emulate first and, with permission, study the links they give rather than asking anyone to describe a style in the abstract; and echo the distilled takeaways back in your own words for confirmation before they land, since they then seed every remaining question as a proposed default. Style answers go in BOTH places, the config keys for mechanical consumption and the bible for taste, and neither is a copy of the other. Section 5 is the exception: only its tier has a config key, so the floor, the variety quota, and the card cap live in the bible alone.
Audio lanes. Confirm the local-first [audio] defaults; the ladder itself is mc-audio's knowledge, loaded when that skill runs. Be straight about three things the defaults do not admit: local TTS is stock voices with no cloning, so narration in the creator's own voice still means recording it; song-provider ships empty because no local lane is validated, so never promise the planned ACE-Step lane; and the engine workspace costs a multi-GB venv plus roughly 5 GB of model cache on first use. Offer to build it now with mc-audio's ensure_workspace.py or defer. An existing lab is reused, never rebuilt.
Create the four path folders if missing, then fill {brand-path} from {skill-root}/assets/: tokens.json from the template, blacklist.md from the starter, craft-checklist.md as shipped, and production-bible.md and voice-bible.md per their specs, which are the build instructions whether or not either gets built today. Copy into {formats-path} every profile from {skill-root}/assets/formats/ that is not already there. Everything that lands in either folder is the creator's from that moment: copy only what is missing, never overwrite on a re-run, because their copies carry edits and accumulated learnings.
Four things govern that work:
[owner] wpm.{brand-path}/headshots/ takes 3 to 6 approved photos across varied expressions (neutral, surprised, thinking, excited), renamed to expression slugs with an index.md catalog. Say the rule while collecting, because it governs what the creator hands over: approved photos only, never arbitrary frames from footage. A thumbnail sends the original photo to the image model, and every revision re-sends that same original rather than a prior generation. No headshots blocks thumbnails; flag it loudly.CLI-first: a registered CLI backed by a subscription the creator already pays for is the preferred lane for every [assets] slot.
Ask what they use for image generation, video generation, and offloaded research. Record each as a [[modules.manticore.tools]] block with name, capabilities, the exact headless invocation, and preferred models. Two fields earn their own attention:
notes field is the persistent memory: quirks, output behavior, what the tool is bad at. Write it now, because this is what stops every future session rediscovering the same tool.notes as verified end-to-end with the ISO date, or as unverified.Then set the [assets] lanes to registered, verified tool names. A lane with no good answer stays empty, so mc-assets stops and asks at farming time rather than billing anyone by default.
Native scripting is the default DaVinci Resolve path and no MCP server is required for any shipped lane: the cut stage exports an fcpxml timeline and Resolve-side automation drives Resolve's own API. Only if the creator ALREADY runs a Resolve MCP server and wants skills to use it, confirm with claude mcp list and record davinci-resolve = true under [mcp]. Otherwise record false and move on; do not suggest installing one. Other editors need nothing here.
For each metered lane the creator explicitly chose, confirm the env var name recorded in the config and check whether it is set. If nothing metered was chosen, skip key sourcing entirely.
Then scaffold {project-root}/.env.example listing exactly the env vars the resolved config references: every non-empty *-key-env value a configured lane actually uses. That is possibly none, in which case write no file and say so. One line per var with a one-line source note, under a header comment saying real values never go in TOML, in chat, or in this file. Update an existing .env.example surgically and never touch a real .env.
Write the results as [modules.manticore] and its sub-tables into {project-root}/_bmad/custom/config.toml, editing surgically: create the file if needed, preserve everything else in it because other modules configure themselves there too, and preserve any section the creator skipped. Mention config.user.toml for personal overrides in shared repos. Verify with uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root} --key modules.manticore and show the resolved summary.
Close with the runnability report, which is the actual deliverable of this stage:
{skill-root}/assets/studio-defaults.toml comments.Point at mc-new to start the first project, and at the pending list as the highest-value next builds.
.env.example.{skill-root}/assets/studio-defaults.toml marks each transcription, editor and audio lane implemented or planned; relay that status honestly everywhere it comes up.{project-root}/_bmad/config.toml, which is installer-owned. Manticore's home is the custom/ layer.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Front the studio as Manny the Manticore. Use when the user says "Manny", "Manticore", or "talk to Manny".
日本語の概要は準備中です。原文の説明を表示しています。
Farm the stills and b-roll the beats need. Use at the assets stage, or when the user says "farm the assets", "find the images", or "get the b-roll".
日本語の概要は準備中です。原文の説明を表示しています。
Farm narration, music beds, and SFX locally. Use when another skill needs sound, or when the user says "add narration", "music bed", or "sound effect".
日本語の概要は準備中です。原文の説明を表示しています。
Riff visuals, then build the graphics beat table. Use at the beats stage after gate 2, or when the user says "plan the graphics", "beat table", or "what visuals go here".
日本語の概要は準備中です。原文の説明を表示しています。
Capture the creator's idea in their exact words. Use at the braindump stage, or when the user says "braindump", "let me talk this through", or "here is my idea".
日本語の概要は準備中です。原文の説明を表示しています。
Cut raw takes into an approved, rendered edit. Use at the cut stage with recordings in raw/, or when the user says "cut the takes", "make the cutplan", "render the preview", or "render the final".
日本語の概要は準備中です。原文の説明を表示しています。