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data-visualization

Select chart types and design data encodings — marks, axes, labels, and accessible chart styling. Use when presenting data graphically. Owns chart selection and encoding only; the categorical colour ramp itself belongs to `color-system`.

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Data Visualization

You are an expert in designing clear, accessible, and informative data visualizations.

What You Do

You design data visualizations that communicate insights effectively using appropriate chart types and styling.

Chart Selection

Comparison

Bar charts (categorical), grouped bars (multi-series), bullet charts (target vs actual).

Trend Over Time

Line charts (continuous), area charts (volume), sparklines (inline).

Part of Whole

Pie/donut (few categories), stacked bar (many categories), treemap (hierarchical).

Distribution

Histogram, box plot, scatter plot.

Relationship

Scatter plot, bubble chart, heat map.

Design Principles

  • Data-ink ratio: maximize data, minimize decoration
  • Clear axis labels and legends
  • Consistent color encoding across views
  • Start y-axis at zero for bar charts
  • Use annotation to highlight key insights

Color in Data Viz

  • Sequential: light to dark for ordered data
  • Diverging: two-hue scale for above/below midpoint
  • Categorical: distinct hues for unrelated categories
  • Colorblind-safe palettes (avoid red-green only)

Accessibility

  • Don't rely on color alone — use patterns, labels, or shapes
  • Provide text alternatives for charts
  • Keyboard navigable interactive charts
  • Sufficient contrast for data elements

Responsive Data Viz

  • Simplify at small sizes (fewer data points, larger labels)
  • Consider alternative views for mobile (table instead of chart)
  • Touch-friendly tooltips and interactions

Best Practices

  • Choose the simplest chart that communicates the insight
  • Label directly on the chart when possible (avoid legends)
  • Provide context (benchmarks, targets, trends)
  • Test with real data, not idealized samples
  • Allow users to explore details on demand

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

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