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cccskills
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onboard

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

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SKILL.md(原文)

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Phase 1: Load Project Context

Read CLAUDE.md for project overview and standards.

Read the relevant agent definition from .claude/agents/ if a specific role is specified.


Phase 2: Scan Relevant Area

  • For programmers: scan src/ for architecture, patterns, key files
  • For designers: scan design/ for existing design documents
  • For narrative: scan design/narrative/ for world-building and story docs
  • For QA: scan tests/ for existing test coverage
  • For production: scan production/ for current sprint and milestone

Read recent changes (git log if available) to understand current momentum.


Phase 3: Generate Onboarding Document

# Onboarding: [Role/Area]

## Project Summary
[2-3 sentence summary of what this game is and its current state]

## Your Role
[What this role does on this project, key responsibilities, who you report to]

## Project Architecture
[Relevant architectural overview for this role]

### Key Directories
| Directory | Contents | Your Interaction |
|-----------|----------|-----------------|

### Key Files
| File | Purpose | Read Priority |
|------|---------|--------------|

## Current Standards and Conventions
[Summary of conventions relevant to this role from CLAUDE.md and agent definition]

## Current State of Your Area
[What has been built, what is in progress, what is planned next]

## Current Sprint Context
[What the team is working on now and what is expected of this role]

## Key Dependencies
[What other roles/systems this role interacts with most]

## Common Pitfalls
[Things that trip up new contributors in this area]

## First Tasks
[Suggested first tasks to get oriented and productive]

1. [Read these documents first]
2. [Review this code/content]
3. [Start with this small task]

## Questions to Ask
[Questions the new contributor should ask to get fully oriented]

Phase 4: Save Document

Present the onboarding document to the user.

Ask: "May I write this to production/onboarding/onboard-[role]-[date].md?"

If yes, write the file, creating the directory if needed.


Phase 5: Next Steps

Verdict: COMPLETE — onboarding document generated.

  • Share the onboarding doc with the new contributor before their first session.
  • Run /sprint-status to show the new contributor current progress.
  • Run /help if the contributor needs guidance on what to work on next.

レビュー

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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

art-bible

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Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

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