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cccskills
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light-scene

Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.

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  • SKILL.md2.0 KB

SKILL.md(原文)

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Light and render a scene

Engine defaults give a flat, dark image; change them deliberately. Tune against inspected screenshots, one class of value at a time.

Defaults to change

  • scene.ambientLight is black, so unlit sides render pure black. Light ambient and reflections from an environment atlas or skybox, or set an ambient colour.
  • Cameras default to TONEMAP_LINEAR. Choose TONEMAP_NEUTRAL, TONEMAP_ACES2, or TONEMAP_FILMIC (on cameraFrame.rendering.toneMapping when using CameraFrame), set exposure, then balance light intensities to it.
  • Shadows are off. Enable castShadows on the key light. Directional shadowDistance is 40 m, so use cascades for large scenes, and SHADOWUPDATE_THISFRAME for static shadows. Size resolution to the framed subject.
  • Lights shine along local -Y (apply-conventions).

Use what ships

  • CameraFrame handles tone mapping, bloom, SSAO, DOF, vignette, and grading. Call update() after changes and destroy it with the app. Keep bloom intensity within the documented 0 to 0.1.
  • scene.sky.type (SKYTYPE_DOME, SKYTYPE_BOX, SKYTYPE_INFINITE) grounds an environment sky.
  • The ProceduralSky script owns a linked sun light: set the light's base intensity, then tune elevation and azimuth on the sky, not the light.
  • The ShadowCatcher script grounds subjects that have no lit floor.
  • Clustered lighting is on by default, so many point and spot lights are cheap.
  • Bake static lights with bake-lighting; stylize shading with override-shader-chunks.

Find each integration's example with find-examples.

Warning signs

  • Albedo washing toward white: reduce exposure, sky, and light intensity before darkening materials.
  • Large areas clipped white or crushed black: rebalance exposure and lights before adding post.
  • A fog colour that differs from the sky horizon breaks the horizon line.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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日本語の概要は準備中です。原文の説明を表示しています。

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日本語の概要は準備中です。原文の説明を表示しています。

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日本語の概要は準備中です。原文の説明を表示しています。

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build-app

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Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

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日本語の概要は準備中です。原文の説明を表示しています。

playcanvas/skills252026年10月2日 更新

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