Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
Deploys Uno Platform apps. Per-target guidance for WASM, iOS, Android, macOS, Windows, Linux.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Per-target deployment guidance for Uno Platform applications: Web/WASM, iOS, Android, macOS (Catalyst), Windows, Linux (Skia/GTK), and Embedded (Skia/Framebuffer). Each target section covers project setup, debugging workflow, packaging/distribution, platform-specific gotchas, AOT/trimming implications, and behavior differences from other targets.
Cross-references: [skill:dotnet-uno-platform] for core development, [skill:dotnet-uno-mcp] for MCP integration, [skill:dotnet-uno-testing] for testing, [skill:dotnet-aot-wasm] for general WASM AOT patterns, [skill:dotnet-ui-chooser] for framework selection.
| Target | TFM | Tooling | Packaging | Key Constraints |
|---|---|---|---|---|
| Web/WASM | net8.0-browserwasm | Browser DevTools | Static hosting / Azure SWA | No filesystem access, AOT recommended, limited threading |
| iOS | net8.0-ios | Xcode / VS Code / Rider | App Store / TestFlight | Provisioning profiles, entitlements, no JIT |
| Android | net8.0-android | Android SDK / Emulator | Play Store / APK sideload | SDK version targeting, permissions |
| macOS (Catalyst) | net8.0-maccatalyst | Xcode | Mac App Store / notarization | Sandbox restrictions, entitlements |
| Windows | net8.0-windows10.0.19041 | Visual Studio | MSIX / Windows Store | WinAppSDK version alignment |
| Linux | net8.0-desktop | Skia/GTK host | AppImage / Flatpak / Snap | GTK dependencies, Skia rendering |
| Embedded | net8.0-desktop | Skia/Framebuffer | Direct deployment | No windowing system, headless rendering |
TFM note: Use version-agnostic globs (net*-ios, net*-android) when detecting platform targets programmatically
to avoid false negatives on older or newer TFMs.
# Run the WASM target
dotnet run -f net8.0-browserwasm --project MyApp/MyApp.csproj
```bash
The WASM target renders XAML controls in the browser. The renderer depends on project configuration: Skia (canvas/WebGL) or native HTML mapping. The app loads via a JavaScript bootstrap (`uno-bootstrap.js`) that initializes the .NET WASM runtime.
### Debugging
- **Browser DevTools:** Use F12 in Chrome/Edge to inspect DOM, network, console output
- **.NET debugging:** Visual Studio and VS Code support debugging the .NET WASM runtime via browser CDP
- **Uno DevServer:** `dotnet run` starts a development server with live reload support
- **Console logging:** `ILogger` output appears in the browser console
### Packaging/Distribution
```bash
# Publish for production
dotnet publish -f net8.0-browserwasm -c Release --output ./publish
# Output is a static site (HTML/JS/WASM)
# Deploy to: Azure Static Web Apps, GitHub Pages, Netlify, any static host
```text
Published output is a self-contained static site. No server-side runtime required.
### Platform Gotchas
- **No filesystem access:** Use browser storage APIs (IndexedDB, localStorage) via JS interop or Uno.Storage
- **Threading limitations:** Web Workers provide limited multi-threading; `Task.Run` may not parallelize on WASM
- **CORS restrictions:** HTTP requests from WASM are subject to browser CORS policy
- **Initial load time:** The .NET WASM runtime and assemblies must download before the app is usable. Use assembly trimming to reduce download size. AOT improves runtime execution speed but increases artifact size
- **Deep linking:** Configure URL routing in the Uno Navigation Extensions for browser URL bar navigation
### AOT/Trimming
**Trimming** reduces download size by removing unused code. **AOT** pre-compiles IL to WebAssembly, improving runtime execution speed but increasing artifact size. Use both together and measure the tradeoffs for your app.
```xml
<PropertyGroup Condition="'$(TargetFramework)' == 'net8.0-browserwasm'">
<WasmShellMonoRuntimeExecutionMode>InterpreterAndAOT</WasmShellMonoRuntimeExecutionMode>
<RunAOTCompilation>true</RunAOTCompilation>
</PropertyGroup>
```bash
**Trimming is critical for WASM.** Untrimmed apps can exceed 30MB. With trimming, typical apps are 5-15MB. AOT adds to the artifact size but eliminates interpreter overhead at runtime -- profile both download time and execution speed in target conditions.
For Uno-specific AOT gotchas (linker descriptors, Uno source generators), see the AOT section. For general WASM AOT patterns, see [skill:dotnet-aot-wasm].
### Behavior Differences
- **Navigation:** URL-based deep linking works natively; route maps should define URL patterns
- **Authentication:** OAuth flows use browser redirects (popup or redirect); no native browser available. Token storage uses browser secure storage
- **Debugging:** Full .NET debugger available via CDP; breakpoints work in Visual Studio/VS Code
- **File pickers:** Use browser file input APIs; `FileOpenPicker` maps to `<input type="file">`
---
## iOS
### Project Setup
```bash
# Build for iOS simulator
dotnet build -f net8.0-ios
# Run on simulator
dotnet run -f net8.0-ios
```text
Requires Xcode installed on macOS. The renderer (Skia or native) depends on project configuration and Uno version.
### Debugging
- **Visual Studio (Pair to Mac) / VS Code + C# Dev Kit / Rider:** Attach to iOS simulator or device
- **Xcode Instruments:** Profile CPU, memory, and energy usage
- **Hot Reload:** Supported via `DOTNET_MODIFIABLE_ASSEMBLIES=debug`
### Packaging/Distribution
```bash
# Publish for App Store
dotnet publish -f net8.0-ios -c Release \
/p:CodesignKey="Apple Distribution: MyCompany" \
/p:CodesignProvision="MyApp Distribution Profile"
```text
Distribution channels: App Store (requires Apple Developer account), TestFlight (beta testing), Ad Hoc (enterprise).
**Required:** Provisioning profiles, signing certificates, entitlements file for capabilities (push notifications, HealthKit, etc.).
### Platform Gotchas
- **No JIT compilation:** iOS prohibits JIT. All code must be AOT-compiled or interpreted. The .NET runtime uses the Mono interpreter by default
- **Provisioning profiles:** Must match bundle ID, team ID, and entitlements. Expired profiles cause cryptic build failures
- **Background execution:** iOS restricts background processing. Use `BGTaskScheduler` for background work
- **App Transport Security (ATS):** HTTPS required by default; HTTP requires an `NSAppTransportSecurity` exception in `Info.plist`
- **Memory pressure:** iOS aggressively kills background apps. Handle `MemoryWarning` events
### AOT/Trimming
iOS requires AOT by default (no JIT). The .NET runtime compiles to native ARM64 code.
```xml
<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>link</TrimMode>
</PropertyGroup>
```text
**Gotcha:** Reflection-heavy code fails silently on iOS. Test with trimming enabled during development, not just for release builds.
### Behavior Differences
- **Navigation:** Gesture-based back navigation (swipe from left edge) is automatic with Uno Navigation
- **Authentication:** Uses `ASWebAuthenticationSession` for OAuth; biometric auth via `LocalAuthentication` framework
- **Debugging:** Simulator is fast; device debugging requires USB connection and provisioning. Remote debugging with Hot Reload supported
---
## Android
### Project Setup
```bash
# Build for Android
dotnet build -f net8.0-android
# Deploy to connected device or emulator
dotnet run -f net8.0-android
```text
Requires Android SDK (installed via `dotnet workload install android` or Android Studio).
### Debugging
- **Android Emulator:** Use Android Studio's emulator or command-line `emulator`
- **ADB (Android Debug Bridge):** `adb logcat` for runtime logs, `adb devices` to verify connections
- **Visual Studio / VS Code:** Full debugging with breakpoints on emulator or device
### Packaging/Distribution
```bash
# Publish signed APK/AAB (use env vars or CI secrets for passwords — never hardcode)
dotnet publish -f net8.0-android -c Release \
/p:AndroidKeyStore=true \
/p:AndroidSigningKeyStore=mykey.keystore \
/p:AndroidSigningStorePass="$ANDROID_KEYSTORE_PASS" \
/p:AndroidSigningKeyAlias=myalias \
/p:AndroidSigningKeyPass="$ANDROID_KEY_PASS"
```text
Google Play requires Android App Bundle (AAB) format. Sideloading uses APK.
### Platform Gotchas
- **SDK version targeting:** `<SupportedOSPlatformVersion>` controls minimum API level. Target API 34+ for Google Play compliance
- **Runtime permissions:** Dangerous permissions (camera, location, storage) require runtime requests. Check and request in code, not just manifest
- **Activity lifecycle:** Android destroys activities on rotation by default. Uno handles this, but custom native code must be lifecycle-aware
- **ProGuard/R8:** Code shrinking may remove reflection targets. Use `@Keep` annotations or linker configuration for native interop types
### AOT/Trimming
```xml
<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">
<PublishTrimmed>true</PublishTrimmed>
<RunAOTCompilation>true</RunAOTCompilation>
</PropertyGroup>
```text
AOT on Android improves startup time. Unlike iOS, JIT is available as fallback for untrimmed code paths.
### Behavior Differences
- **Navigation:** Hardware/software back button triggers Uno navigation back. `BackRequested` event fires automatically
- **Authentication:** Uses `CustomTabs` (Chrome) for OAuth; biometric auth via `AndroidX.Biometric`
- **Debugging:** Emulator is slower than iOS Simulator but supports more API levels. Use hardware acceleration (HAXM/KVM) for performance
---
## macOS (Catalyst)
### Project Setup
```bash
# Build for macOS
dotnet build -f net8.0-maccatalyst
# Run on macOS
dotnet run -f net8.0-maccatalyst
```text
Uses Mac Catalyst (iOS APIs adapted for macOS). Requires Xcode on macOS.
### Debugging
- **Visual Studio (Pair to Mac) / VS Code + C# Dev Kit / Rider:** Native macOS debugging
- **Xcode Instruments:** Profile performance and memory
- **Console.app:** View system logs for the app process
### Packaging/Distribution
```bash
# Publish for distribution
dotnet publish -f net8.0-maccatalyst -c Release \
/p:CodesignKey="Developer ID Application: MyCompany" \
/p:CodesignProvision="MyApp Mac Profile"
```text
Distribution channels: Mac App Store, direct download with notarization, enterprise deployment.
**Notarization required:** macOS Gatekeeper requires notarized apps for distribution outside the App Store. Use `xcrun notarytool` to submit.
### Platform Gotchas
- **Sandbox restrictions:** Mac App Store apps run in a sandbox. File access requires entitlements and user grants
- **Catalyst limitations:** Not all iOS APIs translate to macOS. Check `SupportedOSPlatform` attributes
- **Menu bar:** macOS expects a proper menu bar. Uno provides default menus; customize via platform-specific code
- **Window management:** macOS apps support multiple windows. Uno's single-window model may need adaptation for multi-window scenarios
### AOT/Trimming
Same profile as iOS (AOT by default for Catalyst). Trimming recommended for distribution builds.
### Behavior Differences
- **Navigation:** No swipe-back gesture; relies on toolbar back button or keyboard shortcuts (Cmd+[)
- **Authentication:** Uses `ASWebAuthenticationSession` (shared with iOS); supports Touch ID via Secure Enclave
- **Debugging:** Native macOS process; standard .NET debugging tools work. No simulator -- runs as native app
---
## Windows
### Project Setup
```bash
# Build for Windows
dotnet build -f net8.0-windows10.0.19041
# Run on Windows
dotnet run -f net8.0-windows10.0.19041
```text
The Windows target can use either the Skia renderer or native WinAppSDK/WinUI 3 rendering.
### Debugging
- **Visual Studio:** Full debugging with XAML Hot Reload, Live Visual Tree, Live Property Explorer
- **WinUI diagnostics:** Built-in diagnostic overlay for layout inspection
### Packaging/Distribution
```bash
# Package as MSIX
dotnet publish -f net8.0-windows10.0.19041 -c Release \
/p:PackageOutputPath=./packages
```bash
Distribution: Microsoft Store (MSIX), sideloading (MSIX with certificate), ClickOnce, or direct EXE.
### Platform Gotchas
- **WinAppSDK version alignment:** The Windows TFM version must match the minimum Windows version. `10.0.19041` = Windows 10 2004+
- **UAC and elevation:** Apps cannot self-elevate. Design for standard user permissions
- **Windows-specific APIs:** `Windows.Storage`, `Windows.Networking` APIs are available only on Windows target. Use conditional compilation or Uno abstractions
- **MSIX signing:** MSIX packages must be signed for installation. Use a code signing certificate for distribution
### AOT/Trimming
```xml
<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">
<PublishTrimmed>true</PublishTrimmed>
<PublishAot>true</PublishAot>
</PropertyGroup>
```text
Windows supports both JIT and AOT. AOT produces a single native EXE with faster startup.
### Behavior Differences
- **Navigation:** Standard Windows navigation (Alt+Left for back, title bar back button)
- **Authentication:** Uses system browser or WAM (Web Account Manager) for SSO with Microsoft accounts
- **Debugging:** Richest debugging experience with Visual Studio Live Visual Tree and XAML Hot Reload
---
## Linux (Skia/GTK)
### Project Setup
```bash
# Build for Linux desktop
dotnet build -f net8.0-desktop
# Run on Linux
dotnet run -f net8.0-desktop
```text
The Linux target uses the Skia renderer with a GTK host window. All XAML rendering is done by Skia -- GTK provides only the window and input handling.
### Debugging
- **VS Code with C# Dev Kit:** Remote debugging on Linux
- **JetBrains Rider:** Full Linux debugging support
- **Console logging:** `dotnet run` outputs logs to terminal
### Packaging/Distribution
```bash
# Publish self-contained for Linux
dotnet publish -f net8.0-desktop -c Release \
--self-contained \
-r linux-x64
# Package as AppImage, Flatpak, or Snap
```text
Distribution: AppImage (portable, no install), Flatpak (sandboxed), Snap (Ubuntu Store), DEB/RPM packages.
### Platform Gotchas
- **GTK dependencies:** The app requires GTK3 libraries at runtime. Package or document the dependency: `libgtk-3-0`, `libskia*`
- **Skia rendering:** All rendering is Skia-based. Native GTK widgets are not used. This ensures pixel-perfect cross-platform rendering but means the app does not follow the host GTK theme
- **Font rendering:** Ensure fonts are available on the target system. Embed fonts in the app or declare font dependencies
- **Display scaling:** HiDPI support works via Skia; test with `GDK_SCALE=2` environment variable
### AOT/Trimming
```xml
<PropertyGroup Condition="'$(TargetFramework)' == 'net8.0-desktop'">
<PublishTrimmed>true</PublishTrimmed>
<PublishAot>true</PublishAot>
</PropertyGroup>
```text
AOT on Linux produces a native binary. Self-contained deployment avoids requiring a system-wide .NET runtime.
### Behavior Differences
- **Navigation:** Keyboard-driven (Alt+Left for back). No gesture-based navigation
- **Authentication:** Uses system browser for OAuth flows. No platform-specific auth APIs
- **Debugging:** Standard .NET debugging. No platform-specific debugger tools
---
## Embedded (Skia/Framebuffer)
### Project Setup
The Embedded target uses the Skia renderer with a framebuffer backend, enabling headless or kiosk-style rendering without a windowing system.
```bash
# Build for embedded (same TFM as desktop)
dotnet build -f net8.0-desktop -r linux-arm64
# Run directly on embedded device
dotnet run -f net8.0-desktop
```text
The embedded target shares the `net8.0-desktop` TFM with Linux desktop. Platform-specific configuration selects the framebuffer backend.
```csharp
// Program.cs -- framebuffer host configuration
public static void Main(string[] args)
{
SkiaHostBuilder.Create()
.UseFrameBuffer() // Use framebuffer instead of GTK
.App(() => new App())
.Build()
.Run();
}
```text
### Debugging
- **SSH remote debugging:** Use VS Code Remote or `dotnet-trace` for remote profiling
- **Serial console:** Redirect logs to serial output for headless debugging
- **Remote logging:** Configure Serilog with network sink for remote log aggregation
### Packaging/Distribution
```bash
# Publish self-contained for ARM64
dotnet publish -f net8.0-desktop -c Release \
--self-contained \
-r linux-arm64
# Deploy binary directly to device filesystem
scp -r ./publish/* pi@device:/opt/myapp/
```text
Direct deployment to device filesystem. No app store or package manager.
### Platform Gotchas
- **No windowing system:** No X11/Wayland. The app renders directly to the Linux framebuffer (`/dev/fb0`)
- **Input handling:** Touch input via Linux input events (`/dev/input/event*`). No mouse cursor by default
- **Limited resources:** Embedded devices often have constrained RAM and CPU. Profile memory usage carefully
- **No browser:** OAuth flows that require a browser are not available. Use device-code flow or pre-provisioned tokens
- **Display resolution:** Must match the framebuffer resolution. Set via kernel boot parameters or `fbset`
### AOT/Trimming
**AOT is strongly recommended for embedded** due to limited resources and startup time requirements.
```xml
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'linux-arm64'">
<PublishTrimmed>true</PublishTrimmed>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
</PropertyGroup>
```text
`InvariantGlobalization` reduces binary size by removing ICU data (~28MB). Only use if the app does not need locale-specific formatting.
### Behavior Differences
- **Navigation:** Touch or hardware button only. No keyboard shortcuts or gesture bars
- **Authentication:** Device-code flow or pre-provisioned credentials. No browser-based OAuth
- **Debugging:** Remote only. No local IDE. Use SSH debugging or remote logging
---
## Cross-Target Behavior Differences
### Navigation
| Target | Back Navigation | Deep Linking | Gesture Navigation |
|--------|----------------|--------------|-------------------|
| Web/WASM | Browser back button / Alt+Left | URL-based routing | None |
| iOS | Swipe from left edge | URL schemes / Universal Links | Full gesture support |
| Android | Hardware/software back button | Intent filters / App Links | System back gesture (Android 13+) |
| macOS | Cmd+[ / toolbar back | URL schemes | None |
| Windows | Alt+Left / title bar back | Protocol activation | None |
| Linux | Alt+Left / keyboard | None | None |
| Embedded | Hardware button only | None | Touch only |
### Authentication
| Target | OAuth Flow | Token Storage | Biometric |
|--------|-----------|---------------|-----------|
| Web/WASM | Browser redirect/popup | Browser secure storage | WebAuthn (limited) |
| iOS | `ASWebAuthenticationSession` | Keychain | Touch ID / Face ID |
| Android | Chrome Custom Tabs | Android Keystore | BiometricPrompt |
| macOS | `ASWebAuthenticationSession` | Keychain | Touch ID |
| Windows | System browser / WAM | Credential Manager | Windows Hello |
| Linux | System browser | Secret Service API | None |
| Embedded | Device-code flow | File-based (encrypt) | None |
### Debugging Tools
| Target | IDE Debugger | Hot Reload | Profiling |
|--------|-------------|-----------|-----------|
| Web/WASM | VS / VS Code (CDP) | Yes | Browser DevTools |
| iOS | VS (Pair to Mac) / VS Code / Rider | Yes | Xcode Instruments |
| Android | VS / VS Code | Yes | Android Profiler |
| macOS | VS (Pair to Mac) / VS Code / Rider | Yes | Xcode Instruments |
| Windows | Visual Studio | Yes (+ Live Visual Tree) | VS Diagnostic Tools |
| Linux | VS Code / Rider | Yes | dotnet-counters / dotnet-trace |
| Embedded | VS Code Remote | Yes (SSH) | dotnet-trace (remote) |
---
## Agent Gotchas
1. **Do not hardcode TFM versions in detection logic.** Use version-agnostic globs (`net*-ios`, `net*-android`) to handle both .NET 8 and future .NET versions.
2. **Do not assume all targets share the same debugging workflow.** iOS requires provisioning; Android requires ADB; WASM uses browser DevTools. Each target has distinct tooling.
3. **Do not use JIT-dependent patterns on iOS.** iOS prohibits JIT compilation. Code that uses `Reflection.Emit`, `Expression.Compile()`, or dynamic assembly loading will fail at runtime.
4. **Do not forget platform-specific permissions.** Android runtime permissions, iOS entitlements, macOS sandbox permissions, and WASM CORS policy are all different and must be handled per-target.
5. **Do not deploy untrimmed WASM apps.** Untrimmed WASM bundles exceed 30MB. Always enable trimming and consider AOT for production WASM deployments.
6. **Do not assume file system access on all targets.** WASM has no filesystem; iOS/macOS have sandbox restrictions; embedded may have read-only storage. Use Uno Storage abstractions.
7. **Do not use the same authentication flow for all targets.** WASM uses browser redirects, mobile uses native auth sessions, embedded uses device-code flow. Auth must be configured per-target.
---
## Prerequisites
- .NET 8.0+ with platform workloads: `dotnet workload install ios android maccatalyst wasm-tools`
- Platform SDKs: Xcode (iOS/macOS), Android SDK (Android), GTK3 (Linux)
- Uno Platform 5.x+
---
## References
- [Uno Platform Getting Started](https://platform.uno/docs/articles/get-started.html)
- [Uno Platform Targets](https://platform.uno/docs/articles/getting-started/requirements.html)
- [WASM Deployment](https://platform.uno/docs/articles/features/using-il-linker-webassembly.html)
- [iOS Deployment](https://learn.microsoft.com/en-us/dotnet/maui/ios/deployment/)
- [Android Deployment](https://learn.microsoft.com/en-us/dotnet/maui/android/deployment/)
- [Linux with Skia/GTK](https://platform.uno/docs/articles/get-started-with-linux.html)
Primary approach: Use Serena symbol operations for efficient code navigation:
serena_find_symbol instead of text searchserena_get_symbols_overview for file organizationserena_find_referencing_symbols for impact analysisserena_replace_symbol_body for clean modificationsWhen to use Serena vs traditional tools:
Example workflow:
# Instead of:
Read: src/Services/OrderService.cs
Grep: "public void ProcessOrder"
# Use:
serena_find_symbol: "OrderService/ProcessOrder"
serena_get_symbols_overview: "src/Services/OrderService.cs"
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive AI prompt engineering safety review and improvement prompt. Analyzes prompts for safety, bias, security vulnerabilities, and effectiveness while providing detailed improvement recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
Use when user requests research requiring multiple sources, comprehensive analysis, or synthesis across topics - technical research, domain knowledge gathering, market analysis, or learning about complex subjects
日本語の概要は準備中です。原文の説明を表示しています。
AI-powered wiki generation for code repositories with commands, agents, and skills
日本語の概要は準備中です。原文の説明を表示しています。
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
日本語の概要は準備中です。原文の説明を表示しています。
Implements accessible .NET UI. SemanticProperties, ARIA, AutomationPeer, testing per platform.
日本語の概要は準備中です。原文の説明を表示しています。