2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Process multimedia files with FFmpeg (video/audio encoding, conversion, streaming, filtering, hardware acceleration) and ImageMagick (image manipulation, format conversion, batch processing, effects, composition). Use when converting media formats, encoding videos with specific codecs (H.264, H.265, VP9), resizing/cropping images, extracting audio from video, applying filters and effects, optimizing file sizes, creating streaming manifests (HLS/DASH), generating thumbnails, batch processing images, creating composite images, or implementing media processing pipelines. Supports 100+ formats, hardware acceleration (NVENC, QSV), and complex filtergraphs.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Process video, audio, and images using FFmpeg and ImageMagick command-line tools for conversion, optimization, streaming, and manipulation tasks.
Use when:
Use FFmpeg for:
Use ImageMagick for:
| Task | Tool | Why |
|---|---|---|
| Video encoding | FFmpeg | Native video codec support |
| Audio extraction | FFmpeg | Direct stream manipulation |
| Image resize | ImageMagick | Optimized for still images |
| Batch images | ImageMagick | mogrify for in-place edits |
| Video thumbnails | FFmpeg | Frame extraction built-in |
| GIF creation | FFmpeg or ImageMagick | FFmpeg for video source, ImageMagick for images |
| Streaming | FFmpeg | Live streaming protocols |
| Image effects | ImageMagick | Rich filter library |
brew install ffmpeg imagemagick
sudo apt-get install ffmpeg imagemagick
# Using winget
winget install ffmpeg
winget install ImageMagick.ImageMagick
# Or download binaries
# FFmpeg: https://ffmpeg.org/download.html
# ImageMagick: https://imagemagick.org/script/download.php
ffmpeg -version
ffprobe -version
magick -version
# or
convert -version
# Convert format (copy streams, fast)
ffmpeg -i input.mkv -c copy output.mp4
# Re-encode with H.264
ffmpeg -i input.avi -c:v libx264 -crf 22 -c:a aac output.mp4
# Resize video to 720p
ffmpeg -i input.mp4 -vf scale=-1:720 -c:a copy output.mp4
# Extract audio (no re-encoding)
ffmpeg -i video.mp4 -vn -c:a copy audio.m4a
# Convert to MP3
ffmpeg -i video.mp4 -vn -q:a 0 audio.mp3
# Convert format
magick input.png output.jpg
# Resize maintaining aspect ratio
magick input.jpg -resize 800x600 output.jpg
# Create square thumbnail
magick input.jpg -resize 200x200^ -gravity center -extent 200x200 thumb.jpg
# Resize all JPEGs to 800px width
mogrify -resize 800x -quality 85 *.jpg
# Output to separate directory
mogrify -path ./output -resize 800x600 *.jpg
# Extract frame at 5 seconds
ffmpeg -ss 00:00:05 -i video.mp4 -vframes 1 -vf scale=320:-1 thumb.jpg
# Generate HLS playlist
ffmpeg -i input.mp4 \
-c:v libx264 -preset fast -crf 22 -g 48 \
-c:a aac -b:a 128k \
-f hls -hls_time 6 -hls_playlist_type vod \
playlist.m3u8
# Add watermark to corner
magick input.jpg watermark.png -gravity southeast \
-geometry +10+10 -composite output.jpg
# H.264 with good compression
ffmpeg -i input.mp4 \
-c:v libx264 -preset slow -crf 23 \
-c:a aac -b:a 128k \
-movflags +faststart \
output.mp4
# Generate multiple sizes
for size in 320 640 1024 1920; do
magick input.jpg -resize ${size}x -quality 85 "output-${size}w.jpg"
done
# From 1:30 to 3:00 (re-encode for precision)
ffmpeg -i input.mp4 -ss 00:01:30 -to 00:03:00 \
-c:v libx264 -c:a aac output.mp4
# Convert PNG to optimized JPEG
mogrify -path ./optimized -format jpg -quality 85 -strip *.png
# High quality GIF with palette
ffmpeg -i input.mp4 -vf "fps=15,scale=640:-1:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse" output.gif
# Gaussian blur
magick input.jpg -gaussian-blur 0x8 output.jpg
# Pass 1 (analysis)
ffmpeg -y -i input.mkv -c:v libx264 -b:v 2600k -pass 1 -an -f null /dev/null
# Pass 2 (encoding)
ffmpeg -i input.mkv -c:v libx264 -b:v 2600k -pass 2 -c:a aac output.mp4
# NVIDIA NVENC
ffmpeg -hwaccel cuda -i input.mp4 -c:v h264_nvenc -preset fast -crf 22 output.mp4
# Intel QuickSync
ffmpeg -hwaccel qsv -c:v h264_qsv -i input.mp4 -c:v h264_qsv output.mp4
# Resize, crop, border, adjust
magick input.jpg \
-resize 1000x1000^ \
-gravity center \
-crop 1000x1000+0+0 +repage \
-bordercolor black -border 5x5 \
-brightness-contrast 5x10 \
-quality 90 \
output.jpg
# Scale, denoise, watermark
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "[0:v]scale=1280:720,hqdn3d[v];[v][1:v]overlay=10:10" \
-c:a copy output.mp4
# Create with delay
magick -delay 100 -loop 0 frame*.png animated.gif
# Optimize size
magick animated.gif -fuzz 5% -layers Optimize optimized.gif
# Detailed JSON output
ffprobe -v quiet -print_format json -show_format -show_streams input.mp4
# Get resolution
ffprobe -v error -select_streams v:0 \
-show_entries stream=width,height \
-of csv=s=x:p=0 input.mp4
# Basic info
identify image.jpg
# Detailed format
identify -verbose image.jpg
# Custom format
identify -format "%f: %wx%h %b\n" image.jpg
-c copy-strip-interlace PlaneDetailed guides in references/:
-c:v - Video codec (libx264, libx265, libvpx-vp9)-crf - Quality (0-51, lower=better, 23=default)-preset - Speed/compression (ultrafast to veryslow)-b:v - Video bitrate (e.g., 2M, 2500k)-vf - Video filters-c:a - Audio codec (aac, mp3, opus)-b:a - Audio bitrate (e.g., 128k, 192k)-ar - Sample rate (44100, 48000)800x600 - Fit within (maintains aspect)800x600! - Force exact size800x600^ - Fill (may crop)800x - Width onlyx600 - Height only50% - Scale percentageFFmpeg "Unknown encoder"
# Check available encoders
ffmpeg -encoders | grep h264
# Install codec libraries
sudo apt-get install libx264-dev libx265-dev
ImageMagick "not authorized"
# Edit policy file
sudo nano /etc/ImageMagick-7/policy.xml
# Change <policy domain="coder" rights="none" pattern="PDF" />
# to <policy domain="coder" rights="read|write" pattern="PDF" />
Memory errors
# Limit memory usage
ffmpeg -threads 4 input.mp4 output.mp4
magick -limit memory 2GB -limit map 4GB input.jpg output.jpg
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。