本文へ移動
cccskills
無料GitHub で公開

context-engineering

Master context engineering for AI agent systems. Use when designing agent architectures, debugging context failures, optimizing token usage, implementing memory systems, building multi-agent coordination, evaluating agent performance, or developing LLM-powered pipelines. Covers context fundamentals, degradation patterns, optimization techniques (compaction, masking, caching), compression strategies, memory architectures, multi-agent patterns, LLM-as-Judge evaluation, tool design, and project development.

インストール方法を見る

含まれるファイル(12)

  • SKILL.md3.9 KB
  • references/context-compression.md2.3 KB
  • references/context-degradation.md3.0 KB
  • references/context-fundamentals.md2.7 KB
  • references/context-optimization.md2.3 KB
  • references/evaluation.md2.2 KB
  • references/memory-systems.md2.5 KB
  • references/multi-agent-patterns.md2.3 KB
  • references/project-development.md2.1 KB
  • references/tool-design.md2.0 KB
  • scripts/compression_evaluator.py10.7 KB
  • scripts/context_analyzer.py10.1 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Context Engineering

Context engineering curates the smallest high-signal token set for LLM tasks. The goal: maximize reasoning quality while minimizing token usage.

When to Activate

  • Designing/debugging agent systems
  • Context limits constrain performance
  • Optimizing cost/latency
  • Building multi-agent coordination
  • Implementing memory systems
  • Evaluating agent performance
  • Developing LLM-powered pipelines

Core Principles

  1. Context quality > quantity - High-signal tokens beat exhaustive content
  2. Attention is finite - U-shaped curve favors beginning/end positions
  3. Progressive disclosure - Load information just-in-time
  4. Isolation prevents degradation - Partition work across sub-agents
  5. Measure before optimizing - Know your baseline

Quick Reference

TopicWhen to UseReference
FundamentalsUnderstanding context anatomy, attention mechanicscontext-fundamentals.md
DegradationDebugging failures, lost-in-middle, poisoningcontext-degradation.md
OptimizationCompaction, masking, caching, partitioningcontext-optimization.md
CompressionLong sessions, summarization strategiescontext-compression.md
MemoryCross-session persistence, knowledge graphsmemory-systems.md
Multi-AgentCoordination patterns, context isolationmulti-agent-patterns.md
EvaluationTesting agents, LLM-as-Judge, metricsevaluation.md
Tool DesignTool consolidation, description engineeringtool-design.md
PipelinesProject development, batch processingproject-development.md

Key Metrics

  • Token utilization: Warning at 70%, trigger optimization at 80%
  • Token variance: Explains 80% of agent performance variance
  • Multi-agent cost: ~15x single agent baseline
  • Compaction target: 50-70% reduction, <5% quality loss
  • Cache hit target: 70%+ for stable workloads

Four-Bucket Strategy

  1. Write: Save context externally (scratchpads, files)
  2. Select: Pull only relevant context (retrieval, filtering)
  3. Compress: Reduce tokens while preserving info (summarization)
  4. Isolate: Split across sub-agents (partitioning)

Anti-Patterns

  • Exhaustive context over curated context
  • Critical info in middle positions
  • No compaction triggers before limits
  • Single agent for parallelizable tasks
  • Tools without clear descriptions

Guidelines

  1. Place critical info at beginning/end of context
  2. Implement compaction at 70-80% utilization
  3. Use sub-agents for context isolation, not role-play
  4. Design tools with 4-question framework (what, when, inputs, returns)
  5. Optimize for tokens-per-task, not tokens-per-request
  6. Validate with probe-based evaluation
  7. Monitor KV-cache hit rates in production
  8. Start minimal, add complexity only when proven necessary

Scripts

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

2d-games

無料

2D game development principles. Sprites, tilemaps, physics, camera.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

3d-games

無料

3D game development principles. Rendering, shaders, physics, cameras.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

aesthetic

無料

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

VoDaiLocz のスキルをすべて見る

このスキルの問題を報告する