2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the task involves reading, creating, or editing `.docx` documents, especially when formatting or layout fidelity matters; prefer `python-docx` plus the bundled `scripts/render_docx.py` for visual checks.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
soffice and pdftoppm are available, convert DOCX -> PDF -> PNGs.scripts/render_docx.py (requires pdf2image and Poppler).python-docx for edits and structured creation (headings, styles, tables, lists).python-docx as a fallback and call out layout risk.tmp/docs/ for intermediate files; delete when done.output/doc/ when working in this repo.Prefer uv for dependency management.
Python packages:
uv pip install python-docx pdf2image
If uv is unavailable:
python3 -m pip install python-docx pdf2image
System tools (for rendering):
# macOS (Homebrew)
brew install libreoffice poppler
# Ubuntu/Debian
sudo apt-get install -y libreoffice poppler-utils
If installation isn't possible in this environment, tell the user which dependency is missing and how to install it locally.
No required environment variables.
DOCX -> PDF:
soffice -env:UserInstallation=file:///tmp/lo_profile_$$ --headless --convert-to pdf --outdir $OUTDIR $INPUT_DOCX
PDF -> PNGs:
pdftoppm -png $OUTDIR/$BASENAME.pdf $OUTDIR/$BASENAME
Bundled helper:
python3 scripts/render_docx.py /path/to/file.docx --output_dir /tmp/docx_pages
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。