2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Production deployment principles and decision-making. Safe deployment workflows, rollback strategies, and verification. Teaches thinking, not scripts.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Deployment principles and decision-making for safe production releases. Learn to THINK, not memorize scripts.
This skill teaches deployment principles, not bash scripts to copy.
What are you deploying?
│
├── Static site / JAMstack
│ └── Vercel, Netlify, Cloudflare Pages
│
├── Simple web app
│ ├── Managed → Railway, Render, Fly.io
│ └── Control → VPS + PM2/Docker
│
├── Microservices
│ └── Container orchestration
│
└── Serverless
└── Edge functions, Lambda
| Platform | Deployment Method |
|---|---|
| Vercel/Netlify | Git push, auto-deploy |
| Railway/Render | Git push or CLI |
| VPS + PM2 | SSH + manual steps |
| Docker | Image push + orchestration |
| Kubernetes | kubectl apply |
| Category | What to Check |
|---|---|
| Code Quality | Tests passing, linting clean, reviewed |
| Build | Production build works, no warnings |
| Environment | Env vars set, secrets current |
| Safety | Backup done, rollback plan ready |
1. PREPARE
└── Verify code, build, env vars
2. BACKUP
└── Save current state before changing
3. DEPLOY
└── Execute with monitoring open
4. VERIFY
└── Health check, logs, key flows
5. CONFIRM or ROLLBACK
└── All good? Confirm. Issues? Rollback.
| Phase | Principle |
|---|---|
| Prepare | Never deploy untested code |
| Backup | Can't rollback without backup |
| Deploy | Watch it happen, don't walk away |
| Verify | Trust but verify |
| Confirm | Have rollback trigger ready |
| Check | Why |
|---|---|
| Health endpoint | Service is running |
| Error logs | No new errors |
| Key user flows | Critical features work |
| Performance | Response times acceptable |
| Symptom | Action |
|---|---|
| Service down | Rollback immediately |
| Critical errors | Rollback |
| Performance >50% degraded | Consider rollback |
| Minor issues | Fix forward if quick |
| Platform | Rollback Method |
|---|---|
| Vercel/Netlify | Redeploy previous commit |
| Railway/Render | Rollback in dashboard |
| VPS + PM2 | Restore backup, restart |
| Docker | Previous image tag |
| K8s | kubectl rollout undo |
| Strategy | How It Works |
|---|---|
| Rolling | Replace instances one by one |
| Blue-Green | Switch traffic between environments |
| Canary | Gradual traffic shift |
| Scenario | Strategy |
|---|---|
| Standard release | Rolling |
| High-risk change | Blue-green (easy rollback) |
| Need validation | Canary (test with real traffic) |
| Check | Common Issues |
|---|---|
| Logs | Errors, exceptions |
| Resources | Disk full, memory |
| Network | DNS, firewall |
| Dependencies | Database, APIs |
| ❌ Don't | ✅ Do |
|---|---|
| Deploy on Friday | Deploy early in week |
| Rush deployment | Follow the process |
| Skip staging | Always test first |
| Deploy without backup | Backup before deploy |
| Walk away after deploy | Monitor for 15+ min |
| Multiple changes at once | One change at a time |
Before deploying:
Remember: Every deployment is a risk. Minimize risk through preparation, not speed.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。