Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
Builds Uno Platform cross-platform apps. Extensions, MVUX, Toolkit controls, Hot Reload.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Uno Platform core development: Extensions ecosystem (Navigation, DI, Configuration, Serialization, Localization, Logging, HTTP, Authentication), MVUX reactive pattern, Toolkit controls, Theme resources (Material/Cupertino/Fluent), Hot Reload, and single-project structure. Covers Uno Platform 5.x+ on .NET 8.0+ baseline.
Cross-references: [skill:dotnet-uno-targets] for per-target deployment, [skill:dotnet-uno-mcp] for MCP integration, [skill:dotnet-uno-testing] for testing patterns, [skill:dotnet-serialization] for serialization depth, [skill:dotnet-aot-wasm] for WASM AOT, [skill:dotnet-ui-chooser] for framework selection, [skill:dotnet-accessibility] for accessibility patterns (AutomationProperties, ARIA mapping on WASM).
Uno Platform 5.x uses a single-project structure with conditional TFMs for multi-targeting. One .csproj targets all
platforms via multi-targeting.
<!-- MyApp.csproj -->
<Project Sdk="Uno.Sdk">
<PropertyGroup>
<TargetFrameworks>
net8.0-browserwasm;
net8.0-ios;
net8.0-android;
net8.0-maccatalyst;
net8.0-windows10.0.19041;
net8.0-desktop
</TargetFrameworks>
<OutputType>Exe</OutputType>
<UnoFeatures>
Extensions;
Toolkit;
Material;
MVUX;
Navigation;
Configuration;
Hosting;
Http;
Localization;
Logging;
LoggingSerilog;
Serialization;
Authentication;
AuthenticationOidc
</UnoFeatures>
</PropertyGroup>
</Project>
```text
The `UnoFeatures` MSBuild property controls which Uno Extensions and theming packages are included. The Uno SDK resolves these features to the correct NuGet packages automatically.
### Project Layout
```text
MyApp/
MyApp/
App.xaml / App.xaml.cs # Application entry, resource dictionaries
MainPage.xaml / .xaml.cs # Initial page
Presentation/ # ViewModels or MVUX Models
Views/ # XAML pages
Services/ # Service interfaces and implementations
Strings/ # Localization resources (.resw)
en/Resources.resw
Assets/ # Images, fonts, icons
appsettings.json # Configuration (Extensions.Configuration)
Platforms/ # Platform-specific code (conditional compilation)
Android/
iOS/
Wasm/
Desktop/
MyApp.Tests/ # Unit tests (shared logic)
```text
---
## Uno Extensions
Uno Extensions provide opinionated infrastructure on top of the platform. All modules are registered through the host builder pattern.
### Host Builder Setup
```csharp
// App.xaml.cs
public App()
{
this.InitializeComponent();
Host = UnoHost
.CreateDefaultBuilder()
.UseConfiguration(configure: configBuilder =>
configBuilder.EmbeddedSource<App>()
.Section<AppConfig>())
.UseLocalization()
.UseNavigation(RegisterRoutes)
.UseSerilog(loggerConfiguration: config =>
config.WriteTo.Debug())
.ConfigureServices((context, services) =>
{
services.AddSingleton<IProductService, ProductService>();
})
.Build();
}
```text
### Navigation
**Package:** `Uno.Extensions.Navigation`
Region-based navigation with route maps, deep linking, and type-safe parameter passing. Navigation is driven declaratively from XAML or imperatively from code.
```csharp
// Route registration
private static void RegisterRoutes(IViewRegistry views, IRouteRegistry routes)
{
views.Register(
new ViewMap(ViewModel: typeof(ShellModel)),
new ViewMap<MainPage, MainModel>(),
new ViewMap<ProductDetailPage, ProductDetailModel>(),
new DataViewMap<ProductDetailPage, ProductDetailModel, ProductEntity>()
);
routes.Register(
new RouteMap("", View: views.FindByViewModel<ShellModel>(),
Nested: new RouteMap[]
{
new("Main", View: views.FindByViewModel<MainModel>()),
new("ProductDetail", View: views.FindByViewModel<ProductDetailModel>())
})
);
}
```text
```xml
<!-- XAML-based navigation using attached properties -->
<Button Content="View Product"
uen:Navigation.Request="ProductDetail"
uen:Navigation.Data="{Binding SelectedProduct}" />
```text
**Key concepts:** Region-based navigation attaches navigation behavior to visual regions (Frame, NavigationView, TabBar). Route maps define the navigation graph. Deep linking maps URLs to routes for WASM.
### Dependency Injection
**Package:** `Uno.Extensions.Hosting`
Uses Microsoft.Extensions.Hosting under the hood. Host builder pattern with service registration, keyed services, and scoped lifetimes.
```csharp
.ConfigureServices((context, services) =>
{
// Standard DI registration
services.AddSingleton<IAuthService, AuthService>();
services.AddTransient<IOrderService, OrderService>();
// Keyed services (.NET 8+)
services.AddKeyedSingleton<ICache>("memory", new MemoryCache());
services.AddKeyedSingleton<ICache>("distributed", new RedisCache());
})
```text
### Configuration
**Package:** `Uno.Extensions.Configuration`
Loads configuration from `appsettings.json` (embedded resource), environment-specific overrides, and runtime writeable options.
```json
// appsettings.json
{
"AppConfig": {
"ApiBaseUrl": "https://api.example.com",
"MaxRetries": 3
}
}
```text
```csharp
// Binding to strongly-typed options
.UseConfiguration(configure: configBuilder =>
configBuilder
.EmbeddedSource<App>()
.Section<AppConfig>())
// AppConfig.cs
public record AppConfig
{
public string ApiBaseUrl { get; init; } = "";
public int MaxRetries { get; init; } = 3;
}
```text
### Serialization
**Package:** `Uno.Extensions.Serialization`
Integrates System.Text.Json with source generators for AOT compatibility. Configures JSON serialization across the Extensions ecosystem.
```csharp
.UseSerialization(configure: serializerBuilder =>
serializerBuilder
.AddJsonTypeInfo(AppJsonContext.Default.ProductDto)
.AddJsonTypeInfo(AppJsonContext.Default.OrderDto))
```json
For general serialization patterns and AOT source-gen depth, see [skill:dotnet-serialization].
### Localization
**Package:** `Uno.Extensions.Localization`
Resource-based localization using `.resw` files with runtime culture switching.
```csharp
.UseLocalization()
```csharp
```xml
<!-- Strings/en/Resources.resw -->
<!-- name: MainPage_Title.Text, value: Welcome -->
<!-- name: MainPage_LoginButton.Content, value: Log In -->
<!-- XAML: use x:Uid for automatic resource binding -->
<TextBlock x:Uid="MainPage_Title" />
<Button x:Uid="MainPage_LoginButton" />
```text
Culture switching at runtime:
```csharp
// Switch culture programmatically
var localizationService = serviceProvider.GetRequiredService<ILocalizationService>();
await localizationService.SetCurrentCultureAsync(new CultureInfo("fr-FR"));
```csharp
### Logging
**Package:** `Uno.Extensions.Logging`
Integrates with Microsoft.Extensions.Logging. Serilog integration for platform-specific sinks.
```csharp
.UseSerilog(loggerConfiguration: config =>
config
.MinimumLevel.Information()
.WriteTo.Debug()
.WriteTo.Console())
```text
Platform-specific sinks: Debug output for desktop, browser console for WASM, platform logcat for Android, NSLog for iOS.
### HTTP
**Package:** `Uno.Extensions.Http`
HTTP client integration with endpoint configuration. Supports Refit for typed API clients and Kiota for OpenAPI-generated clients.
```csharp
.UseHttp(configure: (context, services) =>
services
.AddRefitClient<IProductApi>(context,
configure: builder => builder
.ConfigureHttpClient(client =>
client.BaseAddress = new Uri("https://api.example.com"))))
```text
```csharp
// Refit interface
public interface IProductApi
{
[Get("/products")]
Task<List<ProductDto>> GetProductsAsync(CancellationToken ct = default);
[Get("/products/{id}")]
Task<ProductDto> GetProductByIdAsync(int id, CancellationToken ct = default);
}
```text
### Authentication
**Package:** `Uno.Extensions.Authentication`
OIDC, custom auth providers, and token management. Integrates with navigation for login/logout flows.
```csharp
.UseAuthentication(auth =>
auth.AddOidc(oidc =>
{
oidc.Authority = "https://login.example.com";
oidc.ClientId = "my-app";
oidc.Scope = "openid profile email";
}))
```text
Token management is automatic: tokens are stored securely per platform (Keychain on iOS/macOS, KeyStore on Android, Credential Manager on Windows, browser storage on WASM) and refreshed transparently.
---
## MVUX (Model-View-Update-eXtended)
MVUX is Uno's recommended reactive pattern, distinct from MVVM. It uses immutable records, Feeds, and States to model data flow declaratively. Source generators produce bindable proxies from plain model classes.
### Core Concepts
| Concept | Purpose | MVVM Equivalent |
|---------|---------|-----------------|
| **Model** | Immutable record defining UI state | ViewModel |
| **Feed** | Async data source (loading/data/error states) | ObservableCollection + loading flag |
| **State** | Mutable reactive state with change tracking | INotifyPropertyChanged property |
| **ListFeed** | Feed specialized for collections | ObservableCollection |
| **Command** | Auto-generated from public async methods | ICommand |
### Model Example
```csharp
// ProductModel.cs -- MVUX model (source generators produce the bindable proxy)
public partial record ProductModel(IProductService ProductService)
{
// Feed: async data source with loading/error/data states
public IFeed<IImmutableList<ProductDto>> Products => Feed
.Async(async ct => await ProductService.GetProductsAsync(ct));
// State: mutable reactive value
public IState<string> SearchTerm => State<string>.Value(this, () => "");
// ListFeed with selection support
public IListFeed<ProductDto> FilteredProducts => SearchTerm
.SelectAsync(async (term, ct) =>
await ProductService.SearchProductsAsync(term, ct))
.AsListFeed();
// Command: auto-generated from async method signature
public async ValueTask AddProduct(CancellationToken ct)
{
var term = await SearchTerm;
await ProductService.AddProductAsync(term, ct);
}
}
```text
```xml
<!-- ProductPage.xaml -- binds to generated proxy -->
<Page x:Class="MyApp.Views.ProductPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel>
<TextBox Text="{Binding SearchTerm, Mode=TwoWay}" />
<FeedView Source="{Binding FilteredProducts}">
<FeedView.ValueTemplate>
<DataTemplate>
<ListView ItemsSource="{Binding Data}">
<ListView.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}" />
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</DataTemplate>
</FeedView.ValueTemplate>
<FeedView.ProgressTemplate>
<DataTemplate>
<ProgressRing IsActive="True" />
</DataTemplate>
</FeedView.ProgressTemplate>
<FeedView.ErrorTemplate>
<DataTemplate>
<TextBlock Text="Error loading products" Foreground="Red" />
</DataTemplate>
</FeedView.ErrorTemplate>
</FeedView>
<Button Content="Add Product" Command="{Binding AddProduct}" />
</StackPanel>
</Page>
```bash
### MVUX vs MVVM
| Concern | MVUX | MVVM |
|---------|------|------|
| Model definition | Immutable `record` types | Mutable classes with `INotifyPropertyChanged` |
| Data loading | `IFeed<T>` with built-in loading/error states | Manual loading flags and try/catch |
| Collections | `IListFeed<T>` with immutable snapshots | `ObservableCollection<T>` with mutation |
| Commands | Auto-generated from `async` methods | `ICommand` implementations (RelayCommand) |
| State changes | `IState<T>` with explicit update semantics | Property setters firing `PropertyChanged` |
| Boilerplate | Minimal (source generators) | Significant (base classes, attributes) |
**When to use MVUX:** New Uno Platform projects, especially those with async data sources and complex loading states. MVUX eliminates most boilerplate and handles loading/error states declaratively.
**When to use MVVM:** Projects migrating from existing WPF/UWP/WinUI codebases, teams familiar with MVVM patterns, or projects using CommunityToolkit.Mvvm.
---
## Uno Toolkit Controls
The Uno Toolkit provides cross-platform controls and helpers beyond stock WinUI controls. Enabled via `UnoFeatures` with `Toolkit`.
### Key Controls
| Control | Purpose |
|---------|---------|
| `AutoLayout` | Flexbox-like layout with spacing, padding, and alignment |
| `Card` / `CardContentControl` | Material-style card surfaces with elevation |
| `Chip` / `ChipGroup` | Filter chips, action chips, selection chips |
| `Divider` | Horizontal/vertical separator lines |
| `DrawerControl` | Side drawer (hamburger menu) |
| `LoadingView` | Loading state wrapper with skeleton/shimmer |
| `NavigationBar` | Cross-platform navigation bar |
| `ResponsiveView` | Adaptive layout based on screen width breakpoints |
| `SafeArea` | Insets for notches, status bars, navigation bars |
| `ShadowContainer` | Cross-platform drop shadows via `ThemeShadow` |
| `TabBar` | Bottom or top tab navigation |
| `ZoomContentControl` | Pinch-to-zoom container |
### Toolkit Helpers
| Helper | Purpose |
|--------|---------|
| `CommandExtensions` | Attach commands to any control (not just Button) |
| `ItemsRepeaterExtensions` | Selection and command support for ItemsRepeater |
| `InputExtensions` | Auto-focus, return key command, input scope |
| `ResponsiveMarkupExtensions` | Responsive values in XAML markup (e.g., `Responsive.Narrow`) |
| `StatusBarExtensions` | Control status bar appearance per-platform |
| `AncestorBinding` | Bind to ancestor DataContext in templates |
### AutoLayout Example
```xml
<!-- Vertical stack with spacing, padding, and alignment -->
<utu:AutoLayout Spacing="16" Padding="24"
PrimaryAxisAlignment="Start"
CounterAxisAlignment="Stretch">
<TextBlock Text="Product List"
Style="{StaticResource HeadlineMedium}" />
<utu:AutoLayout Spacing="8" Orientation="Horizontal">
<TextBox PlaceholderText="Search..."
utu:AutoLayout.PrimaryLength="*" />
<Button Content="Search"
utu:AutoLayout.CounterAlignment="Center" />
</utu:AutoLayout>
<ListView ItemsSource="{Binding Products}"
utu:AutoLayout.PrimaryLength="*" />
</utu:AutoLayout>
```text
---
## Theme Resources
Uno supports Material, Cupertino, and Fluent design systems as theme packages. Themes provide consistent colors, typography, elevation, and control styles across all platforms.
### Theme Configuration
```xml
<!-- UnoFeatures in .csproj -->
<UnoFeatures>Material</UnoFeatures> <!-- or Cupertino, or both -->
```csharp
```xml
<!-- App.xaml -- theme resource dictionaries -->
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- Material theme resources -->
<MaterialTheme />
<!-- Optional: color palette override -->
<ResourceDictionary Source="ms-appx:///Themes/ColorPaletteOverride.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
```text
### Color Customization
Override Material theme colors through `ColorPaletteOverride.xaml`:
```xml
<!-- Themes/ColorPaletteOverride.xaml -->
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Color x:Key="PrimaryColor">#6750A4</Color>
<Color x:Key="SecondaryColor">#625B71</Color>
<Color x:Key="TertiaryColor">#7D5260</Color>
<Color x:Key="ErrorColor">#B3261E</Color>
</ResourceDictionary>
```text
### Typography
Use existing TextBlock styles from the theme system. Never set explicit font sizes -- use the Material type scale:
```xml
<TextBlock Text="Headline" Style="{StaticResource HeadlineMedium}" />
<TextBlock Text="Body text" Style="{StaticResource BodyLarge}" />
<TextBlock Text="Caption" Style="{StaticResource LabelSmall}" />
```xml
| Style | Typical Use |
|-------|------------|
| `DisplayLarge/Medium/Small` | Hero text, splash screens |
| `HeadlineLarge/Medium/Small` | Page titles, section headers |
| `TitleLarge/Medium/Small` | Card titles, dialog titles |
| `BodyLarge/Medium/Small` | Paragraph text, descriptions |
| `LabelLarge/Medium/Small` | Button labels, captions, metadata |
### ThemeService
Switch between light and dark themes programmatically:
```csharp
var themeService = serviceProvider.GetRequiredService<IThemeService>();
await themeService.SetThemeAsync(AppTheme.Dark);
var currentTheme = themeService.Theme;
```csharp
---
## Hot Reload
Uno Platform provides Hot Reload across all targets via its custom implementation. Changes to XAML and C# code-behind are reflected without restarting the app.
### Supported Changes
| Change Type | Hot Reload Support |
|-------------|-------------------|
| XAML layout/styling | Full reload, instant |
| C# code-behind (method bodies) | Supported via MetadataUpdateHandler |
| New properties/methods | Requires rebuild |
| Resource dictionary changes | Full reload |
| Navigation route changes | Requires rebuild |
### Enabling Hot Reload
```bash
# Set environment variable before dotnet run
export DOTNET_MODIFIABLE_ASSEMBLIES=debug
# Run with Hot Reload
dotnet run -f net8.0-desktop --project MyApp/MyApp.csproj
```csharp
Hot Reload is automatically configured by Visual Studio and VS Code (with Uno extension). For CLI usage, set `DOTNET_MODIFIABLE_ASSEMBLIES=debug` before running.
**Gotcha:** Hot Reload does not support adding new types, changing inheritance hierarchies, or modifying `UnoFeatures`. These require a full rebuild.
---
## Agent Gotchas
1. **Do not confuse MVUX with MVVM.** MVUX uses immutable records, Feeds, and States -- not `INotifyPropertyChanged`. Do not add `ObservableProperty` attributes to MVUX models.
2. **Do not hardcode NuGet package versions for Uno Extensions.** The `UnoFeatures` MSBuild property resolves packages automatically via the Uno SDK. Adding explicit `PackageReference` items for Extensions can cause version conflicts.
3. **Do not use `{Binding StringFormat=...}`** in Uno XAML. It is a WPF-only feature. Use converters or multiple `<Run>` elements for formatted text.
4. **Do not use `x:Static` or `{x:Reference}` in bindings.** These are WPF-only markup extensions not available in WinUI/Uno.
5. **Do not set explicit font sizes or weights.** Use the theme's TextBlock styles (e.g., `HeadlineMedium`, `BodyLarge`) to maintain design system consistency.
6. **Do not use hardcoded hex colors.** Always reference theme resources (`PrimaryColor`, `SecondaryColor`) or semantic brushes to maintain theme compatibility.
7. **Do not use `AppBarButton` outside a `CommandBar`.** Use regular `Button` with icon content for standalone icon buttons.
8. **Do not forget `x:Uid` for localization.** Every user-visible string should use `x:Uid` referencing `.resw` resources, not hardcoded text.
---
## Prerequisites
- .NET 8.0+ (Uno Platform 5.x baseline)
- Uno SDK (`Uno.Sdk` project SDK)
- Platform workloads as needed: `dotnet workload install ios android maccatalyst wasm-tools`
- Visual Studio 2022+ or VS Code with Uno Platform extension
---
## References
- [Uno Platform Documentation](https://platform.uno/docs/)
- [Uno Extensions Overview](https://platform.uno/docs/articles/external/uno.extensions/)
- [MVUX Pattern](https://platform.uno/docs/articles/external/uno.extensions/doc/Overview/Mvux/Overview.html)
- [Uno Toolkit](https://platform.uno/docs/articles/external/uno.toolkit.ui/)
- [Uno Themes](https://platform.uno/docs/articles/external/uno.themes/)
- [Uno SDK Features](https://platform.uno/docs/articles/features/uno-sdk.html)
Primary approach: Use Serena symbol operations for efficient code navigation:
serena_find_symbol instead of text searchserena_get_symbols_overview for file organizationserena_find_referencing_symbols for impact analysisserena_replace_symbol_body for clean modificationsWhen to use Serena vs traditional tools:
Example workflow:
# Instead of:
Read: src/Services/OrderService.cs
Grep: "public void ProcessOrder"
# Use:
serena_find_symbol: "OrderService/ProcessOrder"
serena_get_symbols_overview: "src/Services/OrderService.cs"
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive AI prompt engineering safety review and improvement prompt. Analyzes prompts for safety, bias, security vulnerabilities, and effectiveness while providing detailed improvement recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
Use when user requests research requiring multiple sources, comprehensive analysis, or synthesis across topics - technical research, domain knowledge gathering, market analysis, or learning about complex subjects
日本語の概要は準備中です。原文の説明を表示しています。
AI-powered wiki generation for code repositories with commands, agents, and skills
日本語の概要は準備中です。原文の説明を表示しています。
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
日本語の概要は準備中です。原文の説明を表示しています。
Implements accessible .NET UI. SemanticProperties, ARIA, AutomationPeer, testing per platform.
日本語の概要は準備中です。原文の説明を表示しています。