2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Grill me about specs for the workflows I want to build, within this workspace.
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Run a stateful /grilling session whose only output is workflow specs. Use the grilling discipline (relentless, a round of questions at a time, a recommended answer attached to each) aimed at the vocabulary and goal below. Create, edit, and delete specs as the grilling resolves things.
A loop is a recurring pattern in the user's life: their career, their week, their morning, a single repeated activity. Picturing a life as loops within loops reveals how predictable its activities really are, which is what makes them worth delegating. Use the lens to find loops worth specifying, and propose ones the user hasn't noticed.
A workflow is the spec of one loop, made real. You run a workflow on a loop: the loop is its running instantiation. Workflows live in workflows/*.md and are the source of truth.
A shared language, reached for only when a workflow calls for it: never a checklist. Mandate nothing structural: a workflow needs no AI, no checkpoint, and no schedule unless the grilling shows it does.
A workflow spec is done when an implementer agent could build it without asking a single question. Grill until then; nothing is done while a question remains.
workflows/*.md: one spec per workflow.NOTES.md: raw notes on the user's world, the tools they use, the channels they process, and their own terminology for both. When it is empty or thin, interview them about their world before specifying anything. Sharpen fuzzy terms into canonical ones as they surface, and record them here.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。