2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Pragmatic coding standards - concise, direct, no over-engineering, no unnecessary comments
インストールする前に、エージェントに与えられる指示の中身を確認できます。
CRITICAL SKILL - Be concise, direct, and solution-focused.
| Principle | Rule |
|---|---|
| SRP | Single Responsibility - each function/class does ONE thing |
| DRY | Don't Repeat Yourself - extract duplicates, reuse |
| KISS | Keep It Simple - simplest solution that works |
| YAGNI | You Aren't Gonna Need It - don't build unused features |
| Boy Scout | Leave code cleaner than you found it |
| Element | Convention |
|---|---|
| Variables | Reveal intent: userCount not n |
| Functions | Verb + noun: getUserById() not user() |
| Booleans | Question form: isActive, hasPermission, canEdit |
| Constants | SCREAMING_SNAKE: MAX_RETRY_COUNT |
Rule: If you need a comment to explain a name, rename it.
| Rule | Description |
|---|---|
| Small | Max 20 lines, ideally 5-10 |
| One Thing | Does one thing, does it well |
| One Level | One level of abstraction per function |
| Few Args | Max 3 arguments, prefer 0-2 |
| No Side Effects | Don't mutate inputs unexpectedly |
| Pattern | Apply |
|---|---|
| Guard Clauses | Early returns for edge cases |
| Flat > Nested | Avoid deep nesting (max 2 levels) |
| Composition | Small functions composed together |
| Colocation | Keep related code close |
| Situation | Action |
|---|---|
| User asks for feature | Write it directly |
| User reports bug | Fix it, don't explain |
| No clear requirement | Ask, don't assume |
| ❌ Pattern | ✅ Fix |
|---|---|
| Comment every line | Delete obvious comments |
| Helper for one-liner | Inline the code |
| Factory for 2 objects | Direct instantiation |
| utils.ts with 1 function | Put code where used |
| "First we import..." | Just write code |
| Deep nesting | Guard clauses |
| Magic numbers | Named constants |
| God functions | Split by responsibility |
Before changing a file, ask yourself:
| Question | Why |
|---|---|
| What imports this file? | They might break |
| What does this file import? | Interface changes |
| What tests cover this? | Tests might fail |
| Is this a shared component? | Multiple places affected |
Quick Check:
File to edit: UserService.ts
└── Who imports this? → UserController.ts, AuthController.ts
└── Do they need changes too? → Check function signatures
🔴 Rule: Edit the file + all dependent files in the SAME task. 🔴 Never leave broken imports or missing updates.
| Do | Don't |
|---|---|
| Write code directly | Write tutorials |
| Let code self-document | Add obvious comments |
| Fix bugs immediately | Explain the fix first |
| Inline small things | Create unnecessary files |
| Name things clearly | Use abbreviations |
| Keep functions small | Write 100+ line functions |
Remember: The user wants working code, not a programming lesson.
Before saying "task complete", verify:
| Check | Question |
|---|---|
| ✅ Goal met? | Did I do exactly what user asked? |
| ✅ Files edited? | Did I modify all necessary files? |
| ✅ Code works? | Did I test/verify the change? |
| ✅ No errors? | Lint and TypeScript pass? |
| ✅ Nothing forgotten? | Any edge cases missed? |
🔴 Rule: If ANY check fails, fix it before completing.
🔴 CRITICAL: Each agent runs ONLY their own skill's scripts after completing work.
| Agent | Script | Command |
|---|---|---|
| frontend-specialist | UX Audit | python .agent/skills/frontend-design/scripts/ux_audit.py . |
| frontend-specialist | A11y Check | python .agent/skills/frontend-design/scripts/accessibility_checker.py . |
| backend-specialist | API Validator | python .agent/skills/api-patterns/scripts/api_validator.py . |
| mobile-developer | Mobile Audit | python .agent/skills/mobile-design/scripts/mobile_audit.py . |
| database-architect | Schema Validate | python .agent/skills/database-design/scripts/schema_validator.py . |
| security-auditor | Security Scan | python .agent/skills/vulnerability-scanner/scripts/security_scan.py . |
| seo-specialist | SEO Check | python .agent/skills/seo-fundamentals/scripts/seo_checker.py . |
| seo-specialist | GEO Check | python .agent/skills/geo-fundamentals/scripts/geo_checker.py . |
| performance-optimizer | Lighthouse | python .agent/skills/performance-profiling/scripts/lighthouse_audit.py <url> |
| test-engineer | Test Runner | python .agent/skills/testing-patterns/scripts/test_runner.py . |
| test-engineer | Playwright | python .agent/skills/webapp-testing/scripts/playwright_runner.py <url> |
| Any agent | Lint Check | python .agent/skills/lint-and-validate/scripts/lint_runner.py . |
| Any agent | Type Coverage | python .agent/skills/lint-and-validate/scripts/type_coverage.py . |
| Any agent | i18n Check | python .agent/skills/i18n-localization/scripts/i18n_checker.py . |
❌ WRONG:
test-engineerrunningux_audit.py✅ CORRECT:frontend-specialistrunningux_audit.py
When running a validation script, you MUST:
## Script Results: [script_name.py]
### ❌ Errors Found (X items)
- [File:Line] Error description 1
- [File:Line] Error description 2
### ⚠️ Warnings (Y items)
- [File:Line] Warning description
### ✅ Passed (Z items)
- Check 1 passed
- Check 2 passed
**Should I fix the X errors?**
🔴 VIOLATION: Running script and ignoring output = FAILED task. 🔴 VIOLATION: Auto-fixing without asking = Not allowed. 🔴 Rule: Always READ output → SUMMARIZE → ASK → then fix.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。