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cccskills
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target

Define how unsupervised work is judged before it runs. Use when work will run without a human watching, optimizing toward something.

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含まれるファイル(2)

  • SKILL.md2.3 KB
  • cheat-museum.md3.5 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Build

Success is defined before the run, not by it. Build the contract by invoking each named skill with the Skill tool where its condition holds:

  • What "done" means reads two ways that would build different things → use clarify skill.
  • The user holds a bar they can't yet state → use elicit skill.
  • Nothing exists to react to yet → use draft skill on the contract itself: one observable that means done — a single reading, not a dashboard — the literal command that reads it, which direction is better and the value that ends the work, a cap that ends it even unmet, what must keep passing while optimizing, and every choice made on the user's behalf surfaced.
  • Any part leans on someone's judgment — "clean", "better", "reasonable" → use anchor skill: replace it with a trigger a machine evaluates identically every time. The dry run is the anchored rule deciding one real case — record the value it reads now. A command that will not run fails here, loudly.
  • The drafted contract → use judge skill, on the claim: the cheapest way to pass is the real work. Start from the known false-pass catalog in cheat-museum.md, then hunt false passes specific to this contract.

Each open false pass judge finds re-enters as an amendment — back through the drafting and anchoring conditions above — until the verdict stands.

The contract

Hand it back as short bullets, one part per line: each part the drafting named, the dry-run value recorded, each cheap false pass closed. It locks only when judge's verdict stands and the user locks it.

Two things stay open for the human alone, before the run starts: capping the spend with a disposable key, since the contract bounds correctness and only the key bounds cost; and watching the first cycle to see the run use what the contract names.

If the running work later games the contract, the cheat is a bug in the contract: amend it here and rerun from the last honest point.

A human will watch each step → no contract needed; proceed with the decided path. Success cannot be made mechanical → the work is not ready to run unsupervised — say so and stop.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

anchor

無料

Rewrite a rule so anyone applies it the same way. Use when a stated rule or claim takes the reader's judgment to apply.

日本語の概要は準備中です。原文の説明を表示しています。

saadshahd/moo.md372026年10月1日 更新

clarify

無料

Turn words with two readings into one confirmed ask. Use when the user's words admit two readings that would build different things.

日本語の概要は準備中です。原文の説明を表示しています。

saadshahd/moo.md372026年10月1日 更新

compose

無料

Plan the skills an ask needs, invoke each as its condition arrives. Use when the ask has multiple aspects that different skills carry, or the user named multiple skills.

日本語の概要は準備中です。原文の説明を表示しています。

saadshahd/moo.md372026年10月1日 更新

consult

無料

Bring how named experts would think about the question. Use when the user wants expert thinking on a tradeoff, choice, or stuck problem — not a verdict.

日本語の概要は準備中です。原文の説明を表示しています。

saadshahd/moo.md372026年10月1日 更新

draft

無料

Build the thing the user can't specify, choices surfaced. Use when the user needs something to react to before they can choose.

日本語の概要は準備中です。原文の説明を表示しています。

saadshahd/moo.md372026年10月1日 更新

elicit

無料

Draw out what the user holds but can't say. Use when the user knows something they cannot yet express.

日本語の概要は準備中です。原文の説明を表示しています。

saadshahd/moo.md372026年10月1日 更新

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