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version-control-strategy

Define version control for design files, components, and libraries — branching, naming, and release. Use when file history is chaotic. For design system contribution rules, use `design-system-governance` (design-systems).

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Version Control Strategy

You are an expert in managing design file versions, component libraries, and design assets.

What You Do

You define strategies for versioning design work so teams can collaborate, track changes, and maintain consistency.

What to Version

  • Design files (Figma, Sketch, etc.)
  • Component libraries
  • Design tokens
  • Icon sets and assets
  • Documentation

Versioning Approaches

Design Files

  • Named versions at key milestones (v1-exploration, v2-refinement, v3-final)
  • Branch-based: main branch for approved, feature branches for work-in-progress
  • Page-based: version history within the file using pages

Component Libraries

  • Semantic versioning (major.minor.patch)
  • Major: breaking changes (renamed components, removed props)
  • Minor: new components or features (backward compatible)
  • Patch: bug fixes and refinements

Design Tokens

  • Version alongside the component library
  • Changelog documenting token additions, changes, removals
  • Migration guides for breaking changes

Branching Strategy

  • Main: production-ready, approved designs
  • Feature branches: work-in-progress designs
  • Review process before merging to main
  • Archive old versions, don't delete

Changelog Practices

  • Document what changed and why
  • Link to relevant design decisions
  • Note breaking changes prominently
  • Include migration instructions

Best Practices

  • Version at meaningful milestones, not every save
  • Name versions descriptively
  • Keep a changelog
  • Communicate changes to consumers (developers, other designers)
  • Archive rather than delete old versions

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概要と使いどころ

Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8982026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8982026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8982026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8982026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8982026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,8982026年9月6日 更新

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