2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Spot patterns appearing in 3+ domains to find universal principles
インストールする前に、エージェントに与えられる指示の中身を確認できます。
When the same pattern appears in 3+ domains, it's probably a universal principle worth extracting.
Core principle: Find patterns in how patterns emerge.
| Pattern Appears In | Abstract Form | Where Else? |
|---|---|---|
| CPU/DB/HTTP/DNS caching | Store frequently-accessed data closer | LLM prompt caching, CDN |
| Layering (network/storage/compute) | Separate concerns into abstraction levels | Architecture, organization |
| Queuing (message/task/request) | Decouple producer from consumer with buffer | Event systems, async processing |
| Pooling (connection/thread/object) | Reuse expensive resources | Memory management, resource governance |
Pattern spotted: Rate limiting in API throttling, traffic shaping, circuit breakers, admission control
Abstract form: Bound resource consumption to prevent exhaustion
Variation points: What resource, what limit, what happens when exceeded
New application: LLM token budgets (same pattern - prevent context window exhaustion)
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。