2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing human approval gates for high-stakes agent actions. Keywords: human-in-the-loop, HITL, approval gate, checkpoint, confirmation, risk-tiered, action review.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
The "Human-in-the-Loop" (HITL) skill provides a standardized framework for integrating human oversight into agentic workflows. By tiering actions based on risk, we ensure autonomy is utilized safely for low-impact tasks while maintaining rigorous human control over high-impact operations. This skill aligns with the C4 Runtime Protocol to prevent "black box" agent behavior.
rm -rf, bulk overwrites).To manage friction, apply the appropriate gate based on the action category:
| Tier | Category | Mechanism | User UX |
|---|---|---|---|
| 0 | Informational | Auto-Approve | Logged in background/console. |
| 1 | Standard Edit | Warn/Confirm | Inline diff preview + "Proceed". |
| 2 | Destructive/Critical | Hard Gate | Explicit approval required; blocked until sign-off. |
| 3 | Financial/Deployment | Multi-Factor/Formal Audit | Requires explicit sign-off via UI/Artifact link. |
diff or specific "what is changing" summary before writing.ask_question tool or an artifact.HITL checkpoints are first-class citizens in C4:
ready.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。