Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
Implements producer/consumer queues. Channel<T>, bounded/unbounded, backpressure, drain.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Deep guide to System.Threading.Channels for high-performance, thread-safe producer/consumer communication in .NET.
Covers channel creation, backpressure strategies, IAsyncEnumerable integration, and graceful shutdown patterns.
Cross-references: [skill:dotnet-background-services] for integrating channels with hosted services, [skill:dotnet-csharp-async-patterns] for async patterns used in channel consumers.
A Channel<T> is a thread-safe data structure with separate ChannelWriter<T> and ChannelReader<T> endpoints.
Writers produce items, readers consume them -- the channel handles all synchronization.
// Create a channel and separate the endpoints
Channel<WorkItem> channel = Channel.CreateUnbounded<WorkItem>();
ChannelWriter<WorkItem> writer = channel.Writer;
ChannelReader<WorkItem> reader = channel.Reader;
```text
### Bounded vs Unbounded
| Aspect | Bounded | Unbounded |
| ------------- | ---------------------------------------------- | ---------------------------------- |
| Creation | `Channel.CreateBounded<T>(capacity)` | `Channel.CreateUnbounded<T>()` |
| Back-pressure | Yes -- `FullMode` controls behavior when full | No -- grows without limit |
| Memory safety | Capped at `capacity` items | Can exhaust memory under load |
| Use when | Production workloads, untrusted producer rates | Guaranteed-low-volume, prototyping |
```csharp
// Bounded -- preferred for production
var bounded = Channel.CreateBounded<WorkItem>(new BoundedChannelOptions(capacity: 1000)
{
FullMode = BoundedChannelFullMode.Wait
});
// Unbounded -- use only when you control the producer rate
var unbounded = Channel.CreateUnbounded<WorkItem>();
```text
---
## BoundedChannelFullMode
Controls what happens when a bounded channel is full and a producer attempts to write.
| Mode | Behavior | Use case |
| ------------ | ---------------------------------------------------------------- | ---------------------------------------------------- |
| `Wait` | `WriteAsync` blocks until space is available | Default. Reliable delivery with back-pressure |
| `DropOldest` | Drops the oldest item in the channel to make room | Telemetry, metrics -- latest data matters most |
| `DropNewest` | Drops the item being written (newest) | Rate limiting -- discard excess incoming work |
| `DropWrite` | Drops the item being written and returns `false` from `TryWrite` | Non-blocking fire-and-forget with overflow detection |
```csharp
// DropOldest -- telemetry pipeline where stale readings are expendable
var telemetryChannel = Channel.CreateBounded<SensorReading>(new BoundedChannelOptions(500)
{
FullMode = BoundedChannelFullMode.DropOldest
});
// DropWrite -- non-blocking enqueue with overflow awareness
var logChannel = Channel.CreateBounded<LogEntry>(new BoundedChannelOptions(10_000)
{
FullMode = BoundedChannelFullMode.DropWrite
});
if (!logChannel.Writer.TryWrite(entry))
{
// Channel full -- item was dropped; track overflow metric
overflowCounter.Add(1);
}
```text
### itemDropped Callback (.NET 7+)
Starting in .NET 7, bounded channels with drop modes accept an `itemDropped` callback that fires whenever an item is
discarded. Use this for metrics, logging, or resource cleanup on dropped items.
```csharp
var channel = Channel.CreateBounded(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.DropOldest
},
itemDropped: (item, writer) =>
{
logger.LogWarning("Dropped item due to channel overflow: {Id}", item.Id);
droppedItemsCounter.Add(1);
// Clean up disposable items if needed
(item as IDisposable)?.Dispose();
});
```text
The callback receives the dropped item and the `ChannelWriter<T>` (useful if you need to re-route items to a fallback
channel).
---
## Producer Patterns
### Single Producer
```csharp
// Write with back-pressure (bounded channels)
await writer.WriteAsync(item, cancellationToken);
// Non-blocking write attempt (returns false if channel is full or completed)
if (!writer.TryWrite(item))
{
// Handle overflow -- log, retry, or discard
}
```text
### Multiple Producers
Multiple producers can call `WriteAsync` or `TryWrite` concurrently without external locking. The channel is internally
thread-safe.
```csharp
// Multiple API endpoints enqueueing work into a shared channel
app.MapPost("/api/orders/{id}/process", async (
string id,
ChannelWriter<OrderCommand> writer,
CancellationToken ct) =>
{
await writer.WriteAsync(new OrderCommand(id, "process"), ct);
return Results.Accepted();
});
app.MapPost("/api/orders/{id}/cancel", async (
string id,
ChannelWriter<OrderCommand> writer,
CancellationToken ct) =>
{
await writer.WriteAsync(new OrderCommand(id, "cancel"), ct);
return Results.Accepted();
});
```bash
### Signaling Completion
Call `Complete()` or `TryComplete()` when no more items will be produced. This lets consumers detect the end of the
stream.
```csharp
// Signal completion -- no more items will be written
writer.Complete();
// TryComplete is idempotent -- safe to call multiple times
writer.TryComplete();
// Signal completion with an error
writer.TryComplete(new InvalidOperationException("Source failed"));
```text
---
## Consumer Patterns
### Single Consumer -- ReadAsync Loop
The classic pattern: wait for an item, process it, repeat.
```csharp
while (await reader.WaitToReadAsync(cancellationToken))
{
while (reader.TryRead(out var item))
{
await ProcessAsync(item, cancellationToken);
}
}
```text
This two-loop pattern is preferred over `ReadAsync` alone because it drains all available items before awaiting again,
reducing async state machine overhead.
### Single Consumer -- ReadAsync (Simpler)
For simpler cases where per-item overhead is acceptable:
```csharp
try
{
while (true)
{
var item = await reader.ReadAsync(cancellationToken);
await ProcessAsync(item, cancellationToken);
}
}
catch (ChannelClosedException)
{
// Writer called Complete() -- no more items
}
```text
### Multiple Consumers (Fan-Out)
Scale processing by running multiple consumer tasks. The channel ensures each item is read by exactly one consumer.
```csharp
public sealed class ScaledChannelProcessor(
ChannelReader<WorkItem> reader,
IServiceScopeFactory scopeFactory,
ILogger<ScaledChannelProcessor> logger) : BackgroundService
{
private const int WorkerCount = 3;
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
var workers = Enumerable.Range(0, WorkerCount)
.Select(i => ConsumeAsync(i, stoppingToken));
await Task.WhenAll(workers);
}
private async Task ConsumeAsync(int workerId, CancellationToken ct)
{
logger.LogDebug("Consumer {WorkerId} started", workerId);
while (await reader.WaitToReadAsync(ct))
{
while (reader.TryRead(out var item))
{
try
{
using var scope = scopeFactory.CreateScope();
var handler = scope.ServiceProvider
.GetRequiredService<IWorkItemHandler>();
await handler.HandleAsync(item, ct);
}
catch (Exception ex)
{
logger.LogError(ex,
"Consumer {WorkerId}: error processing {ItemId}",
workerId, item.Id);
}
}
}
logger.LogDebug("Consumer {WorkerId} stopped", workerId);
}
}
```text
---
## IAsyncEnumerable Integration
`ChannelReader<T>.ReadAllAsync()` returns an `IAsyncEnumerable<T>`, enabling `await foreach` consumption and integration
with LINQ async operators.
### Basic await foreach
```csharp
await foreach (var item in reader.ReadAllAsync(cancellationToken))
{
await ProcessAsync(item, cancellationToken);
}
// Loop exits when writer calls Complete() and all items are consumed
```text
`ReadAllAsync` is the simplest consumption pattern. It handles `WaitToReadAsync`/`TryRead` internally and completes when
the channel is closed.
### Streaming from an API Endpoint
Channels combine naturally with ASP.NET Core streaming responses. Return the `IAsyncEnumerable<T>` directly -- minimal
APIs will stream items as JSON array elements:
```csharp
app.MapGet("/api/events/stream", (
ChannelReader<ServerEvent> reader,
CancellationToken ct) => reader.ReadAllAsync(ct));
```csharp
### LINQ Async Operators
With the `System.Linq.Async` NuGet package, channel streams compose with familiar LINQ operators:
```csharp
// NuGet: System.Linq.Async
await foreach (var batch in reader.ReadAllAsync(ct)
.Where(item => item.Priority >= Priority.High)
.Buffer(50) // Collect into batches of 50
.WithCancellation(ct))
{
await BulkProcessAsync(batch, ct);
}
```text
### Producing an IAsyncEnumerable from a Channel
```csharp
async IAsyncEnumerable<PriceUpdate> StreamPricesAsync(
string symbol,
[EnumeratorCancellation] CancellationToken ct = default)
{
var channel = Channel.CreateUnbounded<PriceUpdate>();
// Start producer in background
_ = Task.Run(async () =>
{
try
{
await foreach (var tick in marketFeed.SubscribeAsync(symbol, ct))
{
await channel.Writer.WriteAsync(tick, ct);
}
channel.Writer.TryComplete();
}
catch (Exception ex)
{
// Propagate error to reader -- ReadAllAsync will throw
channel.Writer.TryComplete(ex);
}
}, ct);
await foreach (var update in channel.Reader.ReadAllAsync(ct))
{
yield return update;
}
}
```text
---
## Performance
### SingleReader / SingleWriter Flags
Setting `SingleReader = true` or `SingleWriter = true` on channel options enables lock-free optimizations. The channel
trusts these hints -- violating them (multiple concurrent readers when `SingleReader = true`) causes data corruption.
```csharp
// Optimal for single-producer, single-consumer pipeline
var channel = Channel.CreateBounded<T>(new BoundedChannelOptions(1000)
{
SingleReader = true, // One consumer task
SingleWriter = true, // One producer task
FullMode = BoundedChannelFullMode.Wait
});
```text
### WaitToReadAsync + TryRead Pattern
The most efficient consumer pattern. `WaitToReadAsync` suspends until data is available, then `TryRead` drains all
buffered items synchronously -- avoiding per-item async state machine overhead.
```csharp
while (await reader.WaitToReadAsync(ct))
{
// Drain all currently buffered items synchronously
while (reader.TryRead(out var item))
{
Process(item);
}
}
```text
### TryWrite Fast Path
`TryWrite` is synchronous and allocation-free when the channel has space. Prefer it over `WriteAsync` in hot paths where
you can handle the `false` return.
```csharp
// Hot path -- avoid async overhead when channel has space
if (!writer.TryWrite(item))
{
// Slow path -- wait for space (or handle overflow)
await writer.WriteAsync(item, ct);
}
```text
### Bounded Channel Memory Behavior
Bounded channels pre-allocate an internal array of `capacity` slots. Items are stored by reference (for reference
types), so the channel holds references until consumed. For memory-sensitive workloads:
- Choose capacity based on expected item size multiplied by count
- Items are eligible for GC as soon as `TryRead`/`ReadAsync` returns them
- Drop modes (`DropOldest`, `DropNewest`) keep memory stable but lose data
---
## Cancellation and Graceful Shutdown
### Basic Cancellation
Pass a `CancellationToken` to all async channel operations. When cancelled, operations throw
`OperationCanceledException`.
```csharp
try
{
await foreach (var item in reader.ReadAllAsync(stoppingToken))
{
await ProcessAsync(item, stoppingToken);
}
}
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
{
// Expected during shutdown
}
```text
### Drain Pattern
Complete the writer to signal no more items will arrive, then drain remaining items before stopping. This prevents data
loss during shutdown.
```csharp
public sealed class DrainableProcessor(
Channel<WorkItem> channel,
IServiceScopeFactory scopeFactory,
ILogger<DrainableProcessor> logger) : BackgroundService
{
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
var reader = channel.Reader;
try
{
while (await reader.WaitToReadAsync(stoppingToken))
{
while (reader.TryRead(out var item))
{
using var scope = scopeFactory.CreateScope();
var handler = scope.ServiceProvider
.GetRequiredService<IWorkItemHandler>();
await handler.HandleAsync(item, stoppingToken);
}
}
}
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
{
// Shutdown requested -- fall through to drain
}
// Signal producers to stop -- any concurrent WriteAsync will throw ChannelClosedException
channel.Writer.TryComplete();
// Drain remaining items with a deadline
logger.LogInformation("Draining remaining work items");
using var drainCts = new CancellationTokenSource(TimeSpan.FromSeconds(25));
while (reader.TryRead(out var remaining))
{
try
{
using var scope = scopeFactory.CreateScope();
var handler = scope.ServiceProvider
.GetRequiredService<IWorkItemHandler>();
await handler.HandleAsync(remaining, drainCts.Token);
}
catch (Exception ex)
{
logger.LogWarning(ex, "Error during drain");
}
}
logger.LogInformation("Drain complete");
}
}
```text
### Host Shutdown Timeout
The default host shutdown timeout is 30 seconds. If your drain needs more time, configure it:
```csharp
builder.Services.Configure<HostOptions>(options =>
{
options.ShutdownTimeout = TimeSpan.FromSeconds(60);
});
```text
---
## Agent Gotchas
1. **Do not use unbounded channels in production without rate control** -- they can exhaust memory under sustained
producer pressure. Always prefer bounded channels with explicit capacity.
2. **Do not violate SingleReader/SingleWriter promises** -- these flags enable lock-free optimizations. Multiple
concurrent readers with `SingleReader = true` causes data corruption, not exceptions.
3. **Do not forget to call `Complete()` on the writer** -- without completion, consumers using `ReadAllAsync()` or
`WaitToReadAsync` will wait indefinitely after the last item.
4. **Do not catch `ChannelClosedException` globally** -- it signals that the writer called `Complete()`, possibly with
an error. Catch it only around `ReadAsync` calls; `WaitToReadAsync`/`TryRead` loops handle completion via `false`
return.
5. **Do not use `ReadAsync` in hot paths** -- prefer the `WaitToReadAsync` + `TryRead` pattern to drain buffered items
synchronously and reduce async state machine allocations.
6. **Do not block in the `itemDropped` callback** -- it runs synchronously on the writer's thread. Keep it fast
(increment counter, log) or offload heavy work.
---
## Code Navigation (Serena MCP)
**Primary approach:** Use Serena symbol operations for efficient code navigation:
1. **Find definitions**: `serena_find_symbol` instead of text search
2. **Understand structure**: `serena_get_symbols_overview` for file organization
3. **Track references**: `serena_find_referencing_symbols` for impact analysis
4. **Precise edits**: `serena_replace_symbol_body` for clean modifications
**When to use Serena vs traditional tools:**
- ✅ **Use Serena**: Navigation, refactoring, dependency analysis, precise edits
- ✅ **Use Read/Grep**: Reading full files, pattern matching, simple text operations
- ✅ **Fallback**: If Serena unavailable, traditional tools work fine
**Example workflow:**
```text
# Instead of:
Read: src/Services/OrderService.cs
Grep: "public void ProcessOrder"
# Use:
serena_find_symbol: "OrderService/ProcessOrder"
serena_get_symbols_overview: "src/Services/OrderService.cs"
```
## References
- [System.Threading.Channels overview](https://learn.microsoft.com/en-us/dotnet/core/extensions/channels)
- [Channel<T> API reference](https://learn.microsoft.com/en-us/dotnet/api/system.threading.channels.channel-1)
- [BoundedChannelOptions](https://learn.microsoft.com/en-us/dotnet/api/system.threading.channels.boundedchanneloptions)
- [ChannelReader.ReadAllAsync](https://learn.microsoft.com/en-us/dotnet/api/system.threading.channels.channelreader-1.readallasync)
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
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日本語の概要は準備中です。原文の説明を表示しています。
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日本語の概要は準備中です。原文の説明を表示しています。
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
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Implements accessible .NET UI. SemanticProperties, ARIA, AutomationPeer, testing per platform.
日本語の概要は準備中です。原文の説明を表示しています。