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reference-look-calibration

Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.

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含まれるファイル(2)

  • SKILL.md2.2 KB
  • scripts/look_fit_report.py3.8 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Reference Look Calibration

This skill handles the final visual match after geometry and UVs are locked. It must not compensate for wrong shape, wrong UVs, or wrong camera framing.

Inputs

  • accepted geometry / UV fit reports;
  • reference/original image(s);
  • product preview render(s);
  • optional mask overlays and multiview fit reports.

Metrics

Use scripts/look_fit_report.py to compare:

  • object/bright-mask IoU and bbox extent;
  • configured hue-band mask IoU for glow/accent assets;
  • mean/std HSV and BGR under object mask;
  • brightness p95 / mean;
  • saturation mean;
  • hue drift.

Calibration order

  1. Camera crop / orthographic scale — object extent must match before color tuning.
  2. World/background darkness.
  3. Base material hue/value/saturation.
  4. Emission strength and glow color.
  5. Aura/HUD ring color and thickness.
  6. Color management / exposure / gamma.
  7. Final render overlay and metrics.

Hard rules

  • Do not tune lighting before geometry/UV fit gates pass.
  • Do not change accent/glow hue away from the source reference unless the user explicitly asks.
  • Do not hide mismatched geometry with bloom, fog, or overexposure.
  • Write look metrics before and after calibration.

Handoff

Consumes validation/multiview_fit_report*.json and product previews. Produces validation/look_fit_report.json, look overlays, and updated material/light/render settings.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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