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redesign

Redesign an existing site or app without losing what already works — audits the current surface first, classifies what to preserve (brand, IA, SEO, content), picks a refresh/reskin/rebuild scope, then modernizes deliberately. Use when the user says "redesign", "modernize this site", "refresh the UI", "make this look current", or points at an existing page/URL they want improved rather than rebuilt from scratch. Invoke when the user asks for redesign on their UI, or mentions 'redesign' alongside design / UI / frontend work.

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  • SKILL.md4.0 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

<!-- HARNESS MIRROR — do not edit here. Canonical source: commands/redesign.md. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Redesign $ARGUMENTS. Load the ui-craft skill and read references/craft-intent.md. A redesign is not a greenfield build wearing the old content — most of its value is in what you deliberately keep.

Step 1 — Audit what exists (before any opinion):

  • Run the detector on the current source (npx ui-craft-detect <path>) or live page (npx ui-craft-detect <url>) and note findings.
  • Inventory: pages/routes, section order, heading hierarchy (h1–h3), nav structure, conversion paths (CTAs and where they lead), forms, imagery assets, fonts, color values actually in use.
  • Read .ui-craft/brief.md if present — prior constraints still bind.

Step 2 — Classify what to preserve. Wrong-to-change unless the user explicitly asks:

  • Brand equity — logo, name, an established palette the business already uses in the wild. Committed brand color stays; you may re-tune tints/shades into a proper token scale.
  • IA + SEO — URLs/routes, page set, heading semantics, title/meta, alt text, structured data. A redesign that tanks organic traffic is a failure regardless of how it looks.
  • Content + voice — existing copy is data about the business. Restructure freely; rewrite voice only with permission.
  • Conversion paths — every CTA and form that exists today exists for a reason. Relocate, restyle, but never silently drop one.

Step 3 — Pick the scope and say it out loud:

ScopeWhat changesWhen
RefreshTokens only: type scale, spacing rhythm, radii, shadows, color tuningSite is structurally fine, looks dated
ReskinVisual layer + component styling; layout skeleton and section order stayBones are good, skin is generic or old
RebuildLayout and composition too; content, IA, and brand carry overLayout itself is the problem

Default to the smallest scope that fixes the stated complaint. For rebuild, print a short before/after section map and get a nod before writing code.

Step 4 — Declare the Craft Read (surface kind, audience, theme, DESIGN_VARIANCE, signature bet) per references/craft-intent.md. Redesigns default to variance 4–5: the brand is already committed, so spend boldness on typography and composition, not on a new identity.

Step 5 — Modernize with levers, in this order: typography (scale + pairing per references/typography.md) → spacing rhythm → color tokens (references/color.md) → imagery treatment → motion (entrance/hover only where focal). Fix every detector finding from Step 1 along the way.

Never: invent a new brand palette over a committed one, drop routes or pages, flatten heading semantics for looks, rewrite copy voice unasked, or ship the redesign with more detector findings than the original had.

Output: edit code directly (refresh/reskin) or section map first (rebuild). Print the Review Format table, the detector before/after counts, and end with the Craft Read line.

Next step: /critique — check the modernized surface against hierarchy and anti-slop before shipping (rung 1).

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まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

adapt

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Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3782026年9月3日 更新

animate

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Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3782026年9月3日 更新

audit

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Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3782026年9月3日 更新

bolder

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Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when the UI works but feels safe, flat, or "template-y", or when the user says "bolder", "more personality", "more creative", or "make it pop" (still professional). Invoke when the user asks for bolder on their UI, or mentions 'bolder' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3782026年9月3日 更新

brief

無料

Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3782026年9月3日 更新

clarify

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UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when copy feels vague, generic, or AI-sounding, or when the user says "fix the labels", "improve error messages", or "review the copy". Invoke when the user asks for clarify on their UI, or mentions 'clarify' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3782026年9月3日 更新

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