2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
API design principles and decision-making for 2025. Learn to THINK, not copy fixed patterns.
Read ONLY files relevant to the request! Check the content map, find what you need.
| File | Description | When to Read |
|---|---|---|
api-style.md | REST vs GraphQL vs tRPC decision tree | Choosing API type |
rest.md | Resource naming, HTTP methods, status codes | Designing REST API |
response.md | Envelope pattern, error format, pagination | Response structure |
graphql.md | Schema design, when to use, security | Considering GraphQL |
trpc.md | TypeScript monorepo, type safety | TS fullstack projects |
versioning.md | URI/Header/Query versioning | API evolution planning |
auth.md | JWT, OAuth, Passkey, API Keys | Auth pattern selection |
rate-limiting.md | Token bucket, sliding window | API protection |
documentation.md | OpenAPI/Swagger best practices | Documentation |
security-testing.md | OWASP API Top 10, auth/authz testing | Security audits |
| Need | Skill |
|---|---|
| API implementation | @[skills/backend-development] |
| Data structure | @[skills/database-design] |
| Security details | @[skills/security-hardening] |
Before designing an API:
DON'T:
DO:
| Script | Purpose | Command |
|---|---|---|
scripts/api_validator.py | API endpoint validation | python scripts/api_validator.py <project_path> |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。