2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Set up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Sets up a PreToolUse hook that intercepts and blocks dangerous git commands before Claude executes them.
git push (all variants including --force)git reset --hardgit clean -f / git clean -fdgit branch -Dgit checkout . / git restore .When blocked, Claude sees a message telling it that it does not have authority to access these commands.
Ask the user: install for this project only (.claude/settings.json) or all projects (~/.claude/settings.json)?
The bundled script is at: scripts/block-dangerous-git.sh
Copy it to the target location based on scope:
.claude/hooks/block-dangerous-git.sh~/.claude/hooks/block-dangerous-git.shMake it executable with chmod +x.
Add to the appropriate settings file:
Project (.claude/settings.json):
{
"hooks": {
"PreToolUse": [
{
"matcher": "Bash",
"hooks": [
{
"type": "command",
"command": "\"$CLAUDE_PROJECT_DIR\"/.claude/hooks/block-dangerous-git.sh"
}
]
}
]
}
}
Global (~/.claude/settings.json):
{
"hooks": {
"PreToolUse": [
{
"matcher": "Bash",
"hooks": [
{
"type": "command",
"command": "~/.claude/hooks/block-dangerous-git.sh"
}
]
}
]
}
}
If the settings file already exists, merge the hook into the existing hooks.PreToolUse array. Don't overwrite other settings.
Ask if user wants to add or remove any patterns from the blocked list. Edit the copied script accordingly.
Run a quick test:
echo '{"tool_input":{"command":"git push origin main"}}' | <path-to-script>
Should exit with code 2 and print a BLOCKED message to stderr.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。