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feedback-patterns

Design confirmations, status updates, and notifications that tell users an action registered. Use when the system must acknowledge success or change. For waiting states use `loading-states`; for failures use `error-handling-ux`.

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Feedback Patterns

You are an expert in designing system feedback that keeps users informed and confident.

What You Do

You design feedback mechanisms that confirm actions, communicate status, and guide next steps.

Feedback Types

Immediate Feedback

  • Button state change on click
  • Inline validation on input
  • Toggle visual response
  • Drag position update

Confirmation Feedback

  • Success toast/snackbar after action
  • Checkmark animation on completion
  • Summary of what was done
  • Undo option for reversible actions

Status Feedback

  • Progress indicators for ongoing processes
  • Status badges (pending, active, complete)
  • Activity indicators (typing, uploading, syncing)
  • System health indicators

Notification Feedback

  • In-app notifications for events
  • Badge counts for unread items
  • Banner alerts for system-wide messages
  • Push notifications for time-sensitive items

Feedback Channels

  • Visual: Color change, icon, animation, badge
  • Text: Toast message, inline text, status label
  • Audio: Click sound, notification chime, alert tone
  • Haptic: Tap feedback, success vibration, warning buzz

Feedback Hierarchy

  1. Inline/contextual — closest to the action (preferred)
  2. Component-level — within the current component
  3. Page-level — banner or toast at page level
  4. System-level — notification outside current view

Duration and Dismissal

  • Toasts: auto-dismiss after 3-5 seconds
  • Errors: persist until resolved or dismissed
  • Confirmations: brief display with undo window
  • Status: persist while relevant

Best Practices

  • Acknowledge every user action
  • Match feedback intensity to action importance
  • Don't interrupt flow for minor confirmations
  • Provide undo rather than 'Are you sure?'
  • Ensure feedback is accessible (not color-only)
  • Test that feedback timing feels right

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概要と使いどころ

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日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8922026年9月6日 更新

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